
Amnesia: The Bunker is a first-person horror game set in a WW1 bunker. A relentless, AI-driven monster stalks you. Survival depends on finding tools, crafting items, and keeping the lights on.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Aug 26 → 11/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.6Kreviews | 93% | — | $5.8M |
| $24.99 | 4.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game definitely focuses more on gameplay and competition than others in the franchise, but that doesn't make this any less of a genuine Amnesia game. The reason I waited to play this as long as I did was because I thought it'd be... I don't know... Superficial? But it was actually fantastic. At least as good if not better than other Amnesia games. As much as I thought I'd dislike the survival mechanic, The Bunker probably features the best gameplay in the franchise. There's not as much of a focus on story, but it's basically a spinoff of Rebirth. If you've played Rebirth, you'll have the basic idea of what's happening story-wise. Overall, I'd say 9/10.
а че так страшно
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $7.49−70% |
| 2.5Kratings |
| 91% |
| — |
| not modelled |
| $24.99 | 108ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Não sei qual o sentido mas todo jogo do amnesia é diferente, esse aqui é quase um escape room. Eles deixaram de lado a história, o prólogo é mal montado, são 5 minutos e depois a história é quase esquecida, o resto é tudo em notas espalhadas pelo jogo, mas se você não ligar pra isso o resto é ótimo, quase nada é scriptado e as coisas mais simples do gameplay dão medo sem realmente fazer nada, ele também é difícil e promove uma certa liberdade satisfatória de como avançar.
blud on my tuff, blud on my tuff, blud on my tuff.
7
It's alright. You get to listen to a beast harm itself and howl in confusion.
ilk 3 saat ama altıma sıçtım aw goat of horror genre
A masterpiece of a horror game. Amnesia: The Dark Descent relied on scripted moments on a linear path through the story. Monsters would be on a set path through an environment, and you had to learn how to avoid them. Enemies were placed as puzzles. It worked because of the variation in levels as well as the variation of monster design. It never really felt predictable. (until maybe the last hour) Amnesia: The Bunker succeeds for a completely different reasons. There is one main area and one main monster. Instead of scripted chases or enemies following set paths, it provides a monster that is always lurking closeby, listening and learning. A variable of a threat, one that is always present in your mind. But you aren't at the mercy of this monster, you are compensated in return with a huge amount of ways to deal with it. Grenades, traps, physics objects to block entryways, distractions. When you inevitably die to this monster, you understand it could have been prevented by being more prepared for the expedition. Nothing ever feels unfair, and rewards always feel incredibly well earned. The setting of a WW1 Bunker is an intense and claustrophobic experience. Using time period accurate technology to venture deeper into the branching tunnels. Bombs explode above you, raining dirt into the room you're in. You are always reminded that the horrors you are facing in the bunker still do not match the horror of war itself. Loot is scattered in perfect scarcity, it never feels like you have too much to not be afraid. On the other end of the spectrum, finding dog tags which correspond to that person's locker is genius game design. Every expedition feels rewarding, when you get back to base you get excited for all the lockers you can open and rummage through. Overall a fantastic horror experience that I would recommend to anybody.
разьеб
mamãe, posso dormir com você? estou com medo de um bicho que eu nem vi ainda
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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