
Amnesia: The Bunker is a first-person horror game set in a WW1 bunker. A relentless, AI-driven monster stalks you. Survival depends on finding tools, crafting items, and keeping the lights on.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 130 reviews with recorded playtime.
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Прекрасная страшная бродилка с кучей экшна про солдата, запертого в бункере. Игра атмосферой и геймплеем вернулась к первой части с одним большим уровнем, кучей загадок и прятками от смертельно опасного монстра. Из главных новых механик - появилось оружие и монстра можно отпугивать. Также появилось здоровье, инвентарь, крафт и прочие интересные штуки, а всякие сложности можно преодолеть разными способами. Рекомендую любителям хорроров.
Крысы укусили за жопу и задизморалили настолько, что пришлось начинать новую игру на менее высокой сложности. Также дизармим все растяжки исключительно ногами, потому что долбимся в глаза. С топографическим кретинизмом очень тяжело ориентироваться в этом месте. Точно пойдём туда ещё
This game is a 10/10 horror game. Everything in this game is insane. The sound design, the map design, everything is perfect. My only problem with this game is that I’m playing as a French dude.
El terror no necesita gore, necesita tensión generada por una atmósfera inquietante en el que el jugador o espectador se sienta totalmente vulnerable. Este juego es el mejor ejemplo de esto.
absolutely terrifying, story is very good, ending felt slightly rushed, overall 8.9/10.
♥♥♥♥♥ я испугался конечно
Things I loved about the game: the sanity mechanic being replaced by the generator, the fact im given a gun at the start, the enviromental story telling, the ability to plug the beasts tunnels with props, the everything about the Beast (AI, design, animation, etc it feels like a real living thing that is stalking you through the tunnels), the world space and sound design, the fact I didn't need a guide to complete the game on hard. things I hated: the rats (they were actually implimented very well and im glad they are in the game but man, ♥♥♥♥ them rats) all in all 10/10 solid game wouldn't change a thing.
endless running through a bunker without anything interesting or even terrifiying ... this is no horror-game, it`s a walking-simulator
best horror game i've ever played
略带一丝沉浸模拟风味的资源根本不用管理型恐怖游戏(普通难度) 游戏内容非常简单——在一战黑暗的地堡中醒来,努力从名副其实的怪物手中逃脱。 向来更偏爱这种互动性或者说主角主观能动性更强的游戏,也对略恐高压的刺激略感向往,不久前才购入的它从库中众多未玩事项中对我有独特的吸引力。 游戏内文本不少,但故事脉络较为简单,而我暂未游玩过系列其他作品,一些可能关联的背景不了解也不影响游戏的体验。在普通难度下谨慎游玩地图中的资源根本用不完(可能是我玩得太猥琐,通关还有两满箱十桶油没用),因为游戏核心流程的简单粗暴,地图中充斥了不少可以不用去的纯资源房间,前期摸爬滚打临近通关才咂摸出游戏的单薄。 但,这确实是我玩过的游戏中最恐怖的黑暗、最地道的黑暗:灯光明码标价、按分计费;发动手中的光源可能使你暴露,而怪物无处不在,监听着你的一举一动,时刻给你上压力...更糟糕的是没有光亮时的地堡就是属于怪物的游乐场。游戏也很好地配合了一战的事件背景,无论是场景设计还是道具局限性,在故事上战场前线地堡中的主角也无法求助——没有办法、没有对象、也没人会来,只能靠自己生还。相较我无法玩下去的传统解密推进恐怖游戏,游戏沉浸模拟的元素拯救了我的游玩感受,综合下来也的确给了我预期的游玩体验。 强烈推荐同时喜欢沉浸模拟与恐怖游戏的玩家游玩(尽管只能勉强算半个沉浸模拟)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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