
Amnesia: The Bunker is a first-person horror game set in a WW1 bunker. A relentless, AI-driven monster stalks you. Survival depends on finding tools, crafting items, and keeping the lights on.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Aug 26 → 11/day in the week after.
About


Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 12.6Kreviews | 93% | — | $5.8M |
| $24.99 | 4.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El terror no necesita gore, necesita tensión generada por una atmósfera inquietante en el que el jugador o espectador se sienta totalmente vulnerable. Este juego es el mejor ejemplo de esto.
кайфовый ужастик, грустная история
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $7.49−70% |
| 2.5Kratings |
| 91% |
| — |
| not modelled |
| $24.99 | 108ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Проходняк но ... [/h1] Атмосфера у игры хорошая . Я считаю что эксперимент удался и решение поместить игрока в бункер с монстром сделали свои плоды. Здесь впервые в серии игр Амнезия игроку дают оружие и разработчики сделали его грамотно , оно становится не просто пушкой , а лучшим другом игрока и не ощущается лишним . Система крафта простая но не совсем вписывается в Амнезтю но не забываем что эта часть делалась как эксперимент . Монст на первых порах будет пугать , его интелект порой может выдавать такое , чего от него не ожидал . Сюжет здесь короткий и он здесь ощущается как затычка . В игре много заимствовано от Amnesia the rebirth ( пропы , текстуры , элементы интерфейса ) что не очень хорошо смортися и ощущается щепотка халтуры . На этот раз игрока не завалили записками но , игра вращается вокруг шкафчиков с кодами и этот момент выглядит так будто разработчикам не хватило времени хотя их никто не торопил . Система сохранений будто сделална для растягивания геймплея . Некоторые персонажи вызывали сожеление так как я ими проникся ( Солдат без глаз и сам монстр ) . Финал разочаровал , я ожидал большего. Моя оценка 6.5/7 из 10 но игра мне понравилась и жду с нетерпением новую Амнезию.
[h2]Amnesia: Bunker – The Real Dread of WWI [/h2] [b]– Trench –[/b] From the Old French [i]trenche[/i]→ a slice, cut, gash, or slash; a defensive ditch. From Vulgar Latin [i]trencare[/i] and Latin [i]truncare[/i] → to maim, mutilate, or cut off. Henri Clément finds himself in one of these narrow ditches before rushing to the relative safety of a Western Front bunker. [b]The year is 1916[/b]. France and Germany are at war, and we are soon shown the heinous nature of the Great War. We witness the Allied lines under attack, with soldiers firing mercilessly as gas grenades fly overhead. The chlorine gas, developed by German chemist Fritz Haber, carries an odor of pepper and pineapple. When mixed with water in the lungs, it rapidly forms hydrochloric acid. Without a gas mask, few stood any chance. Augustin Lambert, a young Parisian private and close friend of Henri, quickly hands him an M2 gas mask, allowing him to advance. 𝕌𝕤𝕒𝕘𝕖 𝕣𝕖𝕕𝕦𝕔𝕖𝕤 𝕡𝕖𝕣𝕚𝕡𝕙𝕖𝕣𝕒𝕝 𝕧𝕚𝕤𝕚𝕠𝕟 𝕒𝕟𝕕 𝕙𝕖𝕒𝕣𝕚𝕟𝕘. We must press onward, making the most of our scarce supplies and adapting to this cruel, unforgiving environment. Later, the two are assigned to a patrol. After losing a hasty and unfair game of dice, Augustin falls into a sinister crater while securing the area under gunfire, gravely injuring his legs. Consumed by remorse, a guilt-ridden Henri ventures into no man’s land to search for his friend. With no sign of Augustin, only the worst could be assumed. To Henri’s dismay, the worst had indeed occurred. Weak, confused, and parched, Augustin is found. Henri carries his moribund friend back to the bunker through the darkness of night. But the Germans offered no respite. [b]The firing soon commenced.[/b] Some time later, Henri awakens in the infirmary—disoriented and filled with questions. It is through Henri Clément’s eyes that we experience the dread, often aided by the dynamo torch—a hand-cranked mechanical flashlight that proves both essential and burdensome to our survival. The elements that make Amnesia: Bunker so harrowing are the torment of war, the suffocating isolation, and the constant dread of the beast emerging. We learn of this entity through scattered letters and, unfortunately, through direct and terrifying encounters. Ultimately, the tragedy lies in the realization that there is no true safety—whether sheltering in the dark soldier quarters or attempting to crawl out of the bunker. We are left scared, shell-shocked, and in utter despair, struggling to escape the mangled horror. Escape is further complicated by the fact that the exit has been deliberately sealed by officers who tried—and failed—to flee the same fate. Rats. Scarce supplies. Exhaustion. Grief. The bunker is littered with corpses and detritus: soiled bandages, broken boxes, and decay. Devastation sets in when we finally accept there is no easy way out of this nightmare. – Spoilers Ahead – [spoiler] [b]– Water –[/b] We learn that Augustin becomes possessed by the otherworldly abyss and transforms into a monster after drinking Vitae-tainted water from a spring at the bottom of the shell crater. Historically, soldiers on the front lines obtained water primarily from patrol cans. Its foul taste required purification with chemicals such as chlorine tablets. In desperate times, troops would boil water collected from shell holes. Augustin drank it untreated, which could easily have caused severe illness, including dysentery. What, ultimately, was Augustin’s fate? [b]– Smoking –[/b] Standard rations included cigarettes, coffee tablets, and rum (particularly for British soldiers). Smoking was believed to calm the mind and ease anxiety amid the oppressive conditions of trench warfare. On average, soldiers received up to two ounces of tobacco per week. [b]– The Rabbit –[/b] The toy was purchased by Augustin for his son. It closely resembles Peter Rabbit in his signature blue jacket. Beatrix Potter’s tale, first published in 1901, would have been roughly fifteen years old during the Battle of Verdun. The plush serves as a poignant reminder of Augustin’s family and former life. Rabbits were also hunted for food when rations ran low. As a prey animal, the rabbit mirrors the Beast itself—a hunter that now sees its own disfigured reflection in the toy. [b]– Vitae –[/b] In previous Amnesia games, Alexander of Brennenburg describes a mysterious substance obtained through difficult processes. Vitae (or aqua vitae in Latin, meaning “water of life”) is a substance produced by humans under extreme stress, such as shock, grief, or torture. In the brutal landscape of the Great War, vitae would have been abundant, potentially pooling in the blood of fallen soldiers. An excess of vitae, possibly combined with the Ghoul virus, transformed Lambert into the monstrous entity we encounter. [/spoiler] Now go play the game. It is truly remarkable. 🐰🔪
Another Frictional Games W
nunca le he pasado tan mal en un bunker, y eso q estuve en el de pablo escobar
spooky
Цікавий ксперимент з серією Amnesia. Нагадує Alien IsolatIon.
не могу зайти в игру, каждый раз приходится идти стирать трусы
i shat everywhere.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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