
From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 3.86/day in the week after.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DO NOT play this game via steam. Go into the steamapps folder and launch the nosteam version of this game to play bug free! I could not complete this game otherwise, unfortunatalty there are no acheivements and hours tracked this way but my playthrough had no bugs vs constant crashing and incapability of getting past the second elevator.
Esta bueno, pero que pena que si borras el juego, tienes qe empezar desde 0, no tiene guardado en la nube
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Polish, Portuguese - Brazil, Russian*languages with full audio support
| $19.99 |
| — |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amnesia: A Machine for Pigs is a genuinely haunting atmospheric experience, but it's hard not to feel the weight of what's missing compared to The Dark Descent — no sanity meter, no inventory, no resource management, and puzzles so simple they barely register. The Chinese Room clearly had a vision: a story-driven descent into industrial nightmare, and on that front, Oswald Mandus's tale of guilt and mechanical horror is unsettling in a way that lingers, carried by excellent voice acting and a phenomenal soundtrack. The steampunk London setting is dripping with dread, but the monster encounters are so infrequent and the AI so toothless that any genuine tension evaporates the moment a pigman shuffles past you without noticing you standing right there. It plays more like a walking sim than a survival horror game, and if you come in expecting The Dark Descent, you'll leave disappointed. That said, if you can reframe it as a dark, literary interactive story with some horror window dressing, there's something worth experiencing in its grim narrative — just wait for a sale and brace for potential crashes on modern hardware.
Great and well-written story
ok
theres an obscenity to discovering how nothing is ever enough. not because there isnt enough, but because of too much there is. too much flesh too many walls too many pipes and too much energy. subjective desire enters where the object leaves generating a closed circuit of production, attachment, routine, ecstasy till the excess overrides the current and the subject becomes not a subject- just another terminal to the machinery he has created. something is in need of discharge to cross the remainder threshold. destruction becomes production. sacrifice for continuity. the absolute annihilation of subjectivity beyond the annihilation to come which will fall with all its weight on the being i now am, which still waits to be called into existence.. death will proclaim my return to seething life. hence i can anticipate and live in exception of that multiple putrescene that anticipates its nauseating triumph in person whos desiring? whos consuming? whos sacrificing? those questions become meaningless. there is a body, a flow of interruptions currents and repetition. a gruesome, utterly cannibalistic telos of creation. excess enters the machine - machine produces energy from excess - energy becomes exess - excess must be spent gloriously or catastrophically. the machine repeats. again. again. again. again. again. do u see ? the machine of desire does not seek an end point. only continuation, and that is the anguish desire creates. the desire to desire- or of what to desire: what seems to be perpetually moving towards the object is perpetuating the impossible ecstasy of never actually "reaching it". no such thing as a finality, an end goal, a whimsical fantasy where ddesire is finally obtained. just the ♥♥♥♥♥♥ cursed waste. theres no telling where the line between wanting and ddestroying dissolves. but it does and it will;. so u navigate ur fantasy machine, not towards completing it. but towards the beautiful meaning behind how the thing u chase is the thing that shaped the desire to begin with
Amnesia: a Machine for Pigs was just disappointing the "horror" factor to this game was just either a kid or a pig running across a hallway. I thought the story was pretty good though especially as you continue throughout the game but just playing in general honestly just felt like a chore.
Deus ex machina
I wish I could leave a mixed review because that's how I'm feeling about this game. There's quite a few things to love here. The art direction, atmosphere, voice acting, story and the environments are all pretty well done. There were moments where you're surrounded by some big ass machinery and because of the darkness and barely being able to see much, it makes you wonder how big this machine really is and it works extremely well, in other cases, not so much BUT I still love the industrial environment and I think it makes for a great setting. I want to give a special mention to the MUSIC and SOUND DESIGN because it was PHENOMENAL, 10/10, no notes, like it was fantastic. Sadly, in the gameplay department, is where this game falls flat. As a walking simulator, this game is fine. As an Amnesia sequel? not so much. You spend most of the game walking and not doing too much. There's puzzles ig, barely any which are extremely easy to solve. There are SOME enemies and SOME might be generous. There's only like... 3 enemy encounters probably that end after 3 seconds and are extremely easy to navigate as well. Also, no sanity system or inventory + infinite lantern. The infinite lantern makes sense since the story takes place 60 years after the first game but all these take away from the core experience that made Amnesia: the dark descent so great in the first place. I did enjoy my time with this game and there are a few moments of greatness in here. It took me 3.3hrs to complete, it goes on sale for like 4 euros so def worth it but I over all give it a 6/10. If you're looking for a walking simulator with just A FEW gameplay elements, you'll love this one but if you're looking for a similar experience to Amnesia: The Dark Descent you'll probably not enjoy this one as much since in the gameplay department, it's a downgrade in every way.
имба
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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