
From the creators of Amnesia: The Dark Descent and Dear Esther comes a new first-person horrorgame that will drag you to the depths of greed, power and madness. It will bury its snout into your ribs and it will eat your heart.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 3.86/day in the week after.
About
Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WALKING SIMULATOR DEMAISKKKKKKKKKK A história, os gráficos, atmosfera, os monstros são MUITO bons, só perde pra esse walking simulator que tem os puzzles mais xoxinhos possíveis. Recomendo? sim, mas já ia avisando que Amnésia é muito melhor que essa ovelha negra...
хрю-хрю
Spiel Crashed, massive Framedrops trotz guter Hardware und Fortschritt geht verloren, Rätsel sind von jeglicher Logik befreit... (Spoilerfree) man muss etwas erledigen um daraus was zu bekommen, was überhaupt kein Sinn ergibt um es dann wo anders einzusetzen ohne jeglichen Bezug oder Erklärung warum es dorthin soll... die Jumpscares sind billig kein richtiges aufbauen von Pressure. Als eigenständiges Spiel vielleicht OK. aber wenn man es mit dem Vorgänger vergleicht ist es ein MASSIVES downgrade. Man kann bis auf Zettel weder was einsammeln noch mit irgendetwas (außer Stühle) interagieren... kein Inventar das Spiel ist eher eine Laufsimulation mit billigen Jumpscares. Verstehe definitiv die Kritik an das Game jetzt, schade, da das setting sehr viel Potential hätte.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.44/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Polish, Portuguese - Brazil, Russian*languages with full audio support
| $19.99 |
| — |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredible game. Closer to an interactive art-piece. The narrative and dialogue are decently well written and the voice acting is fantastic. There isn't a ton of interaction with the environments and objects themselves, but when it does happen everything is very tactile and well represented through superb audio work. How "scary" a game or movie is ends up being heavily subjective, but I personally found this game "scarier" than the first Amnesia. Less interactions with the enemies allows for more controlled and polished animations and events. Really, the greatest aspect of the game ends up being the environmental design. Pretty much every single second of this game is dripping with atmosphere. And the game can end up being beautiful at certain points. The music is potentially the very best thing about this game. Some of the best music ever created within the medium of video games, ever.
Дааааа, ну и бред. Если первая часть могла напугать, были механики типа двигать все на свете, инвентарь и не плохой сюжет то тут просто симулятор ходьбы, иногда на локациях ходит свинья, сюжет бред, хорошо тут ток одно, что проходится быстро.
Not my favorite but it's definitely overhated. It being more of a walking sim felt odd coming from TDD and Penumbra, but it does it pretty well once you get used to it imo. Story is probably the best in the series. Very politically charged, in a good way.
scary af
Амнезия без яиц. Зачем было вырезать геймплей из игры и так не богатой на него - не понятно
Amnesia Pigs não é de todo um jogo ruim, é divertido e tem seus momentos de tensão, mas como uma sequencia de Amnesia The Dark Descent decepciona muito removendo tudo que fez o Amnesia bom e interessante Pigs não tem sistema de itens, recursos, vida. Os quebra cabeças são literalmente inexistentes, tudo é um walk simulator com sistema de missão "Leve coisa X para lugar Y". Os monstros (por mais que eles também não fossem bons no Descent) aqui chega a ser pior. Durante boa parte do jogo todos eles são apenas jumpscares e scriptados para te passar um medo: "Olha ele passando ali na frente", "Olha ele passando atrás da grade", "Opa, escutou o barulho dele? Ele está próximo em! (Mas nunca está)". Demora muito até você encontrar um que realmente possa te ver e te matar, e esses são bem baixos em quantidades em salas muito especificas. Não queria dizer que a história é ruim, mas a maneira que ela foi contada faz ela ser muito mais complicada do que ela realmente é. Ao contrario de Descent que cada papel, cada diário, cada áudio que você escuta é uma pequena peça de quebra cabeça que vai se encaixando na grande trama que quando você chega no final, tudo faz finalmente sentido, sendo o ápice do jogo. Já em Pigs, cada diário (além de não conter nem ao menos dublagem como no antecessor), mensagem e áudio tenta ao máximo ser cripta, vaga e muito repetitiva. A cada 5 mensagens envolvendo maquinas e porcos, 1 mensagem é alguma coisa realmente relevante, mas escondida com jogos de palavras, termos e repetição do mesmo assunto. No final, você até sabe o que tá acontecendo, mas termina com uma sensação de "É só isso?", porque ela tentava se passar tão grandiosa da maneira difícil de ser passada que você fica decepcionado. No final, não é um jogo ruim, tem seus momentos, é divertido, mas como uma sequencia ao Descent, real decepciona
Jogavel no Linux na configuração padrão do Proton
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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