
A retro FPS for the ages! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 7.7Kreviews | 93% | — | $1.2M |
| $5.99−70% | 315ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What quake might have been with modern technology. Absolutely blasting game. Extra credits to sound design, weapons and especially the maps - they're large and use often uncommon diagonal designs which are snappy as ****.
horrible level design and monotone gameplay
if you don't like this game, you are wrong
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
aMID evil Like, it's aight, but kind of feels like it lacks the sauce. That said, mid does not mean bad. This game is not bad, it just ends up being forgettable.
Wheeeeee!
Elektrik atan silahla kalkanlı düşmana vurunca elektrik kalkandan yansıyıp size zarar veriyor. Şu ufak detay bile oyuna ne denli özen gösterildiğinin bi kanıtı. Bölümler labirent gibi tasarlanmış ve 3. ekseni çok iyi kullanmış. Bazı yerdelerde sadece düşmanla çatışmıyor, zeminden düşmemeye çalışıyorsunuz. Silahlar sadece tasarımı değişmiş tüfekler değil, işlevsel olarak da farklılıkları var ve bunların haricinde toplanan ruhlar sayesinde silahların ikincil saldırıları bir süreliğine etkin olur. Hoş oyun, güzel oyun ama bi yerden sonra sıkmaya başlıyor. Düşman çeşitliliği ve map dizaynı sürekli yenilense de silah çeşitliliği ilk 3-4 saat için keyifli fakat bi süre sonra sıkıyor. Save sistemi bi garip, sadece bölüm başında oto kayıt alıyor bu yüzden sık sık f5 atıyosunuz. Oyunun sonlarına doğru insanın kafası karman çorman oluyo, nereye gittiğinizi anlamıyosunuz. Görünmezlik, uçma gibi nadir özellikler çok saçma sapan alakasız yerlerde bırakılmış. Düşmanların olabileceği noktalarda olması gerekiyor normalde. Ufak tefek sıkıntılarına ve içerik yetersizliğine rağmen oyun, vaktinizi çalmadan sizi eğlendirip dükkanı kapatıyor. Saf fps seven biriyseniz bi göz atın
DOOM 64: medieval fantazy version, how much would you pay for doom 64? Well thats about the value
Awesome graphics and story
I'm not a fan of boomer shooters, but the art and combat were enough to make me beat the game and get all the achievements within a couple of days. I really wish there was a game with the same visuals, universe and combat, but with more progression and depth. Some sort of Shooter Looter / ARPG / Sandbox, with these same graphics, with character progression, gear to grind for... I would definitely pay +60€ for it.
What I like: - the level design is impressive; maps are large and varied, full of secrets, and usually pretty easy to navigate even when circle back on themselves. Each 'world' has a distinct visual style. The ending area has some of the most memorable level geometry I've seen in gaming. - The enemy variety is surprisingly high. Each world has it's own set of at least 4 or more enemies that have their own attacks. A few are quite annoying, but I prefer that over boring. - The music isn't necessarily something I'd listen to on it's own, but it fits really well with the environments and action that is happening in them. Some of it can get you really hyped up. - The is surprisingly forgiving in a lot of ways. You can breathe underwater, there is no fall damage, and while levels do have a 'par' time, there is no timer if you would rather explore and backtrack. If you keep your eyes open for secrets you can often find weapons early or health boosts. The game also autosaves at key points (pun intended) so you aren't likely to lose too much progress. And you can also save/load the game whenever you want. - I appreciate the weapon design; this game seems to purposely avoid any reliance on too much accuracy, and is far more about pointing something deadly at the center mass of something and shooting until it dies. Mana (ammo) is purposely capped so you occasionally need to swap when you are getting low, and you only get more from pickups (which are numerous and well distributed) - The game has a story, but it's very much something you can choose to read more of or just ignore in favor of blasting enemies. - Controller works pretty well. No aim assist though, so you may struggle a bit with a few weapons that have a tighter area of impact (like the mace) What I dislike: - It's minor, but after you finish a 'world', you are brought back to the hub with nothing but your melee weapon. When you go to the next one you have to rebuild your arsenal. I would have preferred keeping weapons in between. Alternately, having one or more weapons unique to a world would have been a cool way to make them exclusive. - The boss fights were a mixed bag. I think they are creative in theory, but as long as you keep moving and shooting with your best weapons they eventually fall. I actually appreciated the final boss fight for having a bit more of a mechanic to it (forced weapon changing). Honestly I have a hard time thinking of anything more to say that is critical. If you like shooters that are all action and don't mind pickups for ammo/health and a fantasy coat of paint, you should definitely play this.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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