
A retro FPS for the ages! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 7.7Kreviews | 93% | — | $1.2M |
| $5.99−70% | 315ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
❌ malos jefes ❌ malas armas ❌ malos mapas ✅ mapa no euclidiano ✅ arma con forma de garra que encoge y teletransporta planetas para usar como munición ✅ hacha
If you miss the days of [b]Heretic and Hexen[/b], stop reading this and just buy it already. [b]AMID EVIL[/b] is easily one of the best "boomer shooters" I’ve played in years. The first thing that hits you is the aesthetic. It’s got that low-poly, retro look, but with modern lighting and colors that make every world feel distinct and massive. The level design is top-notch—no boring corridors here, just huge, imaginative arenas that actually reward you for exploring and finding secrets. Combat feels incredibly snappy. The weapons aren't just your standard pistols and shotguns; you're slinging literal planets at enemies and using a magical staff that feels more like a rocket launcher. It’s fast, fluid, and the "Soul Mode" makes you feel like an absolute god once you've collected enough spirits to trigger it. New Blood really nailed the vibe on this one. Andrew Hulshult’s soundtrack is a massive banger and fits the cosmic fantasy theme perfectly. If you want a shooter that prioritizes speed, style, and pure "power fantasy" over everything else, this is it. It’s pure, unadulterated fun.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 809 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Anytime I think about this game for a semi-prolonged amount of time I immediately reinstall it and play through the whole thing again. I genuinely think I've played through it more times than any other game ever. For people wanting good gameplay, this is such a tightly made "shooter" (feels weird to call it that when there are no guns, but mechanically that's what your basically doing) that I honestly feel like it gets cut short by the end, despite being a perfectly substantial campaign (especially with the excellent DLC, whether you play it before or after), I'm just having that good of a time! I have never felt a more satisfying melee weapon in an fps than the Axe in this game (okay, the literal JoJo reference fists in the DLC are more fun, but other than the incredible soul mode I'm pretty sure its identical to the axe in speed/rhythm/damage). Every play through I find myself primarily using a different weapon and thinking "huh, this is way more useful than I realized", as of writing the most recent one was the Staff of the Azure Orb, but I'm sure this will happen with every weapon soon enough lol! If you're anything like me, and love strange and unique fantasy settings, oh boy will you be drowning in just that. This is such an alien and fascinating world that I wish I could learn more about it beyond what the in-game lore blurbs give you. You'll notice enemies wielding weapons similar to the ones you do, like the Whisper's Edge or Star of Torment, but they're just something a little off or different that implies so much. Not to mention the environments that leave me postulating just what they may have looked like before "The Evil" spread its influence. Oh yeah, and the main antagonist being the pure embodiment of straight up "Evil" is delightfully simple and fun! There is not a single traditional fantasy creature to be seen, no elves or dwarves, everything is unique to itself (besides the literal dragon in the DLC, but like... c'mon). Not that I dislike traditional fantasy creatures/races, far from it! It's just so inspiring to see something so fresh and unique, it almost reminds me of the Dark Crystal in that way. And that is some insanely high praise coming from me. There are also plenty of cool trippy visuals, especially in the last section of the base game. You can play most of the worlds/chapters in whatever order you want, though I personally would save Arcane Expanse (aka, the best chapter) for last before you enter the true final world. Every world has its own unique set of enemies, which incredibly aren't just reskins of previous enemies (except for a few enemies in Astral Equinox and Solar Solstice which are pretty similar, but that's literally the joke, and a good one at that). It always manages to refresh itself, which on a first play through is definitely impressive. There are memorable moments in each world too, like the first time one of those f**kass tiki heads appear lol! Its also just straight up gorgeous. Everything is semi-subtly pixelated in such a way that you kinda forget that it even has "retro-style" graphics for a moment when you really get in the zone. Then the blocky enemies show up and you remember very fast, but that's not a bad thing at all! Enemy designs are cool as hell. A lot of them are variations on "dude in sick ass armor", but I love dudes in sick ass armor so that's a compliment. The colors and lighting are gorgeous, which build onto the excellent environmental design to really give an incredible aesthetic that is unique to each world, but consistent as a full product. Basically, its a very good game. I'd love a sequel, but honestly anything that builds upon what they did here would be incredibly satisfying and I'd be eager to play! Buy this game and its DLC if you have any interest in "Boomer Shooters"! If you are disappointed something is wrong with you!
[h1]Lukewarm Evil Knievel[/h1] Ich hab's damals schon an den Shop-Screenshots gesehen, wurde zum Kauf überredet und bekam es dann beim Testen dennoch bestätigt: Amid Evil hat nicht nur einen grauenhaften Titel (Warum nicht Among Evil? Es hieß ja bei Uncharted 4 auch nicht "Amid Thieves"), sondern sieht auch leider genauso aus. Da helfen bei dem hässlichen Polygon-Colorblast-Feuerwerk mitsamt hässlich designter Monster und optisch generisch wirkenden Levels auch keine Raytracing-Optionen. Von allen Shootern - und ich spiele wirklich viele sehr gern - die alten Dooms, die neuen Dooms, die alten Shadow Warrior, die neuen Shadow Warrior, Quake, Blood, Sin, Requiem, Prodeus, Warhammer 40k Boltgun, Cultic, Dusk, Hrot, Ion Fury etc. - ist mir selten so einer so schnell so egal geworden. Das Erste, was mir instant aufgefallen ist, ist die Tatsache, dass horizontaler und vertikaler Mouse-Speed NICHT übereinstimmen. Vertikal funktioniert stets langsamer. Auch wenn beide mit denselben Werten eingestellt sind, fühlt es sich nicht synchron an. Das macht das Zielen enorm gewöhnungsbedürftig und schlichtweg falsch. Und zweitens erzeugt die Schriftart (im Menü, ingame, ÜBERALL) absoluten Augenkrebs. In seltsamen Capital Letters wird einem hier immer wieder - ingame über gigantische Lesetafeln - Text entgegen geballert, der mich einfach nur vergraulen möchte. Es fühlt sich einfach nicht stimmig an. Des Weiteren sind die Kapitel in mehrere Levels unterteilt. Anstatt aber logisch in irgendeiner sinnvollen Reihe das alles zu spielen, rennt man außerhalb der Kapitel auch noch durch einen wilden hässlichen Hub, der auch nicht gerade sinnvoll aufgebaut ist. Anstatt Portale zu Kapiteln nach Abschluss zu schließen, kriegen sie einen leicht grünen Rahmen und "Completed" steht - wieder in absolut hässlichen Lettern - schwer leserlich davor. "Der Reihe nach" angeordnet sind sie auch nicht, sondern eher wild willkürlich. Übersichtlichkeit bzw. optische Führung ist hier bei dem Spiel auch eher eine Ausnahme. Klar, man macht wieder das Übliche: Alles abknallen, Schalter drücken, Schlüssel sammeln und irgendwann mal einen Boss vermöbeln. Gelegentlich löst man noch einen Ultimate-Modus aus, wo die Waffen mehr Bumms haben - soweit so bekannt und beliebt. In diesem Shooter haben wir aber Hexen-Like eher magische Utensilien zur Verfügung - soweit auch okay. Nur zerlegen wir die Viecher irgendwie nur, wenn wir sie mit einem Overkill zur Strecke bringen - und dann auch mit immer derselben Animation. Und außerdem ist die Manaanzeige auch eher solala - die einen Waffen benutzen grünes, die anderen blaues, die letzten gelbes - und jede Waffe nimmt unterschiedlich viel weg, sodass man manchmal nur schwer ein Gefühl dafür kriegt für wie viele Massen es jetzt reicht. Und pro Kapitel verliert man auch das gesamte Arsenal wieder und muss neu einsammeln. So richtig wuchtig wirken die Schießprügel auch nicht - denn die Bulletspongies kennen nur "ich bin am Leben" oder "ich bin tot" - einen staggern kann man quasi nur mit dem Blitzstab (nach einer Weile). Das Trefferfeedback ist ziemlich gewöhnungsbedürftig. Dass dann im zweiten Abschnitt Kristallgegner, lebendige Flammen (?!) und riesige Maya-Kopfgebilde, die Feuer spucken, anfliegen, hat für mich nicht mehr im Geringsten Sinn gemacht. [b][u]Bottom Line:[/u][/b] Stell dir vor du greifst 20x in eine bunte Kiste LEGO und nimmst random handweise Bausteine raus - Farbe und Form immer egal. Und dann baust du damit Levels und Gegner zusammen - und bastelst mit den Resten irgendeine wilde Schriftart, die keine Sau richtig lesen kann. Willkommen bei Amid Evil, den Boomer-Shooter, den die Welt nicht gebraucht hat. 🔫 Pew Pew Pew! 💥 Bock auf mehr Reviews? 🔎 🏃💨 [url=https://store.steampowered.com/curator/42792002/]Folge mir persönlich[/url] und/oder folge [url=https://store.steampowered.com/curator/875292/]diesem coolen Reviewer-Konglomerat[/url], in dem ich auch bin - und verpass' keine weiteren Neuigkeiten! ⚡
I generally like boomer shooters and I enjoy playing doom mods but I didn't like this one. I don't even feel like finishing it. Maybe this was like a novel or nostalgic experience for the people that like it since I see a lot of positive reviews. The gameplay is very bland, the weapons do not feel great, the AI is very limited. I felt like this was a cash crab honestly compared to other great boomer shooters here on steam. If you're an old shooter veteran maybe don't try this one.
I really liked this game. The aesthetics are wonderful and the levels are well designed but nothing has soured me on a game as hard as EPISODE: 5 - The Forges. If you can, either avoid that level as long as you can, or get it done early. I love nothing more in my fast-paced boomer shooter with floaty movement than precise and timed jumps in a level that will have you backtracking over and over. You have entire floors be made out of segmented struts you need to jump over or risk falling trough with high damage enemies like a swarm of Spiked-Balls that chase you. Incredible. I really enjoyed my time but that Episode has legitimately soured me on the game.
You probably already know this is a great shooter. What you might not have heard is that this game is the best kind of atmospheric. I love clearing the enemies in a level and wandering around looking for secrets. The sound design and art just puts me in a special place.
Amid Evil is proof to me that New Blood is more than the Ultrakill people, and is what inspired me to look deeper into their catalog. The game itself is spectacular in terms of gameplay and visuals. The level design can be confusing but its so well done that it only got annoying like.. once. The story is interesting, and I'm excited to see if its properly wrapped up.
I really enjoyed Amid Evil at first - but this game really got under my skin at multiple points. Checkpoints are few and far between, and some areas in the later game feel intentionally made to be a health check instead of something you can dodge without losing progress. Of the Boomer Shooter ressurrection games that I've played, I think Amid Evil is the weakest and worst of them all for the pure frustration it tended to get in me, with several levels having a 30+ minute timer to completion between getting lost and misunderstanding of the objective.
[h2] cuando vi el trailer de este juego y algunos gameplays, lo vi algo anticuado, sin embargo le di una oportunidad y me callo la boca, las físicas, escenarios armas son una genialidad, el juego va a lo que va, es demasiado frenético, divertido y cada mundo o nivel es tan diferente al anterior que el juego te deja enganchado de inicio a fin. la banda sonora es una maravilla, el primer shooter boomer que juego que no reutiliza el mismo estilo de música metal del mitico Doom) el tio berry lo recomienda 9/10 [/h2]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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