
A retro FPS for the ages! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 7.7Kreviews | 93% | — | $1.2M |
| $5.99−70% | 315ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eh, mixed but mainly positive. A fun game in the realm of Quake-Like, retro shooters, but I ultimately got kinda bored after a while. The weapons are all satisfying to use, personal faves are the Lightning Trident, that staff that shoots the shards, the sword is cool too. The game generally achieves what it wants to do quite well. On the other hand, I found it getting rather repetitive after a while. The levels are cool, but don't strike much variety for me, meanwhile the general gameplay loop doesn't change all that much from chapter to chapter. If you're ok with all that, then this game is great. Personally, however, while I'm generally a fan of Retro-Inspired shooters, this one just didn't land for me. The general quality and passion put into this game is more than enough to push it into positive (but mixed), so give it a shot if you want.
НЕВЕРОЯТНО СТИЛЕВЫЙ БУМЕР ШУТЕР. Вообще игру я прошёл уже давненько, и часть успел естественно подзабыть. Но базовое рассказать о ней смогу. ВО-ПЕРВЫХ, и самое главное: не ждите какую-то, если не шедевр, то просто интересную игру. Вообще у этих игр есть целевая аудитория, ну мало ли кто-нибудь прочтёт из тех, кто захочет что-то новенькое для себя. Отнюдь, игра в фундаменте геймплея имеет самый базовый и классический набор для шутера. Понятное оружие, понятная система патронов, или правильнее так называемой "маны". Понятные враги, всё в игре в целом понятное и с этой точки зрения не имеет никакого интереса. Заходя в данную игру вы в очередной раз будете играть в стандартную формулу шутера. Но тогда чем игра может похвастаться? В чём же её изюминка? И хотя бумер шутеры, лично по мне, в последнюю очередь качают для того чтобы получить некий "новый опыт", но порой находятся игры этого жанра способные зацепить чем то прочим, нежели прекрасно простым геймплеем. И вот сейчас мы подходим к второму пункту... ВО-ВТОРЫХ, в игру следует поиграть из-за её стиля, визуала, дизайна. И это самая сильная часть игры, пожалуй объективно. С той оговоркой что всё на вкус и цвет естественно. Но чёрт возьми, игра радует глаз дизайном своих миров, которые игроку по сюжету надо освободить от зла. Все те карты что есть в игре, зачастую мне по своей интересной, многослойной структурой левл дизайнов (в основном, но помоему не всегда), напоминают мне структуру уровней старых, реальных бумер шутеров. Особенно какой-нибудь там quake. Одним словом локации просто мёд. Есть более такие миры, которые цепляют, есть менее. Но в целом, впечатление захватывающее. Я даже сейчас помню те миры: один мрачный, напоминающий чем-то технофентези. Другой отправляет тебя под открытое небо, с около древнеегипетским вайбом. Третий же усыпан (если не изменяет память) разными витражами. А четвертый и вовсе напоминает собой какие-то средневековые замки (правда не полностью, а лишь местами). И конечно же финал игры, который происходит в абстрактной психоделике, которая точно так же завораживает, просто по своему. Все те эффекты в финале, как там прямо на глазах к тебе.. Телепортируются? всякие платформы. И враги, которые в основном не представляют что то изобретательное, но которые дизайном дополняют все озвученные миры (конечно не у всех прямо запоминающийся дизайн, но точно не назовешь плохим) Отдельно отмечу саундтрек который встречает игрока с первых минут игры. Тот, который играет на фоне в том нейтральном измерении, откуда игрок попадает во все остальные миры. мне показался этот трек во истину волшебным, как подобает фэнтези. В общем, игра имеет свой визуальный подчерк, и он очаровывает. Это было очень красочное прохождение, которое точно отпечаталось в голове. Потому для меня игра 10/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun game, if only new blood would complete all of their games like this one
One of the best boomer shooters of this generation, with unique weapons, incredible aesthetics, and a wide variety of levels and enemies. This comes with the caveat that the Forge world sucks and is genuinely unfun. Besides that the game is slightly too easy, but it still a great time.
Ill give it a half cautious recommend. Looks better than it actually plays, its very one note, but then again maybe that's the point.
It looks fantastic and has so much variety in the different locales you'll visit and enemies you'll be fighting. The weapons are all cool and interesting, and the soundtrack is killer too (Andrew Hulshult always delivers.) But man... It's just not very fun to play. Something went very wrong with combat in this game. The weapons don't have enough punch to them and aren't satisfying to use, the enemies are all very boring to fight and don't create engaging dynamic combat situations and there's just no "flow" to engaging monsters like in a more competently designed game like Dusk. You've seen all the game has to offer after episode 1 when it comes to gameplay mechanics, and then there are six more of them to slog through. I played on the hardest difficulty and found the game to be incredibly easy because there's nothing to really challenge the player. All of the enemies are very rudimentary and samey in their attack patterns. A good boomer shooter makes sure each enemy is unique and creates its own niche in combat and challenges you in a different way. Then the fun comes from putting them all in the same room together and making the player deal with them all at the same time. It's so disappointing because there's clearly a lot of talent with the devs here, but they need to go back to the drawing board and study the classics a little harder when it comes to designing a game with solid movement and engaging combat that actually feels fun to play.
pretty good doomlike/boomer shooter with good art and it looks pretty beautiful with DX12 RTX mode. the nonlinear progression through the hub is really cool and each weapon serves a purpose so the game is very fun. the only standout negative is that there are a lot platforming sections that are pretty awful. i know some levels with mazelike progression and keys is a staple of this genre, but the platforming just feels bad in this game. otherwise its really nice though, definitely worth playing if u like these type of games :)
Decent boomer shooter with nice graphics, my only complaint is the jankness of the auto slaves at times and the level design of later levels. The more I played the more frustrating the game became for me.
good
Amid Evil is yet another New Blood FPS and while I think it's definitely the weakest of the trilogy, it's still a pretty fun boomer shoot. You go through various fantasy worlds to slay their champions who've gone to the dark side (turned evil) to restore the lands or something idk. The game is certainly fun but has drawbacks, some of the enemies are pretty annoying, the weapons aren't stellar tbh, some of the levels don't do too much. For positives, the game looks ♥♥♥♥♥♥♥ beautiful, no visual complaints at all, some of the levels can be incredibly unique and the bosses might be some of the best bosses in the FPS trilogy. The DLC is also pretty good and a big step up from the base game, absolutely recommended if you want more. Overall, Amid Evil doesn't do absolutely tons that you can't get in other shooters, but is still a pretty fun simple shooter, I will also admit I haven't sunk quite as much a biblical number of hours into the game as the other games in the trilogy, so I can't speak with too much authority.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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