
Roadtrip across the country. Confront a tyrant. The revolution will be messy—but the relationships will be messier.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love these goobers and their terrible life decisions.
Alright, I suppose this game isn't for everyone. But if you suspect it might be for you, *please* do yourself a favor and give it a shot. And do at least two runs, to get the full story. Personally, I loved this game enough to write my first-ever Steam review just to recommend it. Every character is The Character of All Time™. There are so many lines of dialogue that I screenshotted and sent to myself because they devastated me, made me laugh out loud, or evoked some mysterious third emotion. I bawled through the entire ending(s). I got my heart broken! When was the last time a game let you try romancing a character only to fail miserably and suffer for it? At the same time, the romance scenes I *did* get gave me butterflies, and they're all the sweeter because I knew I wasn't entitled to them just because I gave Character X enough gifts to make them love me. Amarantus might have the best romances I've experienced in a video game! And they're not even the point of the game! The platonic relationships are just as touching! AAAAAA I think this is also the kind of game that rewards multiple playthroughs and close reading. It's not impenetrable by any means, but it doesn't lore-dump or overexplain itself either. There were *very* small details that made me go, "Huh. That's weird. Anyway, probably just in my head," only to have my suspicions confirmed later. Definitely recommended if you like piecing things together and feeling smart for figuring stuff out, lol. I genuinely think every line of dialogue and every detail in the sprites is there for a reason. I was also pleasantly surprised by how reactive the game is to your decisions. Keeping things vague because spoilers: there were early choices that made me think, "Well, surely that's a terrible idea that will result in an instant Game Over screen." And they didn't?? Instead, I got new, long scenes I never would have expected, and I had to live with the decisions I made (and the impressions they left on my companions) for the rest of the run. How great is that? I guess not everyone hears "you can make horrible mistakes! you can be painfully rejected! you can suffer deliciously!" and thinks YES PLEASE, but some people have the same brainworms I do and *will* get it. Hopefully. And again, the pain just makes the victories and wholesome moments all the sweeter. Also, special shout-out to the soundtrack: it's SO GOOD. As a post-rock fan, I'm absolutely in love with it. Sometimes I boot up the game just to listen to certain tracks. I loved the sound design in general, and coupled with the sprite and text animations, they communicate so much that other visual novels would simply leave to description. You can tell when a line is hissed, shouted, or whispered; you can infer how a character feels or moves through a space from those cues alone, without being explicitly told. Anyway, tl;dr: I want to hug every single character, I want more people to fall in love with this game, I want to play more things made by the devs <3 Give this a try!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a good small VN, the art is good, sound effects are good, music is OK, it move well, and it has the necessary QOL that every modern VN has now. The game really shines at what it sells : interesting dynamic and relationships between characters What's a little disappointing is that the characters are too one dimensional, with little depth. The main plot line is too simple, too short. I Think you are supposed to try each characters routes but honestly can't bother. Outside Reckon, which is a complex character, all the others are insuferable in their own ways.
Amarantus is a beautifully complex story on the messiness of revolution and even messier relationships. Every decision you make matters but it doesn't stray you away from making questionable decisions. All the characters are so layered and so dynamic, added by the animations. Amarantus pushes the medium of visual novel to the fullest extent and it makes it's world so much richer for it.
They weren't lying. Relationships are a truly messy affair. Oneliners aside, this is a great visual novel, crafted in an inspired artful spirit and a project that is definitely worth exploring.
Amarantus is a tricky game to write about. It does so much well, and I believe it is worth playing. The art has been rightfully praised; Amartantus is the most lovingly-detailed visual novel I've played when it comes to character expressions. The story is an interesting tale to unravel with some solid themes. I appreciate how the author trusts the player to figure things out. There's no exposition, which can be both freeing yet sometimes frustrating as characters allude to personal or political knowledge that they have but the player does not. Amarantus is tricky to write about because like the lack of exposition, many elements of this game both work for me and don't. This isn't due to a lack of vision. Amarantus is a passion project that's been in the works for years and years. If anything, I would say that Amarantus suffers from having been worked on for too long. This is a feeling that's difficult to describe. Let me try with a couple metaphors. It's as if Amarantus is a rock face that's been exposed to the water so long that grooves have been carved into it. Everything is well-polished, but in being polished so thoroughly it's as if some texture and vitality has been rubbed away. A common piece of advice for writers is not to show your work to too many people before the work is done, for risk of their feedback overwriting the writer's own voice. I think the same piece of advice applies to an author working with their future and past selves. Amarantus is the product of a decade's work, and I imagine that over a decade the author's idea of what the game is shifted, even as traces of old and new visions for the game had to coexist. Despite this subtle-yet-pervasive feeling that casts a malaise over the game, Amarantus is certainly worth playing for those interested in stories. Amarantus tells a well-crafted tale that does a great deal right. If I seem critical, that's because Amarantus is so close to being one of the truly masterful pieces of video game art, but it doesn't quite get there in my books. Games can be good - even great - without being masterpieces, though. Amarantus is not a masterpiece, but it's pretty great.
There are many typos and honestly boring. The story premise is also unrealistic.
I don't play a ton of visual novels all the way through once - let alone twice - but this one got its hooks in me. Terrific characterization (Reanne in particular), consequential choices, and a well-realized world with its own history and nuances of language (be sure to read the glossary). Subsequent playthroughs reveal more about the characters and the truth of the story told. Definitely worth your time.
Here's to mum
Really sucks you in with its story and mystery and does an excellent job at giving you just enough detail to keep you interested but not too much that it spoils itself and becomes boring. Excellent soundtrack!!!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Crazy Hyper-Dungeon Chronicles | $30.6K | 287 | 84% | $4.99 |
| The Last Man Survivor | $30.6K | 286 | 69% | $4.99 |
| Centipede: Recharged | $30.6K | 174 | 84% | $9.99 |
| Roboplant | $30.6K | 82 | 66% | $11.99 |
| Grand Casino Tycoon | $30.6K | 58 | 59% | $19.99 |
| Pixel Ripped 1978: An Atari Adventure | $30.6K | 59 | 78% | $24.99 |