
Jump through boiling lava; run from perilous traps and saw blades; glide and climb through catacombs; fall into the abyss and overcome gravity. And don't forget to switch to a parallel dimension in time, because it’s Alteric!
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Dutch, Turkish, Italian, French, Hungarian, Swedish, Thai, Polish, German, Simplified Chinese +1 more
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not my style
baya zor bi 2d platform oyunu ama eğlenceli tavsiye edilir
有中文,无中文也可游玩。简约不简单,受苦微操玩法,手感丝滑,宝藏游戏,1.8内强烈推荐入库。加入了表里切换和boss战算是同类型里较有新意的。商店页面显示褒贬不一,我认为是评不符实的。 手柄键位备忘:左摇杆控制左右方向,菜单可控制上下。X键切换表里。A键跳或跳2次。 画面:*** 音乐:*** 剧情:* 演出:* 玩法:*** 创意:**** 手感:**** 难度:**** 丰富:*** 耐玩:** 优化:*** 更新:* 热情:* 细节:** 打磨:*** 诚意:**** 不足,bug,建议等:菜单页面应当有键位说明以及自定义按键。手柄支持震动。 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
This game was really fun! I'm a huge fan of difficult 2D platformers, and the concept of switching between worlds was really cool. Great gameplay, great music (mostly), and great visuals! A few downsides are that the controls feel a little too slippery, some hitboxes don't feel right (especially for saws), and you can't see what's in the other dimension. I also have an issue with the third boss: sometimes the game doesn't detect when I attack him, then whenever I beat him, he starts exploding but never dies. I can't tell if this is a bug or if you just gave up on this game at that point. EDIT: solved the bug :)
Строго рекомендовать или наоборот не могу, так как это не выдающаяся игра, но и не чистый шлак. Поэтому если не жалко потратить 99 руб. (на момент написания обзора) или взять по скидке, чтобы сыграть в обычный платформер и скоротать вечерок, то можете взять.
一款很普通的平台跳跃游戏,能过关的只有画风和音乐了。关卡设计一般,难度曲线不平滑,切换世界的游戏模式也算不得新颖。身为一款平台跳跃游戏跳跃高度固定,手感笨重,最要命的是这游戏惯性,配合笨重的手感玩的属实心累。这类游戏爱好者并且喜欢这类画风可以尝试,不然算了吧。 七小时全成就补评:游戏流程较短。boss战拉跨,复活很容易被boss技能贴脸无脑杀死,而且boss设计不算出彩,最后一个boss还有bug。整体难度不高。
There so much wrong with this game that I'm not sure I can list it all. The devs obviously did not do their due diligence in ensuring that this game would be fun. Sluggish and slippery controls, a switching mechanic without any of the necessary telegraphing, blind jumps, trump jumps, introducing checkpoints only to never use them when they'd be appropriate, the list goes on... Stay away from this one.
Zor bir platform oyunu arıyorsanız bir göz atabilirsiniz. Ama çok da beklentiye girmeyin, eski flash oyunları anımsatıyor. Oyunun zorluğu genel olarak kontrollerden kaynaklandığından kendinize değil oyuna kızmanız muhtemel. Sinirden çığlık attırıp, babanızın odaya gelip sizi dövmesini sağlayacak oyundur.
I noticed the mixed reviews before I bought the game on sale but decided to give it a chance and check it out. The idea behind the basic gameplay is good and so is the level design, but the implementation of the game mechanic is severely lacking. [list] [*]Your character controls poorly. It is not very responsive to input and it slips (it has inertia, which in itself is okay), but it does so inconsistently - sometimes it slips just a bit, sometimes quite a lot, and sometimes it would even slip a lot on an upwardly inclined plane! So I often found myself over- or undercompensating for the slipperiness and dying another cheap death. And when you are airborne you suddenly have no inertia, only when you are on solid ground. [*]Second, collision detection needs improvement. the hitboxes around certain enemies are so ridiculously large that you can actually die from them even when your character is located on the platform underneath the hazard - for instance, moving sawblades in the floor of certain platforms that do not visibly protrude from the ceiling underneath can still cause death when you are standing underneath the sawblade and jump close to the ceiling. [*]Third, the moving hazards do not reset to their starting position when you die, messing up the timing and rhythm of the level. In certain instances the timing gets so much off that the level becomes unbeatable until you die another time at just the right moment to get the timing of the hazards fixed. [*]And finally, when you switch back and forth between dimensions, the new hazards appear instantly but there is a pretty long delay for the existing hazards to disappear (I am thinking particularly about the lasers here). Some might say this is by design, but I think it is a poor choice to ramp up the difficulty. [/list] Conclusion: this game is hard because controlling your character is hard, not because of challenging level design.
6/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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