
Narrative-driven psychological horror. Your therapist gets you a date with the enigmatic Brunilda. You find out that she’s being hunted by a secret society. Upgrade your weapons, battle strange enemies, and search for secrets in a futuristic town filled with mysterious, alluring characters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Plot Driven
Play as Evo, a jobless loner living in a decaying, futuristic city. Your therapist sets you up on a date with Brunilda, and it's not long before you find out that her life is in danger. You are the only person who can help her.
Technological Threats
Fight the Negative Agents, a horde of cybernetic creatures terrorizing Brunilda and her family. Their origin remains a mystery - but some speculate they have a connection to an alien race.
Embrace the weirdness.
Surreal events, nightmarish hallucinations, and disturbed characters take you on an atmospheric thrill ride. Lore and backstory drip-feed through the world as you plunge toward an unknown fate.
Explore a dying city.
Semi-open world design allows you to drive between buildings and areas of the city. Use speed tunnels to fast track it across the world if you want avoid the THUGs and Kill-Mobiles roaming the streets.
Upgrade System - Collect Upgrade Nodes to enhance your weapons at Upgrade Benches found throughout the world.
Hidden Puzzles – An additional layer of hidden puzzles will lead you to secret areas, narrative clues, and disturbing memories. Like a scavenger hunt, these puzzles can span the entire game world, and often require a deep level of attention to solve.
Interactive Environments - Mini-games and Equipment usage keep each level fresh and interesting.
Memo & Inventory System – Collect memos, essential equipment, and key items to aid your journey.
Atmospheric Sound & Voice Acting – Immerse yourself in a haunting original soundtrack and voice-acted dialogue that brings the world and its characters to life.

Engagement
Reviews
I love this game. It's really fun, and the intricate plot makes me feel like I'm playing through a novel. The excellent story, visuals, dark themes, humour, and diverse characters keeps me bouncing along through the main character's struggles and loneliness, at every stage steadily transcending a bit closer to a kind of sublime spiritual realm.
Alter Evo is a surrealist cyberpunk horror game, set in a vaguely Ergo Proxy coded dystopia. You play a guy named Evo, an unemployed programmer in a drab settlement named North Terrace. One day, Evo's therapist puts him onto a dating app, distributed by the government, meant to set him up with his scientifically optimal partner. That person turns out to be wealthy heiress Brunilda, who also happens to be the creator of an indie game that, for some reason, puts her in the crosshairs of an evil transhumanist alien cult. Or something like that. It's a game that straddles the line between "experimental" and "sophomoric" and heavily leans on the latter side. Mechanically, there are three primary modes to its gameplay. You drive between points of interest in your hover car, avoiding enemies and picking up text logs on a barren world map, where sensible physics and collision mapping are treated as more of a suggestion. You interact with objects and people and solve puzzles at a variety of locations that include Evo's apartment, a hospital and Brunilda's mansion, among others. And you fight your way through a couple of designated dungeons, which is where Project Evo turns into a very simplistic third person shooter. You get a handgun, a submachine gun and a hand cannon, plus a baton for your melee weapon, and you get to shoot them at a small variety of cyborgs that, for the most part, can't do much more than run at you. While PE is a horror game, it's very decidedly not a survival horror game, ammo is so plentiful it's almost impossible to run out. You might say Project Evo is a story driven game. You might also say, it could very easily be a walking simulator and would most likely be better for it. Now, as to what that story is, I'm not exactly sure. At the start, it feels very much like "The writers barely disguised grievances", about the job market, dating, social alienation and so on, which, you see, I find slightly less tolerable than the writers barely disguised fetishes, on account that even when I share them, I don't get much out of seeing them on screen. As soon as Brunilda is introduced, though, it unravels into a confusing mess of corporate conspiracies, home invasions, star crossed love, surreal hallucinations and weird, quirky anime-isms (this game prominently features a talking robot fox) that, despite my best efforts, I couldn't really make heads or tails of. There's a part of me that wants to say it's a bit like Signalis, if it was about straight angst, rather than gay angst. And not remotely as good. But no, what it much rather reminds me of are some old Source mods like G.String or Underhell that didn't have a budget, didn't have any professional experience of how to make a game but, god knows, they had a vision. And that vision is genuinely interesting, even in a rather unrefined state. Alter Evo is certainly a B-Movie game. Between the protagonists ridiculous Solid Snake voice, the cheesy jump scares, the awkward animations and the absolutely inscrutable plot and world building that feel like Tommy Wiseau paying homage to Philip K. ♥♥♥♥, it could never for a moment be confused for a professional production. But, make no mistake, there are plenty of moments when its whole weird teenage chuuni cybergoth vibe coalesces into something genuinely original and even, kind of, compelling. Now, I have finished the game, but I haven't 100 percented it. There are some rather esoteric optional puzzles in it and it's not like anyone's played this, so there aren't any guides I could look up. Maybe if I had been able to solve those, I'd understand what the hell this game was actually about. But after a regular playthrough... well, Project Evo isn't exactly a good game. But there's a certain creative spark there, it's so confidently and genuinely weird, that I kind of want to support the people who made it, just because I'm curious what else they're capable of. So, I don't want to recommend this, exactly, but I want to raise awareness of it, at least.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Turkish, Indonesian +2 more
Hours played at review time, across 31 reviews with recorded playtime.
Honestly playing this felt like pure respect. In a sea of sterile games made purely for safe corporate profit, watching some guy just throw his unfiltered thoughts straight onto the screen felt insanely refreshing. Mechanics are pretty janky, optimization is a mess, and by the end credits i was just staring at the screen with my brain fried. Do i care? Not really. because this game doesn't win on polish, it thrives entirely on its flaws and the creator's honest vision. every single frame and weird dialogue carries the signature of an unhinged legend who just said "i wanted to make this so i did." We really need more brave, personal projects like this in the industry. massive respect to the developer, keep doing your thing and i'm already looking forward to whatever you're cooking up next.
Loved the game and i wanted more, but come on dev that ending was lazy
This is my first game review, and it’s going to be about this crazy game. Alter Evo SHINES in the first two hours, which are full of truly intriguing oddities about the other characters and EVO; after that, a few more are introduced, and honestly, you couldn’t care less about because they pop up out of nowhere (and aren’t as bizarre as the ones at the beginning), and the story itself gets way too confusing—which isn’t a problem since it’s been like that from the start, but it gets boring. Plus, I ran into a bug that messed up my entire inventory; I had all the items in my inventory, but somehow they reset, and I think that messed up my achievements, plus my game went into slow motion after I used the USB drive and played solitaire, but I just had to close the game and it fixed itself. The ending... frustrating and dull. The whole game is intense megalomania, but it ends in the most idiotic way possible. As soon as you arrive at Lake Una after the threat, that happens—with some kind of stupid puzzle. Did that affect my final verdict on the game a lot? A little, but it kept me entertained thanks to the atmosphere, madness, main characters and puzzles. It was worth my 32 reais; it’s hard to find a game made this way.
Extremely bizarre game, give it a go
Alter Evo is a rare game. It develops and leans into a unique atmosphere of surrealism, horror, and weirdness that is at times hysterical and other times super creepy and unsettling. The main world and quest-line blend topics of modern dating and the tech scene with zany sci-fi, set against the backdrop of a huge dystopian world that you slowly demystify throughout the game. Without giving away too much, there are quests involving talking animals, going on a date at a underground club, but also breaking into prisons, sewers, and uncovering crazy secrets of the nightmarish aspects of the world you inhabit (the "memos" you find along the way are some of my favorite bits). The total experience is mad and hilarious and creepy. The gameplay itself is a story-driven 3rd person game, with elements of gun combat, driving, a variety of puzzles, and a mix of story-driven quests (going to help grandma find her paint, or breaking into a power plant). The voice acting and dialogue is hilarious throughout, and the music was really tastefully done to curate the overall unsettling vibe of the world. Definitely recommended for anyone that likes things out of the box
Both weird and ambitions this game is far far from perfect, and yet I wouldn't change any aspect in the slightest; A weird combination of deeply flawed and yet flawless game. This is a testament to how much authorial intent can carry a game and that uniqueness permeates every aspect. This captivated me from start to finish, and those that get it will really get it from the very first cutscene. The closest comparison I have is Deadly Premonition, Every moment feels so full you could dissect it forever trying to understand or figure out why? I won't waste time trying to summarize the story, lord knows if I even really understand it; It's a wild ride from start to finish. Expect janky controls and a few bugs along the way, but nothing that even remotely stands in the way of enjoying it. It's high concept in every way possible and I love it for that earnestness. If I could I would wipe my mind so I could have this ride again fresh and I am anticipating whatever they make next Please please please check this out, at the very least it will be unlike anything you've ever played and if you're like me it's gonna stick with you forever
I think a lot of things that seem broken are actually tailored to the plot - or the plot is tailored to them - but there are still some annoying issues. On top of that, not all achievements work; for instance, the game didn't count 'MindBall' or 'Kill-Mob' for me. Story-wise it's fine, but I feel like the game was practically built around bugs. It could also use some pointers on what to do, unless it's trying to compete with Silent Hill - but even then, the original Silent Hill on PlayStation was way more polished and well-thought-out. Overall, it's okay, and I'd actually love to explore this bizarre world more, but the price definitely needs to come down.
alter kino
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