
Pixel Trading Card Game with over 170 cards to play! Build up your Deck and defeat your enemies because it's time for BATTLE!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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I did a First Look of the game. Not specifically a review but shows the game in all it's glory. Theres a couple things I think could be improved such as adding a confirmation window. You can see my full thoughts in the video below but I really like the game. Solid game and free too! Keep up the good work ELV. https://youtu.be/e_zyhMt3lcc
"Alphadeck" is possibly the worst card battler ever made. And there's a lot of bad ones, no doubts there, but this is truly the worst I've ever seen, from the godawful pixelcrap "art" used as an excuse for not doing the graphics properly through to practically zero consideration about how different cards and game mechanics should be involved with the actual combat and gameplay. What do you do in the game? Since the cards are practically all the same, the winner is largely determined by who goes first, which is random. So yeah, this is a flip-a-coin simulator. Seriously, the lack of card differentiation and lack of interesting mechanics make this card battler as dumb as a box of hammers. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. This was made with the godawful "GameMaker Studio" construction kit/toolset, which is popular amongst amateur developers because it handholds you through making really crap 2D games that you can publish for $100 on Steam Direct. This lets you pat yourself on the back for pretending to be a real game developer, which explains why GameMaker Studio is responsible for so much ignored garbage on Steam. GameMaker Studio has never really been used to make a truly successful game, but that doesn't stop people from trying and failing. It's a particularly bad game engine that can only be used for making low quality 2D products. Like this. You can't make a silk purse out of a sow's ear, as the old saying goes. Another reason this particular game wasn't successful. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
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Hours played at review time, across 33 reviews with recorded playtime.
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Good
Карточная стратегия с элементами рогалика — нужно собирать колоду, комбинировать эффекты и проходить процедурно генерируемые этапы. Плюсы: Гибкая система комбинаций — много вариантов сборки эффективной колоды; Динамичный геймплей — быстрые раунды и постоянная смена ситуаций; Процедурная генерация — каждый забег ощущается по‑новому. Минусы: Высокий порог вхождения — механика требует времени на освоение; Рандомные элементы — сильная зависимость от удачных карт; Баги — возможны сбои в отображении эффектов и подсчёте урона. Итог: Alphadeck понравится любителям карточных стратегий и рогаликов. Несмотря на зависимость от случайности и сложность освоения, игра предлагает вариативные сборки и напряжённые партии.
무기 카드 전투 카드들이 모두 무기도 이루저여 있으며, 4가지 속성으로 구성됩니다. 마법카드들도 존재하여 아군 또는 적군의 공격력과 방어력에 변동을 줄 수 있고, 환경 카드를 사용하여 특정 속성의 카드들의 공격력을 상승시킬 수 있죠. 무기는 단검, 장검, 망치, 창 등 다양하게 존재합니다. 각 카드마다 공격력과 방어력이 존재하며 특수한 능력을 가진 경우도 있죠. 동일한 카드여도 능력의 유무가 다르기도 하기에 가능하다면 능력있는 친구들로 우선적으로 덱을 구성하고 전투에서 활용하는 것이 좋습니다. 능력은 아군의 공격력이나 방어력 증가, 자신 강화 등이 존재하죠. 티어별로 적들이 존재하여 원하는 상대를 골라 전투를 진행할 수 있습니다. 전투 시작 전에 룰렛을 돌려서 숫자를 뽑고 더 높은 쪽이 승리하는대 거의 90%이상 정말 운이 없는 경우가 아니라면 선공이 승리하게 됩니다. 순서를 정한 뒤 서로 턴을 주고 받습니다. 턴마다 1장의 무기 카드를 필드에 배치할 수 있으며 마법 카드는 자유롭게 사용할 수 있지만 최대 2장을 필드에 배치하여 소멸전까지 효과를 적용할 수 있죠. 특이하다면 순서에 상관없이 플레이어가 먼저 필드에 배치하고 적이 배치를 하며 공격 타임에서만 시작 전에 선택된 순서로 진행되더군요. 상대 카드를 공격하여 체력을 감소시킬 수 있고 0이 되면 파괴됩니다. 파괴됨에 따라 적의 라이프가 감소하는대 직접 공격을 하여 감소시킬 수도 있죠. 물론, 적의 필드에 무기가 없어야만 직접 공격이 가능합니다. 또한, 공격을 실행하는 카드들은 경험치를 받으며 이 경험치가 MAX가 되면 레벨업이 가능합니다. 레벨업을 하면 카드의 공격력과 방어력이 상승하기에 역시 주력을 키우는게 좋죠. 그렇게 서로 턴을 주고받고 전투를 하다가 라이프가 0이 되면 게임 종료! 젙투 결과에 따라서 돈을 벌 수 있으며 이를 소모해 상점에서 카드를 구매할 수 있습니다. 카드는 티어로 구분되는대 스테이지를 진행하여 해당 티어 대에 진입해야 해당하는 티어 카드들을 뽑을 수 있죠. 아쉬운 점 -선공이 거의 90%이상 승리하기에 반전을 일으키기는 조금 힘듦 -배치된 카드의 삭제가 너무 쉽게 되어 실수로 삭제하는 경우가 발생하곤 함
Игра 'Alphadeck' оказалась приятным сюрпризом. Поначалу, простой концепт карточной стратегии с элементами рогалика кажется не слишком оригинальным, но быстро затягивает своей глубиной и разнообразием. Приятно, что разработчики уделили внимание балансу карт и способностей, что позволяет создавать различные выигрышные стратегии. Особенно порадовал процедурно-генерируемый мир, который каждый раз предлагает новые испытания и заставляет адаптироваться. Реиграбельность на высоте! Система прокачки персонажа хорошо продумана, и каждое улучшение чувствуется значимым. Визуальное оформление хоть и минималистичное, но стильное и не отвлекает от игрового процесса. Музыкальное сопровождение ненавязчивое и атмосферное. Из минусов можно отметить некоторую сложность освоения на первых порах – не помешало бы более подробное обучение. И иногда, особенно при неудачном наборе карт, игра может показаться несправедливой. В целом, 'Alphadeck' - это добротный представитель жанра карточных рогаликов, который способен увлечь на многие часы. Рекомендую всем любителям жанра!
(At this time this was written) This game has several problems -easily fixed- that make it... frustrating to play. It's a simple Hearthstone-esque card game where you win battles to purchase cards, and destroy cards to improve other ones. First of all, this game doesn't have a tutorial. The player is forced to fumble through the menu and eventually into the first fight. There you have slightly helpful, if a bit hard to see UI that gives you buttons to press. While there is a list of "hints", they're too cumbersome and time consuming to substitute an actual tutorial. [h1] Dueling [/h1] The "duel" stage is rather unintuitive, with 9 tiles representing the spaces you can put your cards. However, there are two types of cards you can play (and certain rules attached to them), yet all the tiles look exactly the same. The game doesn't explain the differences between these cards, nor what the rules are for playing them. When the player is playing their cards, they can't see the enemy side, which can be quite annoying if one wanted to see how much hp an enemy card had left, or what spells the enemy has in play. When the player is attacking, they can't deselect cards, which is rather annoying if you accidentally selected multiple cards at once that you'd rather use elsewhere. The most annoying thing about about "dueling" is right at the start, where the player is forced to roll for [strike]initiative[/strike] who goes first. If the player goes second, it is highly likely they'll lose. This can be countered with overleveled cards, but it's not a guarantee. One last thing - considering that it's practically guaranteed to lose a battle if you roll badly, you might want to skip the battle entirely and start it over. However, you can't. As far as I'm aware, there isn't any way to quit a duel one you've entered it. You'll have to wait for the AI to slowly hit you down and end the battle, then try again. Overall, this game has potential to be decently fun, but is held back by a few hiccups and lack of QoL features. Hopefully it'll get updated by the developer at some point.
I thought it was pretty universally accepted at this point that card games need to have some sort of mechanic to make up for first turn advantage.
Looool, another piece of… code made by someone not very smart. It’s honestly concerning that we can’t even copy small indie games from the Y8 era. This game is a complete flop—broken from the concept. Bad interface, bad gameplay, no automation, no quality-of-life features. You can’t even see your cards in the inventory. One looped song. 100 hours of grinding. A literal dice roll at the start of battle to decide who moves first—which determines 95% of wins. And at first, I thought, it’s bad, BUT kinda nice, maybe I will complete it. But THEN I saw a protip suggesting I change the difficulty. Turns out, I had been playing on easy the whole time, grinding 2-3 times just to level up. I opened the menu… and saw alpha hardcore mode. Seriously??? Instead of fixing or deleting this mess, the dev just added more difficulties? Extending the grind to 300 hours in this nonsense? I DELETED this immediately.
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