
Pixel Trading Card Game with over 170 cards to play! Build up your Deck and defeat your enemies because it's time for BATTLE!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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"Alphadeck" is possibly the worst card battler ever made. And there's a lot of bad ones, no doubts there, but this is truly the worst I've ever seen, from the godawful pixelcrap "art" used as an excuse for not doing the graphics properly through to practically zero consideration about how different cards and game mechanics should be involved with the actual combat and gameplay. What do you do in the game? Since the cards are practically all the same, the winner is largely determined by who goes first, which is random. So yeah, this is a flip-a-coin simulator. Seriously, the lack of card differentiation and lack of interesting mechanics make this card battler as dumb as a box of hammers. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. This was made with the godawful "GameMaker Studio" construction kit/toolset, which is popular amongst amateur developers because it handholds you through making really crap 2D games that you can publish for $100 on Steam Direct. This lets you pat yourself on the back for pretending to be a real game developer, which explains why GameMaker Studio is responsible for so much ignored garbage on Steam. GameMaker Studio has never really been used to make a truly successful game, but that doesn't stop people from trying and failing. It's a particularly bad game engine that can only be used for making low quality 2D products. Like this. You can't make a silk purse out of a sow's ear, as the old saying goes. Another reason this particular game wasn't successful. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
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Modeled estimate over time.
Hours played at review time, across 32 reviews with recorded playtime.
I did a First Look of the game. Not specifically a review but shows the game in all it's glory. Theres a couple things I think could be improved such as adding a confirmation window. You can see my full thoughts in the video below but I really like the game. Solid game and free too! Keep up the good work ELV. https://youtu.be/e_zyhMt3lcc
Игра сложновата в понимании, но в целом играть можно
Bad card game, whoever goes first will win.
Игра 'Alphadeck' оказалась приятным сюрпризом. Поначалу, простой концепт карточной стратегии с элементами рогалика кажется не слишком оригинальным, но быстро затягивает своей глубиной и разнообразием. Приятно, что разработчики уделили внимание балансу карт и способностей, что позволяет создавать различные выигрышные стратегии. Особенно порадовал процедурно-генерируемый мир, который каждый раз предлагает новые испытания и заставляет адаптироваться. Реиграбельность на высоте! Система прокачки персонажа хорошо продумана, и каждое улучшение чувствуется значимым. Визуальное оформление хоть и минималистичное, но стильное и не отвлекает от игрового процесса. Музыкальное сопровождение ненавязчивое и атмосферное. Из минусов можно отметить некоторую сложность освоения на первых порах – не помешало бы более подробное обучение. И иногда, особенно при неудачном наборе карт, игра может показаться несправедливой. В целом, 'Alphadeck' - это добротный представитель жанра карточных рогаликов, который способен увлечь на многие часы. Рекомендую всем любителям жанра!
Its not worthy to play. Even if i get paid for it.
⠀
(At this time this was written) This game has several problems -easily fixed- that make it... frustrating to play. It's a simple Hearthstone-esque card game where you win battles to purchase cards, and destroy cards to improve other ones. First of all, this game doesn't have a tutorial. The player is forced to fumble through the menu and eventually into the first fight. There you have slightly helpful, if a bit hard to see UI that gives you buttons to press. While there is a list of "hints", they're too cumbersome and time consuming to substitute an actual tutorial. [h1] Dueling [/h1] The "duel" stage is rather unintuitive, with 9 tiles representing the spaces you can put your cards. However, there are two types of cards you can play (and certain rules attached to them), yet all the tiles look exactly the same. The game doesn't explain the differences between these cards, nor what the rules are for playing them. When the player is playing their cards, they can't see the enemy side, which can be quite annoying if one wanted to see how much hp an enemy card had left, or what spells the enemy has in play. When the player is attacking, they can't deselect cards, which is rather annoying if you accidentally selected multiple cards at once that you'd rather use elsewhere. The most annoying thing about about "dueling" is right at the start, where the player is forced to roll for [strike]initiative[/strike] who goes first. If the player goes second, it is highly likely they'll lose. This can be countered with overleveled cards, but it's not a guarantee. One last thing - considering that it's practically guaranteed to lose a battle if you roll badly, you might want to skip the battle entirely and start it over. However, you can't. As far as I'm aware, there isn't any way to quit a duel one you've entered it. You'll have to wait for the AI to slowly hit you down and end the battle, then try again. Overall, this game has potential to be decently fun, but is held back by a few hiccups and lack of QoL features. Hopefully it'll get updated by the developer at some point.
[h1]6/10[/h1]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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