
Hunt demons, monsters, and gods solo or online with friends in this action RPG. Run, leap and fly across islands, ripping your foes to pieces, and rebuilding your home with their remains. Bring low the oppressive false gods, protect your kindred and become Almighty.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's fun, mindless fun, what more could a gamer ask for? it may be abandoned but it's definitely fun solo
A buggy mess with terrible collision and pretty badly optimized. The game is suprisingly fun tho, play at your own risk
i am gonna offer a differing opinion to most who review this game. let me be clear up front though. the game is abandoned. there is never going to be another update so what we have is what we got. that said though... i love this game. it hits me in a very nostalgic way. something about the half finished nature but the fact that what is finished is super fun to me just brings me back to pc gaming in the 90's. but with many more modern game design ideas, if you have the spare money i would honestly reccomend trying this game. even better if you catch a sale.
Ahh, what a shame. Interesting idea, overall not bad as there is SOME game there but there is literally no point in buying this. Company has been liquidated, so obviously no updates will ever come out for it. Were I the dev on the way out I'd set the game for free and walk away. DO NOT BUY THIS GAME, at most you'll just be paying creditors, to hell with them.
Almighty: Kill your gods ------------------------------------ A indie title with fantastic ideas. Fantastic world design, great customisation and a fun story. Gameplay has some great ideas, but also some issues. A really fun title to play. Running trough the woods while fighting beasts the size of buildings is great. A solid title. let's hope tinyBuild will give this game life again. Versus Evil shutting down was unexpected. Enjoy the title !
During a sale I bought this game, ignoring the mixed reviews to see what I think of it myself. And I don't like it! The game runs poorly, the reason is because it renders in a lot of the map at once, I noticed when at a part between an ocean and a city. When looking at the ocean and moving around I was at a good 50-60 fps, when looking at the city it dropped to 8 fps. Along with that issue the game just isn't fun, now I didn't play long, but I feel like I played long enough for the game to show off most of what it's going for. I was expecting the combat to be a mix of melee and shooting, but I was wrong the combat is entirely based around shooting with terrible aiming. There is melee but its horrendous. You hit the button and it's the most bare-bones and bland attack I've ever seen. And all that doesn't even matter because combat is so boring that I just used the charge move to kill enemies since it does more damage and ends the combat faster. This game is a concept I like, being able to fight and take down large armies and giant gods sounds really fun. And I did enjoy how fast the game makes you. But it is just so slogged down and un-enjoyable that I was excited I could still get a refund of $4.99. TLDR; Game is about combat, combat is bad. Game is bad.
ABANDONWARE +2 years without updates Reported.
Publisher was shut down Dec 2023.
I got this game when it was cheap and figured why not give it a try. I'm loving it so far it's a very in depth tower defense game. The islands you go to level up and get pretty insane with massive monsters. You upgrade your home island and as you upgrade your tower it makes you stronger health and magic/stam. I haven't seen an update for a while which is a little concerning on an early access game but as is this game is really fun already. I hope it hasn't been abandoned yet.
At time of review completed approx 7 prayer wall quests (page 2 of 13 if I remember correctly) A looter shooter game that needs work on the melee combat and animations. I have to agree with the other comments about lots of potential and it is definitely an early access feel in both game play and GUI layouts. Message boxes describing game content explanations will appear on the lower left without warning or time to read while your in the process of running around the map or in combat. Fetch quests could be combined to make it less tedious, an explanation on extraction with a window and an animation showing the icons and how extraction works would be great when you first accept the quest not an annoying popup box while wandering mobs come and harass you while you try to extract. Pros: Lots of customization for gear and character. Has a small focus on roles (Tank, DPS, Healer). Maps feel just the right size for looting and spaced out enemies. Capable of group play (Private/Friends/Public(same level) Can use the shield stone as an offensive weapon rag dolling the opponent allowing for melee coup de grace. Cons: You have to rush through the quests (prayer wall) to unlock content that can be condensed down from 3 quests to 1 Opponents can swarm behind you without warning and no indicator that you are taking damage from behind. Quests that require tower upgrades mention that they are free while in a quest instead of reflecting the value as 0 leading to confusion while the cost is in the red because it's thousands of coins above what you would normally afford. No respawn points near quest objectives with timers leading to a pointless rushed feeling. Enemy animations are hard to see from a distance and using your shield has a delayed animation causing you to guess when to use the shield. Having the shield out and deflecting attacks takes ammo and is used up within seconds, and only recharges when you manually reload or completely expend the "ammo". Shield reload time based on missing "ammo".
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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