
A classic voxel sandbox combined with in-depth progression through exploration, dungeon crawling and boss battles. Spend every minute discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. With a strong focus on discovery, variety and creativity, the world is yours.
Modeled estimate, not a reported figure. How we estimate →
About
Allumeria takes a classic voxel sandbox and combines it with in-depth progression through exploration, dungeon crawling and boss battles. You will constantly be discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. The game has a strong focus on discovery and creative freedom.
Allumeria provides advanced building tools not present in other games. You can change the shape of any block on the fly. Want glass stairs? Want a dirt fence? You can do it! Allumeria has a full RGB light engine. Create dimly lit cozy cabins, or bright neon cities. Monsters only spawn on natural blocks, so you are free to experiment with dark and light! The Paint Roller allows you to paint ANY block in the game, with no limitations. Want to use bricks, but grey isn't your style? Just paint them blue! Multiple palettes are available, from colourful, to earthy, to pastel.
Allumeria focuses on providing an in-depth experience for every biome. Your story starts in the forest biome, and you will travel to other biomes in a quest to become more powerful. Each biome has brand new resources, enemies, mechanics, dungeons and bosses, top to bottom. A single biome represents an entire new chapter of your story, not just a new grass colour.
Allumeria has a simple but diverse combat system. As you progress, more abilities and weapons open up. Start with simple swords and crossbows, then expand your arsenal with explosive bombs, shock arrows, fart guns, snowball cannons, boomerangs, shuriken launchers, frying pans, baguettes, and a myriad of other wacky items. You will uncover equippable trinkets that expand your movement abilities, allowing you to sprint, granting regeneration, gliding, flying, jumping and climbing.
Allumeria is an Early Access game. This means the game is going to continue being updated with new content and fixes to improve it even more, with community feedback in mind. The game has already been shaped by many peoples ideas, suggestions and bug reports, and it will continue to improve with your help. The game is already packed full of content, but there is so, so much room to grow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Наконец-то ранний доступ!!! Слежу за игрой... получается уже пол года! Следил за разработкой в дискорде разраба и я очень рад что у него получилось впустить игру в ранний доступ! Надеюсь игра будет продолжать обновляться, ведь у нее есть потенциал (причем большой). Однозначно советую поиграть в эту игрушку! (особенно если вы фанат Террарии и Майна)
A game I've been having alot of fun with. Even though theres not much to it right now in terms of progression (three bosses and no official endgame). The building honestly makes up for it to me and I wish this developer the best future for a game with so much potential.
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Languages: English
Hours played at review time, across 449 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice game, runs nicely on my R7 5700U. and also VERTICAL SLABS AND THE BUILDING ARE PEAK!!!
i have almost no complaints its everything i wanted i just want some public servers to play and or find some new players like me to have an easier way to communicate in the community, is there a discord?
This game has so much promise! Still very early with a lot of jank and glitches of course, but it could genuinely turn out to be a masterpiece. Love all the effort the features that are in already.
Completed the game in 5 hours
Good in its current state, but also has plenty of room to grow. I played multiplayer and experienced a few bugs, the only major issues: - Alt+tabing typically crashes the game if you're not the host - Reloading a save (either host or client) while underground almost always instantly kills you upon loading in - Occasionally the other person i was playing with would go completely invisible. More funny than gamebreaking to see arrows flying out of nowhere - The other person would sometimes not see enemies and only see their hitbox as a white cube mesh, the major instance was the [spoiler]snow dungeon boss[/spoiler] Suggestions: - I'd like to see infinite worlds (dev has already made a comment about that) - Difficulty options as (in my humble opinion) the game was a tad too easy - The reward for the [spoiler]forest dungeon (stamina increase)[/spoiler] only spawns 1 copy. I had to make another world to get a 2nd one for multiplayer. Making it craftable/renewable/instance based would be nice to prevent having to make multiple worlds Overall the game was thoroughly enjoyable, but the scaling of weapons/armour was a tad too fast. In hindsight a lot of the grind for the equipment didn't feel good because you'd walk into the next dungeon, take almost no damage from enemies and then find better gear in the first chest you open. Might come back to more of an issue with the difficulty than progression
Bit rough around the edges, but the core gameplay is really fun. I really recommend, especially with friends.
Awesome work so far! Had a fantastic time streaming this today, and I think I almost got through the "main story" (The combat / exploring biomes) but I'll definitely go back to get the NPC housing all set up and the fishing minigame all done. I would love to give a go at modding this, I want to make the little pink guys Kirby, and potentially do reskins of the UI. I'll have to take a look into how to do that for a godot game haha Goodluck with the future updates!
I rather adore this game. It is clear that a lot of love is being put into this game, and I am liking the direction this is going! I cannot wait to play the full game, and seeing more of what makes it different (and similar!) from the inspiration it wears readily on its sleeves.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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