
All That Time is a psychological horror experience where you explore unstable dreamlike memories, solve environmental puzzles, and uncover fragmented lives inside a collapsing liminal system.
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About
All That Time is a psychological horror experience centered around memory reconstruction, surreal exploration, and environmental puzzle-solving. As an operator inside a failing reconstruction system, you are tasked with entering unstable liminal memories connected to patients through a liminal hub known as Echo Mall.
Inside these dreamlike environments, you must investigate personal spaces, locate corrupted memory elements, complete recall sequences, which will eventually lead into an outcome based on your performance. Each branch reflects the mind of a different patient, shaped by nostalgia, emotional instability, and distorted dream logic.
But as reconstruction continues, the system begins behaving unpredictably. Environments feel uncomfortable without warning. Evaluations become increasingly invasive. The line between operator and subject slowly begins to disappear.
Navigate Echo Mall, a surreal liminal hub connecting fractured memory branches and psychological evaluations. As the system destabilizes, the mall itself begins to change, revealing hidden areas, inconsistencies, and traces of previous operators.
Enter dreamlike environments shaped by corrupted recollections, emotional trauma, and artificial reconstruction. Investigate abandoned spaces, interact with memory-linked objects, and uncover the stories of patients trapped within the Somnium System.
Progress through each branch by completing environmental interactions, sequence-based puzzles, recall validations, and observation-driven challenges. Your choices and reconstruction performance influence the system’s final evaluation.
All That Time focuses on atmosphere, tension, and psychological unease rather than traditional combat-focused horror. Through surreal architecture, environmental storytelling, ambient sound design, and distorted nostalgia, the world gradually becomes more unstable the deeper you descend into reconstruction.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, French, German, Spanish - Spain, Italian*languages with full audio support
Engagement
Reviews
good
Wish I could see such places in real life. The story is what needs to be worked on
还行,什么时候更新中文了可以尝鲜,极小部分微恐
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Hours played at review time, across 38 reviews with recorded playtime.
I REALLY REALLY LOVED this game. The scenery is AMAZING. 2 words: Frutiger aero. I felt like a kid again. I was literally felling the same thing when I first saw these themes on Windows xp and 7. Gameplay/story is ok; not great but not needed that much. I would have loved some more scary enemies or just scares, but the feeling itself was good enough. The performance issue is sadly a problem. It glitches on map loading and at first it lagged for 2-3 minutes, I almost deleted the game (but thank God I didn't) Overall a very fun ride and thank you for this game Ouzzie :)
There is a lot to like about All That Time, but there is also some things not to like. I loved the gameplay; I loved the level designs, and the soundtrack was really nice and soothing. It's kind of crazy that Frutiger Aero is now "retro," and this is the first game that I've played that has a similar aesthetic. I honestly can say it was an enjoyable experience. As a one person project this is really, really, really good. But of course since this is a one-person project it does have quirks. I read in the end credits that the purpose of the game was to make the player "feel" the emotions of the game, and the airport soundtrack, lighting, and vibe was very surreal. Same goes for the Frutiger Aero areas, I did not get bored of being in them despite getting stuck (more on that later in this review). My biggest complaint is definitely the fact that this game is not optimized for Widescreen Monitors - I had black bars on the sides of my screen throughout the play-through. It was definitely annoying but I eventually got over it. It got weirder when text was off the pages of notebook paper, and i could sometimes see the transitions that were supposed to black out the text on the screen, instead blacking out the off-centered text in the black bars on the left side of my screen. Some of the lighting is also way too bright and distracting, I think the part of the game where the lighting was the worst is in the "mall" area between dreams, sometimes making the signs/text unreadable There was also some parts of the level audio where the soundtrack would reach the loop point, but it would go completely silent/fade awkwardly. The actual music is great so getting the loop to be seamless would tie up the audio-side for sure. The part of the game that took me the longest to figure out was the Pipe Dream. I don't know if I'm just stupid, but I did not realize you could interact with the PC on the table, I thought it was just decoration. I ran around for about 20 minutes, walking around, spamming the pipe buttons, trying to figure out if the weather screen was the way to trigger it, reading the note 100 times, until I walked back over to the PC and saw the interact button. Another really annoying part of the game is you have to set your settings on every launch as they do not save. For example if I set my FOV, mouse sensitivity, and resolution, then quit the game and launch it again, the settings revert back to default. This is annoying since I do not like having high mouse sensitivity and a narrow FOV, so having to set it every time is cumbersome. Also, remember that game progress does not save on exit, so if you quit your game halfway through the story, you will have to try again (did that once when I was almost done with the game) I think that I will definitely play this game again to get the other 2 endings. I've only unlocked one out of the three so far. I really like this game and I do believe it is a great addition to my steam library. Well done, Ouzzie. Please continue to build this game! :)
I would cautiously recommend this game to people who like puzzles and liminal spaces. This is an interesting short game with environments that feel liminal and has puzzles that range from slightly challenging to very easy. I especially liked the puzzles at the end of the first two stages, because you have to pay attention to your surroundings. The game looks pretty and some of the environments are fun to explore. For a solo developer it's an impressive game. However, The third stage feels more like a walking simulator and features no puzzles. And all of the game's stages are in different locations, so the complete thing feels a bit disconnected. The biggest letdown is that the game is quite short. I ended up finding all the main endings but I am not completely sure how and if I could reproduce that. Story-wise I am still very much confused about what's going on.
it was pretty good and well made for a solo dev
Please continue, that was amazing game, i felt beatiful playing it.
Where am I? Good question
I love this game, although wish there was more levels. I hope there are more levels to come. Great work from the developer.
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