
All That Time is a psychological horror experience where you explore unstable dreamlike memories, solve environmental puzzles, and uncover fragmented lives inside a collapsing liminal system.
Modeled estimate, not a reported figure. How we estimate →
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About
All That Time is a psychological horror experience centered around memory reconstruction, surreal exploration, and environmental puzzle-solving. As an operator inside a failing reconstruction system, you are tasked with entering unstable liminal memories connected to patients through a liminal hub known as Echo Mall.
Inside these dreamlike environments, you must investigate personal spaces, locate corrupted memory elements, complete recall sequences, which will eventually lead into an outcome based on your performance. Each branch reflects the mind of a different patient, shaped by nostalgia, emotional instability, and distorted dream logic.
But as reconstruction continues, the system begins behaving unpredictably. Environments feel uncomfortable without warning. Evaluations become increasingly invasive. The line between operator and subject slowly begins to disappear.
Navigate Echo Mall, a surreal liminal hub connecting fractured memory branches and psychological evaluations. As the system destabilizes, the mall itself begins to change, revealing hidden areas, inconsistencies, and traces of previous operators.
Enter dreamlike environments shaped by corrupted recollections, emotional trauma, and artificial reconstruction. Investigate abandoned spaces, interact with memory-linked objects, and uncover the stories of patients trapped within the Somnium System.
Progress through each branch by completing environmental interactions, sequence-based puzzles, recall validations, and observation-driven challenges. Your choices and reconstruction performance influence the system’s final evaluation.
All That Time focuses on atmosphere, tension, and psychological unease rather than traditional combat-focused horror. Through surreal architecture, environmental storytelling, ambient sound design, and distorted nostalgia, the world gradually becomes more unstable the deeper you descend into reconstruction.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Italian*languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
I REALLY REALLY LOVED this game. The scenery is AMAZING. 2 words: Frutiger aero. I felt like a kid again. I was literally felling the same thing when I first saw these themes on Windows xp and 7. Gameplay/story is ok; not great but not needed that much. I would have loved some more scary enemies or just scares, but the feeling itself was good enough. The performance issue is sadly a problem. It glitches on map loading and at first it lagged for 2-3 minutes, I almost deleted the game (but thank God I didn't) Overall a very fun ride and thank you for this game Ouzzie :)
it was pretty good and well made for a solo dev
I love this game, although wish there was more levels. I hope there are more levels to come. Great work from the developer.
Where am I? Good question
I would cautiously recommend this game to people who like puzzles and liminal spaces. This is an interesting short game with environments that feel liminal and has puzzles that range from slightly challenging to very easy. I especially liked the puzzles at the end of the first two stages, because you have to pay attention to your surroundings. The game looks pretty and some of the environments are fun to explore. For a solo developer it's an impressive game. However, The third stage feels more like a walking simulator and features no puzzles. And all of the game's stages are in different locations, so the complete thing feels a bit disconnected. The biggest letdown is that the game is quite short. I ended up finding all the main endings but I am not completely sure how and if I could reproduce that. Story-wise I am still very much confused about what's going on.
Please continue, that was amazing game, i felt beatiful playing it.
l'ho letteralmente aperto e fatta prima missione, per intenderci quella critica, oltre all'ansia di avere sempre qualcosa addosso, di star sbagliando qualcosa e la parola ^critica^ che proprio ti assilla il cervello, l'ho trovato davvero molto immersivo e stupendo, anche troppo su certi punti di vista dato l'ambiente liminale che quasi ti soffoca a volte, al posto di farti vivere immensa illusione di un mondo inesistente, lo adoro e la pressione mista ansia costante me lo fanno piacere ancora di più, dateci uno sguardo essendo il primo gioco di Ouzzie e ci punto tanto in futuro in qualcosa di più magari.
Super jeu qui allie esthétique des liminals space franchement reussi à un coté psychologique pas forcement facile à comprendre mais très interessant j’ai fais la bad ending et la good,le gros point fort c’est ces graphismes et ces lieux qui reprend l’esthétique des liminals space en se diversifiant des backroom et en leur donnant une ame liée a l’histoire,les enigmes sont franchement reussi moi qui aime pas ca de base elle sont franchement agreable à faire
Bought a walking sim, ended up doing psychiatric therapy.
还行,什么时候更新中文了可以尝鲜,极小部分微恐
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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