
All That Time is a psychological horror experience where you explore unstable dreamlike memories, solve environmental puzzles, and uncover fragmented lives inside a collapsing liminal system.
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About
All That Time is a psychological horror experience centered around memory reconstruction, surreal exploration, and environmental puzzle-solving. As an operator inside a failing reconstruction system, you are tasked with entering unstable liminal memories connected to patients through a liminal hub known as Echo Mall.
Inside these dreamlike environments, you must investigate personal spaces, locate corrupted memory elements, complete recall sequences, which will eventually lead into an outcome based on your performance. Each branch reflects the mind of a different patient, shaped by nostalgia, emotional instability, and distorted dream logic.
But as reconstruction continues, the system begins behaving unpredictably. Environments feel uncomfortable without warning. Evaluations become increasingly invasive. The line between operator and subject slowly begins to disappear.
Navigate Echo Mall, a surreal liminal hub connecting fractured memory branches and psychological evaluations. As the system destabilizes, the mall itself begins to change, revealing hidden areas, inconsistencies, and traces of previous operators.
Enter dreamlike environments shaped by corrupted recollections, emotional trauma, and artificial reconstruction. Investigate abandoned spaces, interact with memory-linked objects, and uncover the stories of patients trapped within the Somnium System.
Progress through each branch by completing environmental interactions, sequence-based puzzles, recall validations, and observation-driven challenges. Your choices and reconstruction performance influence the system’s final evaluation.
All That Time focuses on atmosphere, tension, and psychological unease rather than traditional combat-focused horror. Through surreal architecture, environmental storytelling, ambient sound design, and distorted nostalgia, the world gradually becomes more unstable the deeper you descend into reconstruction.
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English*, French, German, Spanish - Spain, Italian*languages with full audio support
Engagement
Reviews
Perfectly difficult puzzles. Perfectly stunning visuals. Flawless story line. Flawless game. 10/10.
Bought a walking sim, ended up doing psychiatric therapy.
l'ho letteralmente aperto e fatta prima missione, per intenderci quella critica, oltre all'ansia di avere sempre qualcosa addosso, di star sbagliando qualcosa e la parola ^critica^ che proprio ti assilla il cervello, l'ho trovato davvero molto immersivo e stupendo, anche troppo su certi punti di vista dato l'ambiente liminale che quasi ti soffoca a volte, al posto di farti vivere immensa illusione di un mondo inesistente, lo adoro e la pressione mista ansia costante me lo fanno piacere ancora di più, dateci uno sguardo essendo il primo gioco di Ouzzie e ci punto tanto in futuro in qualcosa di più magari.
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Hours played at review time, across 38 reviews with recorded playtime.
Cute and interesting game.
This game is... amazing! One of my favourites releases of 2026! No matter you love Frutiger Aero/Dreamcore/Unsetteling Horror, this game has everything! It was so nice to see how good they came together. Some improvements: Sprinting should be faster; in part 2 of Marcus Chen breaking bubbles isn't "correction" - that part was so confusing; and also in Marcus Chen level - part 3, the ceiling game was either confusing. Overall, I loved this game so much I made all 3 endings. Totally recommend!
The UI is horrible, "esc" can't be used to exit menus, translations (german) are misleading and instructions (e.g how to use the (for some reason six identical-) computers in the beginning) are unclear. The graphics are astonishing, yes (except that the grass-scenery from that one level isn't rendering on my device) but everything else feels like an unfinished game. The gameplay itself does NOT induce the need or will to continue playing and for some reason my whole story-mode progress just suddenly got deleted when I started this program. At first I was really hyped and wanted to like this game, but sorry, if I knew how bad this was, I wouldn't even purchase it for free. To be honest I noticed most of these issues in the Demo before the release and tried to contact the dev to help him with all that, but I got ignored and none of my feedback was implemented in the release.
Fairly good game, I can recommend it for around 5-10 Bucks I think for the environments alone. If you're a sucker for liminal or frutiger Aero environments, this could be your jam. Most of the story and gameplay elements could use some help though, I feel like "Pop all the bubbles" is a little bit lazy as an environmental puzzle. The game doesn't really hold up in terms of quality to the other prime examples of "liminal walking sim" like backrooms: lost tape or THE COMPLEX: EXPIDITION. The levels in this game however bring their very own distinct flair. It's a great game to relax after work!
Super jeu qui allie esthétique des liminals space franchement reussi à un coté psychologique pas forcement facile à comprendre mais très interessant j’ai fais la bad ending et la good,le gros point fort c’est ces graphismes et ces lieux qui reprend l’esthétique des liminals space en se diversifiant des backroom et en leur donnant une ame liée a l’histoire,les enigmes sont franchement reussi moi qui aime pas ca de base elle sont franchement agreable à faire
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