
All That Time is a psychological horror experience where you explore unstable dreamlike memories, solve environmental puzzles, and uncover fragmented lives inside a collapsing liminal system.
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About
All That Time is a psychological horror experience centered around memory reconstruction, surreal exploration, and environmental puzzle-solving. As an operator inside a failing reconstruction system, you are tasked with entering unstable liminal memories connected to patients through a liminal hub known as Echo Mall.
Inside these dreamlike environments, you must investigate personal spaces, locate corrupted memory elements, complete recall sequences, which will eventually lead into an outcome based on your performance. Each branch reflects the mind of a different patient, shaped by nostalgia, emotional instability, and distorted dream logic.
But as reconstruction continues, the system begins behaving unpredictably. Environments feel uncomfortable without warning. Evaluations become increasingly invasive. The line between operator and subject slowly begins to disappear.
Navigate Echo Mall, a surreal liminal hub connecting fractured memory branches and psychological evaluations. As the system destabilizes, the mall itself begins to change, revealing hidden areas, inconsistencies, and traces of previous operators.
Enter dreamlike environments shaped by corrupted recollections, emotional trauma, and artificial reconstruction. Investigate abandoned spaces, interact with memory-linked objects, and uncover the stories of patients trapped within the Somnium System.
Progress through each branch by completing environmental interactions, sequence-based puzzles, recall validations, and observation-driven challenges. Your choices and reconstruction performance influence the system’s final evaluation.
All That Time focuses on atmosphere, tension, and psychological unease rather than traditional combat-focused horror. Through surreal architecture, environmental storytelling, ambient sound design, and distorted nostalgia, the world gradually becomes more unstable the deeper you descend into reconstruction.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Italian*languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
I just beat this game. A super cool and trippy realistic backrooms game where you journey through dreamlike levels like frutiger aero, colorful malls, empty dark roads, playrooms and airports doing fun tasks collecting items and finding the exits. A magnificent experience full of magic and colorful glowing levels
игра хорошая, безусловно есть старания разработчика, есть свои фишки но все равно чего то не хватает, может быть внешний вид портит графика, а может недочёты разраба, в любом случае игра мне понравилась, ставлю лосяру👍
This Game is so realistic. You Must Try This Game.
i loved aero frutiger levels and game ambiance. I got merged ending.
NICE
There is a lot to like about All That Time, but there is also some things not to like. I loved the gameplay; I loved the level designs, and the soundtrack was really nice and soothing. It's kind of crazy that Frutiger Aero is now "retro," and this is the first game that I've played that has a similar aesthetic. I honestly can say it was an enjoyable experience. As a one person project this is really, really, really good. But of course since this is a one-person project it does have quirks. I read in the end credits that the purpose of the game was to make the player "feel" the emotions of the game, and the airport soundtrack, lighting, and vibe was very surreal. Same goes for the Frutiger Aero areas, I did not get bored of being in them despite getting stuck (more on that later in this review). My biggest complaint is definitely the fact that this game is not optimized for Widescreen Monitors - I had black bars on the sides of my screen throughout the play-through. It was definitely annoying but I eventually got over it. It got weirder when text was off the pages of notebook paper, and i could sometimes see the transitions that were supposed to black out the text on the screen, instead blacking out the off-centered text in the black bars on the left side of my screen. Some of the lighting is also way too bright and distracting, I think the part of the game where the lighting was the worst is in the "mall" area between dreams, sometimes making the signs/text unreadable There was also some parts of the level audio where the soundtrack would reach the loop point, but it would go completely silent/fade awkwardly. The actual music is great so getting the loop to be seamless would tie up the audio-side for sure. The part of the game that took me the longest to figure out was the Pipe Dream. I don't know if I'm just stupid, but I did not realize you could interact with the PC on the table, I thought it was just decoration. I ran around for about 20 minutes, walking around, spamming the pipe buttons, trying to figure out if the weather screen was the way to trigger it, reading the note 100 times, until I walked back over to the PC and saw the interact button. Another really annoying part of the game is you have to set your settings on every launch as they do not save. For example if I set my FOV, mouse sensitivity, and resolution, then quit the game and launch it again, the settings revert back to default. This is annoying since I do not like having high mouse sensitivity and a narrow FOV, so having to set it every time is cumbersome. Also, remember that game progress does not save on exit, so if you quit your game halfway through the story, you will have to try again (did that once when I was almost done with the game) I think that I will definitely play this game again to get the other 2 endings. I've only unlocked one out of the three so far. I really like this game and I do believe it is a great addition to my steam library. Well done, Ouzzie. Please continue to build this game! :)
10/10
good
Thank you again Ouzzie for the early key to this masterpiece highly recommend this for anyone who enjoys nostalgic dreamlike environments also the the game has multiple endings which I'll be diving back into to find. All That Time delivers a genuinely unsettling psychological horror experience built around liminal spaces, distorted memories, and environmental storytelling. Echo Mall serves as a fascinating hub, connecting surreal dreamlike worlds that gradually become more unstable as the story unfolds. Rather than relying on jump scares the game creates tension through atmosphere, nostalgia, and the feeling that something is constantly wrong beneath the surface. The memory reconstruction concept is unique, the environments are memorable, and the gradual descent into psychological unease kept me engaged throughout. A strong choice for fans of liminal horror, dreamcore aesthetics, and exploration-focused psychological horror. You can check out my gameplay here if you'd like - https://youtu.be/5WFUSclPte4
Wish I could see such places in real life. The story is what needs to be worked on
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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