
A high-speed multiplayer racer with a unique power-up system! Combine different juices for a range of attacking and defensive abilities. Drift through looping bends. Soar over monumental jumps, and defy gravity around tubular tracks in an explosively colorful racer!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 324reviews | 65% | — | $68.3K |
| $9.99 | 388ratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"All-Star Fruit Racing“ ist ein Arcade-Rennspiel. Das Spiel erinnert mechanisch an "Mario Kart". Allerdings dreht sich hier alles um Früchte. Wir sammeln Früchte ein und machen fruchtige Spezial-Effekte. Ansonsten sind die Parallelen aber offenkundig. Aus der Verfolger-Perspektive steuern wir unsere Renner über einige verschiedene Rundkurse und sammeln verschiedene Power-Ups ein, die uns zum Beispiel schneller machen können oder auch unsere Gegner einbremsen können. Die Strecken sind gut und recht abwechslungsreich gebaut. Hin und wieder gibt es auch alternative Routen. Die Grafik ist recht comichaft, was aber gut zu dem Genre und zum Setting paßt. Ebenso verhält es sich mit Sound und Musik. Die Steuerbarkeit ist für einen Fun-Racer ist gut. Es macht Spaß, die kleinen Renner zu steuern. Wir haben auch zahlreiche Möglichkeiten, die wir durch gute Rennergebnisse freischalten, unsere Renner optisch zu verändern, eine Auswirkung auf das Fahrverhalten hat das allerdings nicht. Jedes Gefährt steuert sich gleich, unabhängig davon, welcher Fahrer, welche Reifen oder welche Felgen wir gewählt haben. Hier wurde eine Chance vertan. Zumindest kleine Varianten im Fahrverhalten wären wünschenswert gewesen. Das kleine Spiel ist simpel und süß. Das Spieltempo angenehm. Auch ist das Spiel relativ einfach. Die KI agiert nicht gerade sehr stringent und wirkt manchmal etwas planlos. Das Wichtigste aber: das Spiel macht Spaß. Die Menge an unterschiedlichen Strecken und Modi ist in Ordnung und es gibt Trophäen, die wir jagen können. [h1]Wertung:[/h1] 6/10 Atmosphäre -/10 Story 6/10 Grafik 6/10 Sound 7/10 Spielmechanik 7/10 Balancing 6/10 Spielspass [h1]Fazit:[/h1] Fruchtig frische Fahrerei. [h1][b]6/10 Gesamtwertung
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Unusual racing game with a bit different approach. Collect fruits and mix them together to unleash various power ups. Car drivers representing each fruit and more each having its own special ability. Plenty of customization - change body, wheels, rims and color of your vehicle and save presets. Driving model is basic and feels a bit dull so don't expect advanced physics. Drift to gather boost however you can smash onto barriers and still maintain the drift. Controller support is fine except no vibrations. If playing on ultrawide monitor make sure to grab appropriate community fix. Music is average and sometimes doesn't fit. Tracks are mostly good and detailed so no complain here. Overall play if you're looking for something new but nonetheless game is mediocre at best. [/h1]
This game has the worst track designs I have ever seen.
I've played a lot of Kart Games on Steam...And [i]All-Star Fruit Racing[/i] ain't it. Firstly, the enemy A.I is extremely overpowered and unbalanced. Secondly, what the hell are these [b]horrific[/b] character models?? Visually (aside from the characters), the game looks good. The game-play and mechanics are quite fun and I loved the addition of a 'first-person' mode. But aside from that, this games is a hit and miss.
Just a boring and not exciting racing game. Mediocre in every single possible way.
As much as I wanna play this game, it's literally impossible. The game doesn't last for longer than a minute (if even 30 seconds) before crashing. You literally CANNOT play the TUTORIAL before it crashes (if you even get the time to select it) Not worth it, not even on sale
[h2]Steam Review – All-Star Fruit Racing (2018) (3DClouds)[/h2] [b]Played:[/b] ~2 hours • [b]Status:[/b] stopped • [b]Genre:[/b] arcade kart racer • [b]Steam release:[/b] July 13, 2018 [b]TL;DR[/b] Fun, colorful, and most importantly: [b]the karts feel great to drive[/b]. But once the initial “wow” wears off, you realize the package is mostly [b]just (re)racing[/b]—and for me it got old after a couple of hours. If you grab it for a few euros: solid snack. At (roughly) full price: nope. [b]Story & progression[/b] Looking for a story? You won’t find it here. There’s no real narrative campaign—just a [b]career-mode structure[/b] built around [b]cups and different race variants[/b], and you unlock things to customize your kart. The unlocks are fine, but for me they didn’t feel very rewarding: you can “pimp” your ride, yet it doesn’t change the experience enough to keep me hooked for long. [b]Gameplay – where the game shines[/b] This is where [i]All-Star Fruit Racing[/i] scores points: * [b]Handling:[/b] the kart controls feel smooth and intuitive. * [b]Juicer / power-up system[/b] a fun idea where you can [b]stack[/b], [b]combo[/b], and choose between “use now” or “save up.” It takes a moment to get used to, but once it clicks, it works surprisingly well. And the best part: if you fail, you’re usually genuinely better on the restart because you know the track layout. That says a lot about the flow of the circuits. [b]Tracks & variety[/b] The environments look great and are very colorful, but after an hour or two I started feeling like I was seeing [b]the same levels/segments[/b] again. Not badly designed—just [b]not enough surprise[/b] to keep me engaged. [b]Achievements – fun to pick at, heavy to 100%[/b] There are [b]45 Steam achievements[/b]. What you can expect: * [b]Skill-based achievements[/b] like [i]SWAG![/i] (drift for 50+ seconds in one race) and [i]The Perfectionist[/i] (win using only a single Mega-Juice move). * A lot of them boil down to “play the modes, win cups, learn the Juicer,” which is fun… but if you get bored quickly, it turns into more of a checklist than motivation. And if you [i]do[/i] go for 100%: achievement trackers often suggest [b]dozens of hours[/b] (e.g., fastest completion around [b]27h[/b] and a median around [b]36h[/b]). [b]Trading Cards[/b] The game has [b]Steam Trading Cards[/b]: [b]5 cards[/b] for the standard badge (with the usual emoticons/backgrounds). [b]Price & value[/b] I wouldn’t pay “full price” for this, because for me the fun is mostly [b]a few hours[/b]. If it’s on sale for around [b]€2[/b], that’s exactly the kind of price where the game makes sense: a short burst of fun without expectations. [b]Technical / audiovisual[/b] Audiovisually it’s solid: great colors, good music, and decent sound effects. Storage-wise, it’s roughly a [b]3.29 GB[/b]. [h3]Final verdict[/h3] [b]+[/b] Fantastic handling, fun Juicer combos, restarts feel rewarding/educational [b]–[/b]Not much variety after a few hours, unlocks aren’t very rewarding, no story beyond cups [b]Recommended on sale[/b] if you just want a cheerful kart-racing snack. [b]Not ideal[/b] if you want something that stays interesting for a long time—unless you’re genuinely chasing achievements/cards. https://youtu.be/B1o-JpsqZ9s
Any price is too high for a game that does not get past the title screen due to repeated crashes. Do not buy the game until this issue is resolved!
It's...OK? Technically it has nearly everything a Kart racer should have, but it's just lacking something to make it feel worthwhile and fun. If drift boosting gave you more speed, or the AI cheated a bit less, or the courses weren't so restrictive, or the characters were more endearing ... maybe then I could recommend it. But as-is the 'Mixed' review on Steam suits it perfectly.
The devs who made this game stupidly mapped the movement to WASD, when everyone is used to playing racing (on the keyboard) with the arrow keys… The worst part isn’t even that. They don’t give you the option to rebind the keys. It’s not enough that the game is generic—if that were the only problem, fine, you could manage… but generic and inaccessible for people who play with the other hand? Seriously, I’m never buying anything from these devs again.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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