
All Hands on Deck is a co-op puzzle platformer game. Use Rock, Paper, Scissors and various items together to solve puzzles, traverse through playful worlds and save plushies. Everyone can share the same experience! Just swap items and you're good to go. How handy is that!
Modeled estimate, not a reported figure. How we estimate →
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About
Play together as Lefty and Righty!
In this playful and wholesome 2-player co-op adventure, all the plushies in the day-care have gone missing! You get to play as the hands of each kid searching for their furry friends in their own fantasy worlds. Can you find out who or what caused this strange event? Jump, Snip, Grab, Punch and High-Five your way through three worlds filled with puzzles, secrets and challenges!
All Hands on Deck!
Experience a playful 2-player co-op adventure where you and a friend lend each other a hand. Whether you choose to play it, online, locally or with Remote Play Together*, you can experience All Hands on Deck with a keyboard and controller or with 2 controllers. All that without using split-screen!
Note: For online you both need a copy of the game!
Handy composure!
Your appearance changes how you can interact within these imaginative worlds... With Rock you can Punch obstacles in your way or become Paper to Grab items and High Five! The trio is not complete without Scissors to Snip your way further!
Co-op tools!
Various tools can be found across the playful worlds, like an Extendable Arm to reach higher places. A Rubber Band to become a slingshot together or mix and match Paint to traverse through paint splotches. Most tools can even be combined with others! Use them to save all the missing plushies!
Customisation is at your fingertips!
Many secrets and additional challenges are spread throughout each world. Buy cosmetics and jump on paint tubes to change your appearances. Can you find them all?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Dutch, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain, Portuguese - Brazil
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b][u]O JOGO[/u][/b] All Hands On Deck é uma aventura cooperativa desenvolvido pela Studio Mantasaur e Wikkl e distribuído pela Studio Mantasaur. Junte-se com um amigo e embarquem nessa jornada cheia de puzzles em que a cooperação é necessária. Cada um controlará uma mãozinha que pode agarrar, puxar e interagir com o cenário. Coordene os movimentos para chegar até o final de cada fase. [b][u]MINHAS IMPRESSÕES[/u][/b] A primeira coisa que tem que ser dita é: você precisa de um amigo para jogar All Hands On Deck. Ainda que possua um modo online para aqueles que não possuem amigos, a diversão é jogar com alguém que você conhece, tanto para resolver os puzzles quanto para rir de situações inusitadas que eventualmente vão acontecer. O jogo consiste em visitar fases e avançar até o final da mesma, resolvendo os desafios e coletando moedas e colecionáveis. As moedas servem para comprar customizações para sua mãozinha. O jogo está em Português-Brasil, ainda que não seja um fator tão determinante visto que o jogo tem poucos texto e é bem explicado em tutorial com imagens. O nível de desafio que o jogo propõe é bem honesto, sendo simples, mas criativo em suas resoluções. Resumindo, você vai ter que pensar em alguns momentos, mas nada que prenda seu raciocínio por muitos minutos. Pelos personagens serem mãos, eles possuem posturas baseadas em jokenpô, que muda seu jeito de interagir. Além disso, segurar itens e equipamentos são essenciais em alguns momentos, adicionando mecânicas interessantes para o decorrer do jogo. Seu visual simples e animado, juntamente com a criatividade mecânica e momentos divertidos fazem All Hands On Deck serem uma ótima pedida para quem gosta de jogar com amigos. [b][u]CONQUISTAS[/u][/b] As conquistas de All Hands On Deck são bem variadas. Por ter muita interação com cenário e equipamentos, algumas conquistas tem a ver com elas, como por exemplo, achar salas secretas ou planar com o guarda chuva por três segundos. Além disso, por se tratar de um jogo cooperativo, interagir com seu parceiro também dará conquistas. Por fim, como em todas as fases existem colecionáveis, eles também tem conquistas relacionadas, inclusive, completar 100% de todas as fases também é uma conquista. Creio que conseguir 100% das conquistas será um desafio tranquilo e divertido de se fazer. [i]Review completo:[/i] https://www.pressattack.com.br/post/review-all-hands-on-deck
The game itself is fun on the surface, the first few levels were impressive, enjoyable and cute. There are however far too many game breaking glitches and bugs. Multiple times my wife and I have been stuck in limbo due to a bug; forcing us to close to desktop and restart entire levels and/or just basic tasks such as purchasing from the in-game cosmetic shop were impossible. The concept is great and there is potential for a very great co-op game here but in it's current state it is unplayable -- especially for people who are expecting a polished product.
100% All Hands on Deck on 2/20/2026. My Wife and I just fully beat this fun puzzle platformer. You play as hands that can turn into either rock, paper or scissors as you explore levels built out of kids toys (blocks and toy cars, bath toys and marble runs, paint and crafts, etc) in search for the missing stuffed animals. Quite enjoyable and the 100% had a good balance of find everything in each level as well as do a few extra things. Sadly, one achievement requires you to purchase all cosmetics and even if you collect all coins as you beat the game, it still requires you to re-beat the game (or play the same level over and over again 18 times) to get enough coins to buy everything.
All Hands on Deck is a creative and delightfully chaotic cooperative puzzle platformer that transforms a simple concept into an entertaining multiplayer adventure filled with teamwork, humor, and imaginative level design. Developed by Studio Mantasaur and Wikkl, the game places two players in control of Lefty and Righty, a pair of animated hands searching for missing plushies scattered throughout a colorful daycare-themed world. What initially sounds like a silly premise quickly evolves into a surprisingly polished co-op experience built around communication, synchronized movement, and inventive puzzle-solving mechanics that constantly encourage players to work together in clever ways. The game’s strongest feature is easily its commitment to cooperative gameplay. Every puzzle, obstacle, and progression mechanic is specifically designed around two players interacting together rather than simply existing side by side. Cooperation is not optional or superficial here; it forms the foundation of the entire experience. Players must constantly coordinate movement, share responsibilities, and communicate effectively in order to progress through increasingly elaborate puzzle sequences and platforming sections. This design creates the kind of cooperative experience that naturally leads to laughter, improvisation, and memorable moments between players. The central mechanic involving the transformation of the hands into Rock, Paper, or Scissors shapes is surprisingly inventive. Each form grants unique abilities that interact differently with the environment. Rock allows players to smash through barriers, Paper focuses on grabbing and manipulating objects, while Scissors can cut ropes and remove obstacles blocking progression. The game constantly combines these abilities in new ways, ensuring puzzles rarely feel repetitive even after several hours of play. One of the game’s most impressive qualities is the creativity of its puzzle design. Rather than endlessly recycling the same mechanics, the levels regularly introduce fresh interactions and environmental challenges that build naturally upon previously learned concepts. Some puzzles require careful timing and synchronized movement, while others involve manipulating objects, launching one another across gaps, or using environmental gadgets in unexpected ways. The progression of mechanics feels smooth and well-paced, gradually increasing complexity without becoming frustratingly difficult. The world itself is filled with personality and imagination. The daycare-inspired environments resemble oversized toyboxes brought to life, packed with giant play structures, toy vehicles, colorful contraptions, and playful environmental hazards. Every stage feels visually distinct, helping maintain a strong sense of discovery throughout the adventure. The whimsical atmosphere gives the game a nostalgic charm that feels warm and inviting rather than overly childish. Platforming mechanics are simple enough for casual players to understand quickly while still offering enough challenge to remain engaging. Jumping, swinging, dashing, and interacting with the environment all feel responsive and intuitive, which is especially important for a game so heavily dependent on cooperation and timing. Later sections introduce more demanding sequences that require precise coordination between players, but the difficulty generally remains accessible rather than punishing. Another major strength is the game’s playful tone. All Hands on Deck never takes itself too seriously and constantly encourages experimentation and lighthearted interaction between players. Small touches such as celebratory high-fives, humorous animations, and playful environmental interactions help reinforce the cheerful atmosphere. Even failed attempts at solving puzzles often become entertaining because the game’s mechanics naturally create chaotic and funny situations. Customization adds a small but enjoyable layer of progression as well. Players can collect coins hidden throughout levels and unlock cosmetic accessories and color variations for Lefty and Righty. While the customization options are relatively simple, they provide additional motivation for exploration and add extra personality to the experience. Visually, the game succeeds through charm and creativity rather than technical complexity. The colorful art style, exaggerated animations, and toy-inspired environments create an inviting atmosphere that perfectly complements the cooperative gameplay. Despite controlling only a pair of hands, the characters manage to feel expressive and memorable thanks to strong animation work and playful visual design. The sound design also contributes heavily to the experience. Music remains upbeat and whimsical throughout the adventure, supporting the game’s playful tone without becoming repetitive or distracting. Sound effects tied to puzzles, movement, and environmental interactions provide satisfying feedback that helps every action feel responsive and impactful. Accessibility is another area where the game performs very well. The mechanics are easy enough for younger players and casual audiences to understand quickly, yet the puzzle design still contains enough creativity to entertain more experienced gamers. This balance makes the game especially enjoyable for families, couples, or friends looking for a cooperative experience that focuses more on creativity and teamwork than extreme difficulty. However, the game is not without flaws. The biggest limitation is the complete lack of single-player support. Since the entire experience is built specifically around two-player cooperation and does not include AI companions, solo players are unable to experience the game alone. While this design choice strengthens the co-op identity of the game, it naturally limits accessibility for players without a consistent partner. The checkpoint and save system can also become frustrating at times. Progress is often saved only after completing larger sections or entire levels, meaning players who stop midway through longer stages may need to replay portions later. This issue becomes more noticeable during extended puzzle sequences or for players with limited playtime. Some sections also reveal occasional roughness in overall polish. Certain mechanics and animations can feel slightly unrefined compared to larger-budget cooperative platformers, and a few puzzles may rely on trial-and-error more heavily than the game’s strongest moments. However, these issues rarely damage the overall experience significantly because the creativity and charm of the gameplay remain consistently enjoyable. Despite these shortcomings, All Hands on Deck succeeds remarkably well as a cooperative puzzle platformer built around communication, experimentation, and playful teamwork. Its imaginative mechanics, charming presentation, and constantly evolving puzzle design create an experience that feels genuinely fun from beginning to end. The game fully embraces its unusual premise and transforms it into a memorable multiplayer adventure filled with personality and creativity. For players searching for a relaxed but engaging co-op experience focused on teamwork, problem-solving, and shared laughter, All Hands on Deck delivers an enjoyable and highly creative adventure. Its unique hand-based mechanics, imaginative worlds, and strong cooperative design make it one of the more charming indie multiplayer platformers currently available on Steam. Rating: 8/10
很適合情侶之間玩得遊戲,不會太難,多花點心思隱藏道具都能找到~ 但不能不吐槽...大人的難度,兒童的劇情 ,全破玩看完一個很尬的動畫 XD
das spiel ist nicht schlecht, aber es gibt einige glitch. Wenn eine Plattform nach oben fährt hängt mein Mitspieler immer unterhalb der Plattform. Manchmal wenn der Mitspieler diese verlängern verwendet glicht er rum und fliegt auf einmal weit weg. Verstehe nicht wie diese glitchs seit 6 Monaten noch nicht behoben sein können. Würde das spiel aber trotzdem empfehlen. Die glitch passieren nicht so oft, aber man kann sie leicht reproduzieren
ゲーム内容はとても面白いのですがオンラインでフレンドとプレイした場合同期ずれ酷くバグも多発したのでアプデが来ない限りオンラインでのプレイはおすすめしません
★★★☆ 3.5/5
Genuinely one of the worst games I've ever played. Unpolished buggy garbage to the very end, couldn't even finish the last level because the game bugged and desynced so hard. Ashamed I wasted money on this garbage
I downloaded the game, but I can't control one of the characters. What's the problem?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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