
All Hail The Orb is a short, quirky pixel-art incremental game about powering a mysterious orb, summoning cultists, exploring a dungeon and slowly unlocking automation as devotion builds. The tone is light-hearted and a little silly with no fail states, relaxed pacing, and yes...many, many ducks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
All Hail The Orb is a pixel-art incremental clicker about powering a mysterious orb, growing a cult, watching automation slowly take over....and DUCKS!
You start by clicking the Orb to generate power, then recruit cultists to handle the boring work for you.
As your cult grows you’ll unlock new systems, automate progression and steadily expand, all without fail states or over-complicated mechanics.
Designed as a short but enjoyable experience, All Hail The Orb focuses on rewarding progression and light-hearted humour.
Recruit and manage cultists who help power the Orb and automate your progress. What begins as manual clicking gradually transforms into a self-sustaining system with cultists taking over the heavy lifting while you focus on unlocking new features and exploring more rooms.
Automation becomes the core of progression, while clicking remains needed for interacting with specific systems and mechanics.
Progress through an old dungeon that acts as the backbone of the game.
There is no combat or failure, so exploration is entirely about unlocking new rooms, systems, and features.
Each discovery expands what your cult can do and pushes the Orb closer to its true potential.
All Hail The Orb is built to be calm and approachable.
There are no fail states, punishments, or irreversible mistakes.
Progress at your own pace, experiment freely, and enjoy a relaxed incremental experience designed to be completed rather than played endlessly.
The game embraces a fun, silly tone with playful visuals and humour that never takes itself too seriously.
Strange themes, mysterious elements, and recurring visuals help keep things interesting without drifting into dark or serious territory.
And yes....there are ducks.
Sooooooo many ducks.....cute ducks!
Engagement
Reviews
Themes across 258 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cool but very short. also might just be a linux/proton thing but with lots of resources moving all the time after the fourth obelisk the game gets very slow and memory leaks after about 30 minutes so i didn't quite 100% finish
9.5/10 - Really loved this game! The gameplay is great, but honestly the dialogue was one of my favourite parts. It’s funny, simple and added so much to the game. Only thing stopping it from being a 10/10 is that the orbs get a bit laggy towards the late game. I did turn off particles, but XP as well as mushrooms became a bit much at times. Would definitely recommend though, especially if you enjoy short incremental game!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +6 more
Hours played at review time, across 258 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
還不錯 是有意思的
Come..!! Build your cult..!!
OuObbb
I like the Orb and the Ducks
All Hail the Orb was my first introduction into the incremental game genre, and it was an overall enjoyable experience. It took me about 4.5 total hours, over the course of a few sittings, to get 100% of the achievements. All of it was done with a single save, since you can continue progression after beating the game and clean up any achievements you may have missed. The one annoyance I encountered during my playtime was with the [spoiler]mushroom-farming mechanic[/spoiler], which cannot be fully automated like other resources and thus can significantly delay your progress if not approached properly. So if there's any tip I would give to anyone looking to play through the game, I would say you should focus on [spoiler]taking advantage of the mutation feature as soon as you unlock it[/spoiler]. Specifically, [spoiler]you should progress sequentially from one mushroom type to the next, until you reach the mushroom type that cannot mutate[/spoiler]. With that tip in mind, and considering if the 4.5-hour playtime is worth it for you, I would recommend All Hail the Orb for both fans of the incremental game genre and newcomers alike.
short and fun incremental. A bit much to manage the cultists, they are stupid. Also the duck fusion animation is annoying a.f. i'd say for ~3-4hrs 7€ is a bit much, but for me it was fun anyways. Overall i'm satisfied. Easy 100% aswell.
fun one
All Hail Our Duck Overlords
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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