
Survive, hunt and prey in the deadly jungles and swamps in distinctly new and thrilling first person gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Aug 17 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un juego antiguo sí (2010), pero que más da teniendo buenos gráficos y mecánicas en todos los personajes de esa realidad (Xenomorfo, humano y Predator) y además funcionando a pleno rendimiento en un ordenador de trabajo y no de gaming como un ASUS. Increíble no, lo siguiente. SUPER recomendado.
Es como regresar a mi infancia, en ese tiempo estaba pegado a las peliculas sci fi de alien , y este juego me lo dio todo al ponerme 3 campañas de las 3 razas enserio :3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Russian, Spanish - Spain
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
We really need a new AvP game
Es un buen juego pero prefiero Aliens vs. Predator classic 2000 y el AvP2.
O jogo é otimo mesmo que ele não tenha mais atualizaões o jogo é praticamente perfeito literalmente o melhor jogo de alien vs predador, mesmo sendo antigo adorei, é muito divertido mesmo depois de tanto tempo, para quem for do brasil, gaste seus 27$(acho que esse é o valor do jogo atualmente para o brasil) e para quem for de portugal gaste seus 15 euros, seria os dinheiros/euros mais bem gastos em jogo na sua vida
1. Introduction Aliens vs. Predator (2010) gives you three separate campaigns: Alien, Marine, and Predator. And honestly, that’s the game’s biggest strength. Each faction feels completely different, with its own gameplay style, atmosphere, and pacing. Even today, the game still manages to create that classic sci-fi horror feeling from the old movies. 2. Alien Campaign The Alien campaign was probably one of the most fun parts of the game for me. Movement feels incredibly fast and aggressive. You jump between walls and ceilings with almost no effort, stalk enemies from above, and then drop directly behind them to tear them apart. The execution animations are brutal in the best possible way — ripping people apart, cutting heads off, attacking from the shadows — everything feels very faithful to the atmosphere of Ridley Scott’s Alien universe. The controls are surprisingly simple, but every mechanic actually matters. You can instantly climb onto ceilings, leap onto enemies, and chain attacks smoothly. One detail I liked is that if you trigger an execution animation from behind, enemies can still shoot you during it. That’s both frustrating and fair, because otherwise the entire game would turn into one giant cutscene of free kills. A lot of the Alien campaign takes place in dark tunnels and industrial corridors, which perfectly fits the setting. The bosses near the end are especially memorable when playing as the Xenomorph. 3. Marine Campaign The Marine campaign is probably the most authentic in terms of atmosphere. The sound design is fantastic — pulse rifles, motion trackers, alarms — everything screams classic Aliens. But this campaign also has the biggest gameplay problems. First, it feels too long. Several times I genuinely thought I had reached the final boss, only for the game to continue for another hour or two. Second, the combat mechanics feel strange. There’s no cover system, which would be fine for an old-school shooter, but then why can’t you even crouch? Marines simply cannot crouch in this game. The melee system against Xenomorphs also removes a lot of tension. When an Alien rushes at you, you can block, hit it with your rifle butt, knock it onto its back, and finish it point-blank. You can repeat this over and over. Because of that, fights against Xenomorphs sometimes stop feeling like survival horror and start feeling like a boomer shooter where you just backpedal and farm enemies. Maybe higher difficulties improve this, but I played mostly for nostalgia rather than hardcore challenge. The android enemies were actually more interesting. Even after blowing their heads off, they continue chasing you, which creates some genuinely creepy moments. 4. Predator Campaign The Predator campaign was my personal favorite. Playing as the Predator feels powerful without becoming boring. The melee combat is brutal, and jumping across rooftops gives you a real sense of being a hunter. You constantly move between elevated positions, scout enemies, and strike from invisibility. One mechanic I really liked is that invisibility does not constantly drain your energy, meaning you can remain cloaked for as long as you want if you play carefully. The Predator weapons are all fun to use: the classic shoulder plasma cannon, mines, the smart disc, and the spear. The spear became my favorite weapon immediately. Throwing it from stealth and instantly killing almost anything feels incredibly satisfying. Anything that survives usually gets finished off with claws to the face. The mines are also surprisingly useful, especially during the final boss fight. Putting mines near the red explosive columns melts the boss very quickly. In some ways, the Predator gameplay even reminded me a little of Crysis, especially the stealth approach and the feeling of observing enemies before striking. 5. Graphics & Atmosphere Graphically, the game still holds up much better than I expected. It supports DirectX 11, the lighting still looks good, and the environmental design remains atmospheric. Some people may call it outdated, but personally I never felt uncomfortable playing it in 2026. The sound design, creature animations, and environments are still excellent. 6. Problems & Frustrations Of course, the game has annoying moments. The flamethrower for the Marines felt almost useless. You can walk into a room full of Alien eggs, burn everything with fire, watch the eggs explode — and somehow the facehuggers still survive and jump straight at you anyway. Moments like that can become frustrating. I also didn’t touch the multiplayer. I came back to this game purely for the campaign experience and nostalgia. 7. Final Verdict Overall, Aliens vs. Predator (2010) is still absolutely worth trying if you can grab it on sale. The Alien and Predator campaigns alone make the game memorable, and despite some outdated mechanics and frustrating moments, the atmosphere carries the experience from start to finish. If you grew up with the Alien or Predator movies, or simply miss old-school sci-fi shooters with personality, this game delivers exactly the kind of nostalgic experience you want. Thumbs up from me. 👍
Alien and Predator missions were cool, but the human missions are just so f****** bad man, and the ending is such a lame one
Gran juego y divertido
Play the multiplayer
Even though it was a short story. The work they have put in it is wonderful. Best for a low end gaming machine. Charming and light weight game. I like the story that is written on each player character mode. I enjoued it. And will play again.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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