
Aliens: Fireteam Elite is a cooperative third-person survival game set in the iconic Alien Universe. Battle through hordes of different types of Xenomorph, customize your character and gear, and level-up as you try to contain this ever-growing threat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 4 → 5.71/day in the week after.
About
Play with up to two players or AI as you battle through four campaigns to explore the mystery of a new planet, LV-895. Discover what hides in the ruins and caves beneath in this third-person survival shooter set in the Aliens universe.
Build your fireteam focusing on class composition, consumables, and weapons to take down Xenomorphs, beat Challenge Card runs, or play various game modes with friends.
Blast through hordes of Xenomorphs, evade deadly Prowlers and Spitters, and set up defensive positions to stay alive long enough to get your fireteam to safety.
Build your Marine the way you want. Level up in each of 7 unique classes or be a master of one. Choose your weapon – everything from magnums and SMGs to rocket launchers – and use over 130 unique perks to create the build of your choice.
Level your character through 7 Class Kits, each with two unique abilities to use in combat and unlockable perks. Max out a variety of weapons, powering them up in stats the more you use them.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 27.1Kreviews | 80% | — | $15.4M |
| $7.49−75% | 8.8Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unplayable game. Playing with randoms they randomly leave. Difficulty goes from snoozefest the entire mission until the last part where you get swarmed, stunned, melee, CC in place until you simply die..
Игра на один раз и не больше, очень скучная если играть одному, уровни наискучнейшие, играть строго с друзьями. Сюжет, а он вообще есть? Ну как бы да есть, но ты не хочешь как-то разбираться в нём. Стрелять в ксеноморфов скучно, игра тебя тупо заваливает ордой раннеров и изредка появляются дроны и войны, а там дальше и крашеры с преторианцами. Музыка скучная, она не запоминается. очень уважаю за то что они следовали канону и не пытались что-то придумать своё, те же ксеноморфы мутанты из длс, вообще ещё появлялись в серии комиксов "огонь и камень" и "жизнь и смерть" С картами испытаний очень даже интересно играть, если брать прям крутые, которые меняют визуал и геймплей. Это явно не та вселенная где нужно делать кооп-шутер, в первую очередь вселенная про безысходность, клаустрофобию, и не совершенство нашего организма. Впринципе советую играть только с компанией друзей в эту игру и то только на скидке. Если кому-то интересно события игры разворачиваются в 2202 году, после чужой³.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1087.4/day in the week to Jul 16 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Czech, Polish, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Korean*languages with full audio support
| $29.99 |
| 5.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was clearly made by huge fans of the Alien franchise. It adapts parts of everything, even some of the less loved goofy stuff, and does it perfectly so everything feels well put together. Great game to play with friends, especially with friendly fire turned on. SORRY! I meant to stay in my lane! My bad! Also: Destroyer class is best, there can be no debate! M56 Smartgun is so much fun.
Симулятор заваривания чая в глубоком космосе (0/10 живых людей в онлайне) Если у вас нет двух верных друзей, которые готовы купить этот кооперативный шутер вместе с вами — закрывайте страницу и даже не думайте тратить деньги. Игра буквально плюет в лицо одиночным игрокам. Вы можете запустить поиск команды, пойти посрать, не торопясь заварить чай, вернуться — а игра всё еще будет крутить пустой экран лобби. В неё на хрен никто не играет через встроенный подбор. На высоких сложностях типа «Экстрима» или DLC-миссиях найти живых людей в случайном поиске — это библейское чудо. Бегать с местными ботами-андроидами на хардкоре невозможно, они тупые как пробки и сливают катку в первые две минуты. В итоге проект с шикарной атмосферой Чужих, крутыми пушками и сочной стрельбой просто умирает в главном меню из-за нулевого онлайна. Итог: Топовый PvE-шутер, в который физически невозможно поиграть без своей команды. Не рекомендую соло-игрокам. P.S хорошо что два монитора, смотрю фильмы и кручу поиск :D
This game is not perfect, but thoroughly enjoyable. And just so, so [i]likeable[/i]. This game, to me, seems to be a labour of love - I can detect little cynicism in it. Sure, there are some flaws. The gameplay is satisfying, but could be more polished and varied. A little more content would not go astray, which means the Pathogen DLC could have been handled better. Which, at this price point, is mild criticism at most. And please, satisfy my vanity with better character base appearance customisation. But obviously, those are the complaints of somebody who clearly enjoys the core gameplay, and just wants [b]more[/b]. The great parts are in the atmosphere, the immersion, the little touches. The extra thought illustrated by making even your talent tree immersive. Yes, if you break it down, it is just a regular talent tree. But making it a little circuit board in the Alien retro-future-tech optics is just such a fun touch. It illustrates the core strength of the game: Putting in just a little bit of extra effort and thought to make the game more engaging. The visuals are just right, taken lovingly from the source material, summoning the atmosphere of the high points of the Alien franchise and universe. They feel like an homage by fans rather than nostalgia bait, making it accessible to a new audience and hopefully bringing across why it is beloved. Careful consideration is taken with the world building: First timers get enough, bite-sized, exposition. You get extra "intel" via collectibles found in missions, that trigger new dialogue which helps flesh out the game world and explains how it functions. And in that true considerate extra thought fashion, that dialogue is on the ship between deployments - so you can soak up the atmo / learn about the world on your own time at your own pace. The sound design and music are great (even if, minor nitpick, a few of the weapons sound oddly flat). The pace of introducing you to game mechanics, lore and collecting is organic and unrushed - done in universe - so it never makes you feel overwhelmed by systems built upon systems. And you can play well enough with your friends from the get-go: With many classes, the "starting weapons" are actually best-in-slot choices, or close to it. Sure, there is power progression, but mostly by adding choice: Attachments and perks do make you stronger, but more importantly and impactfully, they give you the ability to modify the playstyle towards your preference. I just feel that design decisions have been taken with some careful, actual thought. Just one example, the "recon" class only unlocks once you played through the campaign once. Is it massively better than the other classes? No. It is good no question, but so are almost all of the core classes. The gimmick is that it is a flexible hybrid with systems that help guide others: highlighting mobs for easier targeting, giving some healing, and ammo recoup. In short, a superb "mentor" class if you have now seen the game and convinced your friends to try it with you... that makes you start along with them with a fresh new class at 0 xp as well. I would go so far as to say this game is an RPG at heart. In fact, I am getting the vibe that the makers would know and understand proper in-character TTRPG'ing. I mean, we all use our imagination at the gaming table, so I can completely forgive that NPC dialogue is not fully animated (which always bears the risk of uncanny valley if you do not have a massive budget). Because what I truly appreciate and respect is that [b]all[/b] dialogue is [i]in character[/i]. Even text that explains game mechanics - like, for example, your two currencies and weapon fabrication. And yes, all the lines are voiced and voiced well, which is a major plus for immersion and atmosphere. Heck, there are even small variations in dialogue you only notice when you re-run missions. Would this have been strictly necessary? No. Did this cost actual money and time? Yes. Which makes me appreciate the effort all the more. So, if you feel like some nice gunplay in an immersive game that lets you soak up some Aliens atmosphere and has you jumping at the sound of doors closing behind you, you could do far worse than picking this up. Sincere recommendation.
Вы фанат киновселенной "чужой"? Вы мечтали отстреливать полчища ксеноморфов держа в руках старую добрую импульсную винтовку? А еще вы любите игры из разряда а-ля L4D (а так же Zombie Army, World War Z)? Тогда вам точно сюда. Хватайте вашего друга, одевайте его в костюм бравого пехотинца вооружайтесь до зубов и бегом открывать тайны загадочной планеты. У вас только 1 друг? не Беда, вам будет помогать бот-синт. Проходил игру с другом на сложностях средней и тяжелой полностью. Получили удовольствие и чувство адреналин когда слышишь этот звук радара о приближающихся противниках и как же приятен звук импульсной винтовки которая крошит их прямо на подходах. У нас есть 4 кампании по 3 миссии + 1 кампания с DLC. У нас есть хаб на корабле где мы получаем краткий брифинг вооружаемся, скупляемся и затем вылетаем на задание. Стиль игры всем знаком, доходим до арены, убиваем, удерживаем, захватываем, эвакуируемся. Из плюсов игры : отлично передана атмосфера вселенной, локации присутствуют как бы из всех частей "Чужой" а так же из "Прометей" если кто осмотрел, тут надо сказать спасибо разработчикам они постарались взять всю вселенную и проделали большую роботу, разнообразие классов и оружия тоже неплохое. А теперь минуса: по-факту контента очень мало, проходиться все быстро и потом остается лишь гриндить и гриндить чтобы открыть и преобразить нашего персонажа (а гриндить реально много, стоит все дорого).
Классная игра. Рекомендую. Графа хорошая. Словно в старый добрый фильм Чужие 2 вернулся. Лучше всего в кооператив, намного веселее. Жаль, не обновляется.
троекратно перевареный калл с игрушечным оружием и тупыми ботами
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On a basic functional level the game is what it says on the store page. You go in with three marines (either players or you and two bots) and you fight waves of aliens in various levels. It has a simplicity I want to appreciate, you pick a level, a class, a loadout, and go in a level to complete some objectives and kill aliens. Unfortunately it's execution unimpressive. The waves all seem staggered in a way where they all go on a bit too long, especially if you're just holding a point. I often felt like I was just waiting for it to be over already so I can move on. The weapon feedback and sound is very lackluster. The soundtrack is atrocious. It works, it's playable, maybe give it a chance on a deep sale. I just felt very unsatisfied while playing it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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