
Aliens: Fireteam Elite is a cooperative third-person survival game set in the iconic Alien Universe. Battle through hordes of different types of Xenomorph, customize your character and gear, and level-up as you try to contain this ever-growing threat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 4 → 5.71/day in the week after.
About
Play with up to two players or AI as you battle through four campaigns to explore the mystery of a new planet, LV-895. Discover what hides in the ruins and caves beneath in this third-person survival shooter set in the Aliens universe.
Build your fireteam focusing on class composition, consumables, and weapons to take down Xenomorphs, beat Challenge Card runs, or play various game modes with friends.
Blast through hordes of Xenomorphs, evade deadly Prowlers and Spitters, and set up defensive positions to stay alive long enough to get your fireteam to safety.
Build your Marine the way you want. Level up in each of 7 unique classes or be a master of one. Choose your weapon – everything from magnums and SMGs to rocket launchers – and use over 130 unique perks to create the build of your choice.
Level your character through 7 Class Kits, each with two unique abilities to use in combat and unlockable perks. Max out a variety of weapons, powering them up in stats the more you use them.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 27.1Kreviews | 80% | — | $15.4M |
| $7.49−75% | 8.8Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
傻逼东西,就算没别的玩也不要玩这个,第一个战役打完你对这个游戏的耐心就能耗尽,太单调了。真他妈搞不懂武器卖这么贵干啥,一共四个战役打完一个就给200多,他妈一把武器9400,我操你妈
[h1] A GAME FOR THE FANS AND NO ONE ELSE [/h1] I'm a big fan of the Alien franchise, and let me be the first to tell you that this game is [i]only[/i] for huge fans of the series. You [i]can[/i] play it without watching or enjoying any of the movies, but a lot of the stuff in this game piggybacks off of them to the point where I do not recommend doing so. If you want a game like this with more content, just play Deep Rock Galactic. If you're a fan reading this though, especially if you're big on Prometheus and Covenant, this game will be a treat for you. The game is filled with tons of little, and not so little, lore bits that you'll definitely enjoy. Though I'd still say pick it up only while it's on sale. The game becomes repetitive quickly, and there's not a lot of variety in things to do during missions. You're either moving, or you're buckling down waiting for a horde to pass. Also a lot of what this game has to offer is locked behind DLC instead of being unlockable, which would've given the player more incentive to play the ♥♥♥♥♥♥♥ game. Ghostbusters Spirits Unleashed did this right and that game sucked! My biggest complaint about the game though is the lack of tension. Because it's not the fault of the gameplay itself, it's the fault of that dumb ♥♥♥♥♥ that won't shut up over comms. "Watch out, a warrior!" No ♥♥♥♥, I heard it spawn in because it makes a loud scream, that and it's literally colored differently than every other Xeno on the motion tracker! It's like if one of those, "If ____ was a AAA game from 2016," memes were an actual game. Funniest thing too, later on in the game I really wanted to focus on what was being said due to it tying back into Prometheus, and of course when you get pounced the comms become quieter making it harder to hear. Oh yeah, grabs... Along with being an Alien fan, I'm a huge Dark Souls fan. I'm telling you this because it's not a skill issue, THE DODGE JUST ♥♥♥♥♥♥♥ SUCKS. Dodging is a complete dice roll, sometimes you dodge a drone's pounce, other times it just locks on to you and you're ♥♥♥♥♥♥. I bet it's ever worse in multiplayer. Overall, Fireteam Elite was a game made for fans. It's enjoyable as a little experience, but lacks a lot of meat to keep you coming back for more.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1087.4/day in the week to Jul 16 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Czech, Polish, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Korean*languages with full audio support
| $29.99 |
| 5.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Coming from finishing both Isolation and Colonial Marines, It was a bit of adjustment due to the third person aspect. But overall I enjoyed my experience playing fireteam elite. I do have to say I didn't get to play with anyone else because I have no friends and I didn't have any luck matching with any other players. But thank god the AI bots are solid enough to play by yourself. That said, you get different classes which of course I went gunner. My favourite type of play style, Running and shooting. Finished this quite quickly which there being four main arcs with three chapters each in them and taking around 20-40 minutes each. If you can get a group together to play this, I highly suggest you do so and try the hard setting because my lord its hard.
Note: This review is for someone just entering the game for the first time. At its most ideal, this is a fun challenging experience. Due to the dwindling and unreliable player base… you’ll barely get that experience and the AI companions are NOT a suitable replacement. The classes, customizable skills, and weapons create a fun replayable experience in the Aliens universe. Enemy variety, modifiers, and various challenge increase replayability greatly. However, due to the reliance on co-op and multiplayer it is a much hindered experience as time goes on. These days when you get a lobby, IF you get a lobby, you’ll more than likely end up with over leveled players who will either leave right away because your setup, challenge level, or otherwise is not to their preference OR they will steamroll the entire level while you wonder if you are able to contribute anything at all. If you are lucky enough to pair with those at your level and experience, you still have to worry about potential ping issues as well as variable levels of co-operation to get through the much preferred hard mode. Why am I choosing hard mode over normal? Well for 90% of the campaign, the game is just a cake walk. Hard mode however provides a fun challenging experience, but DEMANDS co operation and competency. You may then decide instead of rolling the dice on potential player lobbies, you’ll just go with AI teammates. You’ll be in for a rude awakening as not only can the teammates classes NOT be changed (they default to Gunner) but they absolutely INSIST on being the greatest hindrance. When they are not shooting you in the back they are purposely jumping and staying in your line of sight as you shoot ahead. They have no tactical abilities whatsoever and will often stand in the open and prioritize pickups over their own safety… often failing at both. It honestly would be better to just not have the AI option at all to at least wash away the illusion of them actually being viable. I’d love to recommend this game and have had great moments with other players… but it’s too much of a gamble to give a genuine recommendation. Fingers crossed the sequel can at least provide genuine competent AI teammate options to increase the longevity of the game.
The game is not bad. But there is no save system and it is frustrating to go thru the whole mission like a hot knife thru butter. Just to be massacred at the very end with hords of aliens from every angle. And you have to go thru the whole hour long mission just to get killed again.
Aliens: Fireteam Elite is a game I played twice, once on Steam and once on Microsofts free game delivery service if you know what you’re doing. Set in the 2202, 23 years after the events of Alien 3 (I think, I’m not, like, 100% on this so just pretend I know what I’m talking about). You play as a Colonial Marine, the ORIGINAL science fiction hard ass, Heinlein fans and Perry Rhodan Enjoyers don’t talk to me you’ve already beaten me up enough. Setting out in space to defend the United Americas from the aggressive alien lifeforms only known as the Xenomorph XX121. After a distress call forces your assault unit to reroute to LV-895, you and your team of two other friends or CPUs must do battle with an ever expanding Xenomorph threat while also uncovering the secrets the Weyland-Yutani officials on the planet are hiding. Meanwhile, good ol’ Wey-Yuut is less than happy to see you, and sends an army of combat synthetics to stop you from finding out the EVIL they were doing on LV-895. Its probably weaponizing Aliens. Its ALWAYS weaponizing aliens. If this was an AVP game they’d be trying it with Predators as well. C’mon guys, the synth market can’t be that bad. Aliens: Fireteam Elite is a cooperative third-person shooter based around you and your buddies picking a class, some weapons, and then shooting a lot of aliens. Each mission is split into three or four parts, with each part having an objective you have to complete before moving on to the next area. There’s very little downtime between fire fights and the relies a lot on you going through hallways and blasting the bugs or hunkering down in a location and then blasting the bugs. Lots of bug blasting, basically. Sometimes they mix things up and add Synthetics, which come in a few flavors from “Shooty robots” to “Hit you with a stick” robots. This is basically the result of A.I. getting tired of you using it to erotic roleplay over the past few years. The Xenomorphs also come in a few flavors, a good chunk of them coming from either other games or the comic books. The Warrior from Aliens is here, honestly I thought the drone from Alien and the Warrior was the same thing, but apparently I’m wrong. There’s also the spitter, which spits at you, ew. The burster, which explodes on you, also ew. And everyone’s favorite giant enemy that killed me a bunch in AVP2, the Praetorian, is also here. It’s probably been in earlier stuff, I just remember it from AVP2. So there’s a lot of flavors, not including the pathogens added in the DLC. So what do they give you to deal with these nasty critters? Well, guns, mostly. The fan favorites are all here, the pulse rifle, the smart gun, the shotgun even though the Ithaca wasn’t standard issue and Hicks just had that from his pappy. Other than that, there’s a bunch of other weapons like plasma guns and SMGs that I’m not sure were in any other media, I don’t recognize them at least. The more you level up and the more credits you get, the more stuff you can unlock for your guns, like different sights and weapon skins. Its not much to write home about but at least there’s something to work for other than class progression. They’re nice and punchy to use, shooting aliens never feels awful but its not blowing my socks off either. You can blow off heads or shred them but there isn’t really all that much going on other than wasting hundreds of the bugs in one go, which itself is pretty sick, but I guess I was hoping for more detailed damage models. Also, for some reason, video game devs are afraid of giving the pulse rifle a 99 round magazine right off the bat, so if you’re an Aliens fan then you’re going to have to work for it to get the correct ammo count. There are several classes to pick from, I played mostly demolisher and medic. Each class, of course, has different abilities and weapons, like how demolisher can bring the smart gun and medic can keep everyone fighting until his little healy tube stops healing. For some reason the class called “Gunner” doesn’t use a smartgun. I can’t say anything more about it, since my friends and I just kind of picked one class and stuck with it for the game. But at the very least you have the options. I liked the game, it just wasn’t what I was hoping for. A Left 4 Dead style Aliens game isn’t a bad idea, but I was always more of a fan of the exploring and survival horror aspects of the aliens universe. Something about exploring a space station while pointing a pulse rifle at vents and dark corners really tickles that part of my brain that still produces dopamine. But they have a game like that now called The Dark Descent, but that’s a top down quasi-strategy game and I can’t play it with my friends. Considering the fad of friend games that have been coming out over the last few years, I wouldn’t mind a Lethal Company esque game where you and your friends play as Colonial marines and either need to deal with an alien infestation or retrieve something for Colonial command or WY. But this is fun for what it is, just not something I’ll probably come back to over and over. While writing this review, the game is 7.79 CAD or 5.47 USD on sale, which is a great price for a game like this. There’s also a sequel in the works, which I hope has more going on for it than this game does. I would like more games set in the Alien universe, especially games involving the Colonial Marines, who are probably my top 5 in science fiction military organizations. I would ESPECIALLY like more Colonial Marines games set in the Alien Vs Predator universe, but that’s probably not happening anytime soon. Aliens: Fireteam Elite gets 6 blown up bugs out of 10. They’re called “Bugs” because the USCM calls all non-sapient aliens as bugs, hence why they said “Not another Bug Hunt” in Aliens. Bet you didn’t know that. [url=https://store.steampowered.com/curator/7124597/] Dirk over man, Dirk over! [/url]
It's fun when playing in a group. Surprisingly, in 2026, I can still get a rando group going, maybe 60%-70% of the time. That's not bad for an old game!
boring repetitive gameplay dose not feel like an alien game more like a zombie game 3/10
Марины не такие Колониальные. В отличии от Alien Colonial Marines тут стрелять по чужим одно удовольствие, игра не унылая и довольно экшовая и драйвовая. Радует низкий порог вхождения, одному при должной снаряге и выборе сложности играть тупо кайф, если еще и рандом присоединяется, так тем более веселее. Игра чтит кино, дизайн уровней и качество звука на высоте, разматывать орды чужих и атмосферно и зрелищно. ИИ тут далеко не глупенький, ксеноморфов много и они ведут себя по-разному, в основном все стремятся танковать, некоторые поджидают где-то на потолке и набрасываются, что тоже добавляет нервишек в забег. Основная проблема Fireteam Elite скорее в ее реиграбельности и наполненности. Скорее всего, игру на легкой сложности вы пробежите часов за 20 при спокойном темпе в соло, но а дальше то что? DLC отсылающее к фильму "Патоген", его вы осилите за часа 3-4, если прям медленно. Больше игра порадовать ничем не может, какие-то незаурядные уровни, типо бесконечная волна и тд, все это не особо вызывает желание играть. Есть большое количество уровней сложности, но опять же тут нет тактического превосходства, а френдли фаер есть, но когда такой смысл собирать компашку из 3 человек и пытаться на "Безумии" пройти хотя бы 1 уровень, ну если вы только хотите совместно посмотреть, как работают навыки каждого бойца вкупе. Оружия и косметики в игре тьма, как платного и бесплатного. Правда опять же, если вам не влом играть в одни и те же задания по 500 раз, то милости прошу. Вообще, тут можно было и палец вниз поставить, но сама игра неплохая, по факту. Но для коопа тут мало контента, если бы сюжетных веток было больше, то лютый плюс, а так я игру пробежал в соло и с рандомами, поэтому развлекать себя качая +100500 стволов и напяливать на себя наклейки с эмодзи в такой игре я не особо смысла вижу. В целом, тут сложно. Стрелять в орды лазающих болванчиков по стенам это весело, но слишком долго делать это - нет. Отсюда и малая наполненность игры, понимаю разработчиков. Поэтому, если вы готовы провести в игре от силы 30-50 часов и вам нравится вселенная "Чужого", то смело берите, развлечетесь с друзьями, у меня их просто нет.
Playing the sequel right now after it came out and wishing it was as good as this, the original game was. I wish they had just released more content for this game because it is far superior.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 29.9K | 94% | $3.99 | |
| $2.6M | 3.9K | 63% | $24.99 | |
| $2.1M | 18.5K | 81% | $4.99 | |
| $13.2M | 100K | 88% | $9.99 | |
| $60.3M | 68.6K | 82% | $49.99 | |
| $9.1M | 12.2K | 62% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.3M | 20.2K | 78% | $24.99 | |
| $15.3M | 53.6K | 96% | $14.99 | |
| $15.3M | 37.9K | 95% | $19.99 | |
| $15.3M | 21.5K | 80% | $29.99 | |
| $15.4M | 14.9K | 86% | $29.99 | |
| $15.4M | 36.7K | 96% | $19.99 |