
Aliens: Fireteam Elite is a cooperative third-person survival game set in the iconic Alien Universe. Battle through hordes of different types of Xenomorph, customize your character and gear, and level-up as you try to contain this ever-growing threat.
Modeled estimate, not a reported figure. How we estimate →

About
Play with up to two players or AI as you battle through four campaigns to explore the mystery of a new planet, LV-895. Discover what hides in the ruins and caves beneath in this third-person survival shooter set in the Aliens universe.
Build your fireteam focusing on class composition, consumables, and weapons to take down Xenomorphs, beat Challenge Card runs, or play various game modes with friends.
Blast through hordes of Xenomorphs, evade deadly Prowlers and Spitters, and set up defensive positions to stay alive long enough to get your fireteam to safety.
Build your Marine the way you want. Level up in each of 7 unique classes or be a master of one. Choose your weapon – everything from magnums and SMGs to rocket launchers – and use over 130 unique perks to create the build of your choice.
Level your character through 7 Class Kits, each with two unique abilities to use in combat and unlockable perks. Max out a variety of weapons, powering them up in stats the more you use them.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Czech, Polish, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Korean*languages with full audio support
Engagement
Hours played at review time, across 74 reviews with recorded playtime.
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very boring. The story plot is dull. The mechanics is not friendly. The progression is slow.
i just frisked a dead guy and I didn't find the key Alien Edition
Oh my god it ♥♥♥♥♥♥♥ sucks. Done are the times of AVP 2010 where the aliens would circle around you like sharks. Attacking you when they got your back. Here the aliens just run toward you like idiots. The environements are big and empty. Even Alien The Dark Descent had more furnished environements. That game is litteraly like Colonial Marines but the gamers are too retarded now to notice it. It's even worst thinking that pos of a game is getting a sequel and we didn't get an AVP game for 16 years.
I had a great time playing this game. Better with friends.
良いとこ 面白い、難易度が7個?あるから、下手な人でも上手い人でも楽しめる カード使ってさらに難易度に変化がある(簡単にすることもできる) スキル効果をいじったり、強化できる 悪いとこ 武器とアタッチメントの8割の使い物にならん 周回がだれる
총소리가 비비탄 전동건 수준이라 쏘는 맛이 1도 없음. 첫 지역 마지막 구역 미션 위치가 악의적임. 미션 하러 가려면 무조건 몹을 뚫어야 함. 무시하고 달린다? 어림도 없음. 무한 물량 스폰으로 길막 당함.
So repetetive
Super
8000원에 샀는데 대만족함 풀프라이스였다면 사실 겜이 엉성하고 스토리도 좀 길어서 그닥일텐데 할인할떄 사면 이만한 겜이 없음
I've spent more time on the multitude of loading screens in this game than I have actually played the game. Everything is a loading screen when you're in party co-op. There are loading screens into loading screens, it's unbelievable. And the best part is when you wait minutes for a loading screen until you inevitably get booted out of the lobby, or better yet, your game crashes (this can happen mid-mission, by the way. It's fascinating how this multiplayer shooter has no option to re-join a mission in-progress). If you are in a friend's lobby and they decide to accept the request to join another friend's lobby (instead of inviting them into ours), you are non-consensually placed into another loading screen where you cannot do anything. For context, a level takes ~30 minutes to beat if we're being generous. As of the current playtime, I have 22 hours in-game. Our team has cleared 8 levels so far. If you do the math (assuming a singular playthrough per level, given that Standard Difficulty is Spray-to-Win without any Challenge Cards), that's ~18% of the time spent in gameplay. If you want to be nice and double the playtime to account for re-runs (out of the kindness of your soul), that's a magnanimous 8 hours out of 22 that have been spent in gameplay, about ~36%. Wow. Forget attempting cross-play (which I understand was a post-launch bonus addition), we figure that if two players play this game on their PCs on Steam, but one's installed the game to their HDD and another to their SSD, we will almost never load into a mission together. It also appears that certain missions are more bugged when it comes to co-op connectivity compared to others: it might be tricky to play Campaign 1 with your friends at times but it's do-able. Campaign 3? Unplayable. We tried to load into Mission 3 of Campaign 3 for over two hours, until we eventually gave up and decided to play it solo (try not to get downed in that final horde by the way, where your bot companions are unable to heal you because they're too busy getting tickled by little bugs). It almost feels deceptive the way this connectivity bug-testing was frontloaded for the early missions. Now we've got a case of Sunk Cost Fallacy where we're reluctant to drop the game and still trying to play it together out of obligation because we've just got one campaign left, we've come so far. It's a shame because there's genuinely good material in here. I don't normally play shooters but I've enjoyed whatever I could play here. It's good enough that it makes me want to re-watch Prometheus, which is saying something. I understand that this is not a AAA team, but at the same time if you want me to respect your effort, I would ask for you to respect my time.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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