
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1639 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game causes cpu to rise to max temp slowly over time and then crash. cant even play
一团糟,就算价格下来的也不推荐,感觉和第一部没什么区别。。。很无聊的游戏!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a good game here underneath the bugs somewhere but the bugs are frequently game breaking. Missions get stuck and won't progress, players fall outside of the map boundary, frequent crashing, really bad stuttering on Windows. As a side note, I did try playing the game on steam os and cachy os and the performance was much better than on windows. The stuttering wasn't nearly as bad and the crashing wasn't as frequent. The game is fun and I will change my review when they fix the game breaking bugs that prevent mission completion.
Like the first one but better simple as that. As for the review bombing seems to be a bunch of negative jackasses, its not everything I have ever wanted in a game ever so I hate it types. Also people who don't understand the pricing you don't HAVE to buy the DLC the base game does not require it so saying its $70 is a bald face lie just FYI.
If you're an Alien fan, this game is a must buy. Remember that it's a Double A title but comes with plenty of improvements from the first. The storyline is just as good from its predecessor, you actually get to fight the Queen this time, but note that the NPC voice acting/dialogue choices are awful. You will not miss anything by skipping the NPC dialogue at the main hub. They kind of treat you like a dumb grunt kid, even after you've wiped out 5,000 aliens and their queen. There's 15 missions total and 3 horde mode levels, each mission probably taking 20-45 minutes depending on your difficulty. Plenty of accessibility options for the HUD and FOV, and the shadows/lighting/animation quality looks much better in the sequel on their Unreal Engine 4.26 or whatever it is. This is not Unreal Engine 5, but still looks really damn good. A lot of players think the only cosmetic/gun/skill unlocks are in the in-game market. Not true. Each class has a level system, then your character has a separate level system. Each time you level one or the other, you're either getting a new gun or armor set, some other goodies. Solid progression rewards. A lot of the unlockables are hidden behind level unlocks, you can scope this out in the Collections section. No microtransactions (other than DLC). Everything is unlocked by playing and earning in-game creds. They've allowed custom armor decal assignment for your chest piece which can be fun. You can decorate it with funny/badass decal stamps that can be resized and manually placed. They also put in recoloring of your armor with different paints, can mix and match helmet/torso/pants. You need to play through until you get into the endgame. Once you start entering Intense difficulty and higher, you have to start relying on class diversification and taking each encounter much slower. This is where it gets insanely fun and definitely challenging. Customization is through the roof. Way more camos, emotes, armor sets, gun selection, attachments from the first. Class skill mods have expanded and they have introduced endgame skill mods/gun augments that allow you to finetune your preferred playstyle. The different level aesthetics are awesome and they have included the Pathogen aliens in the base game instead of requiring DLC from the first game. Sure, a bit clunky with some light bugs on launch, that'll be tidied up in the near future. This is a classic horror horde shooter and will eat hundreds of hours of playtime. Like I said, if you're an Alien fan, you'll have a blast regardless of any negative feedback you see scrolling through the reviews.
Hey, hot shot. I like your game, hot shot. But I do think there's some problem with it, hot shot. Notably, hot shot, the fact that you see, hot shot, there's no way to skip the cut scenes you've made, hot shot. These cutscenes not only at about 20fps, but also just add annoyance after you've done the same mission 10 times. So, hot shot, I'd definitely add that. Apart from that, hot shot. Can we stop getting called 'hot shot' every 2 seconds? Otherwise good game so far. Thanks, Hot shot.
So, I REALLY want to be able to give this game the thumbs up, I do. I enjoyed my time with it and even enjoyed some of the changes, it really feels like a mid point between Fireteam elite 1 and a sequel. I'll start with the stuff I enjoyed, I liked some of the new mission environments, being down on a colony was great, very Aliens vibe (Which is always good in my book). The new classes feel good, have a lot of perks to play with and I like that you're not fully locked to what weapons you can use (If you fully rank a gun, you can use that gun on any class.) and I like the new challenge card system where you can just reuse the same one instead of having to stock pile them, Items also fall into this and you can also find way more during mission now so they feel somewhat disposable. The alternate firing modes for weapons was great. (Grenade launcher pulse rifle, my beloved.) Now.. Onto my gripes, this hurts... The story doesn't feel as contained as the first one, and the pacing just felt a bit off to me the entire time. The weapon sounds just didn't feel 100% right to me, I'm not sure how different it is or if it's any different at all but some of them just felt a bit worse/different compared to the 1st game. The aliens seem like they bug out and get stuck on walls a lot more, not enough that it's frustrating but so many times during a fight, I'd encounter a few that were just stuck on a wall running in place or not moving. I miss the Health bars for the specials, but that's just a personal thing more than anything. The Prowlers feel a bit too much like runners to me, I rarely saw them lurking around corners or anything and instead, they just ran with the hordes of bugs which felt wrong. I don't know if I'm blind, but I couldn't really tell any different between crushers and something else, looked almost identical just one stood up to smack me around instead. I find you fight far too many Synths in comparison to the first game, but again, that is very much a me thing. The cutscenes with the characters speaking were.... honestly kind of painful, I'd rather no facial animations then the weird feeling I got from the ones we do have during the speaking parts. I like some of the dialogue, but hate other parts... I like that you have more communication with the one running the operation but some of them just felt horrible. (Not a big fan of Raptor but I don't hate him, I wish Wrench would of run a mission... Would love bird facts in the middle of missions) I WANT to love this game, I do. But, as of right now, the first just feels better in most ways. I hope future updates can fix it, and I'd be willing to give it another go, but for the time being, it just feels like this weird middle ground, like a 1.5 game instead of a true sequel. I'd have paid if this was a DLC to the first either way, but it just makes me feel sad. The same CORE is there, and I love that but everything built around it just feels off. TL:DR - Feels like the first game, but just slightly off and needs a bit more time to cook I think.
Enjoying it so far. Reading some of the negative reviews has me super confused. I am not having any of the technical issues others are reporting. If you enjoyed the first one I say give it a shot. Will update my review once I have more time with it.
スマートガン、パルスライフルの音がAFE1のように愛を感じない音で、ショットガンも爽快感なし、マップは楽しいのに色々台無し、返品しました。改善することがあれば戻りますがどうかな。期待してます。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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