
Drop into the gripping journey of Aliens: Dark Descent, a squad-based, single-player action game in the iconic Alien franchise. Lead your soldiers in real-time to stop a new and terrifying kind of Xenomorph outbreak on Planet Lethe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 3 → 9.71/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 18.9Kreviews | 88% | — | $17.6M |
| $13.99−65% | 9.1Kratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1088 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
光是簡單模式,就讓我感到很有壓迫感了>>>真不習慣玩這種類型遊戲
great game!
exelente juego, adictivo, adrenalinico y para ser cuidadoso en todas las deciciones que tomas
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 695.8/day in the week to Jul 16 → 7.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Japanese*languages with full audio support
| $11.99−70% |
| 3.5Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoy the use of the skills and skill selection. minor glitches with overall points usage during game play wish they would of fixed this before they stopped updating the game.
кусок говна вылетающий когда сохранение было пол часа назад
love it
Only a few hours in and I can tell this is one of the good ones. Typically RTS games reveal their true colours after a the first hour and a bit, normally leaving much to be desired and in rare cases ones that almost feel right but still lack something. This however, hits all the right boxes, made better I had stopped following the Aliens series and accidentally discovered this, it is a game that gives me nostalgia to the AVP Extinction game that came out all those years ago just focused on Marines and at a smaller scale. I don't often find myself enjoying these types of squad based RTS games either, but this one was love from the moment the game opened up. It is everything I wanted Aliens Colonial Marines to be in terms of feeling and atmosphere layered with more than I could have expected from an Aliens based RTS game, the world building is really good and the squad customisation is perfect, the attention to detail on the aesthetic is great, unlike Aliens Fire Team, and AVP 3 it has respected the designs of James Cameron, Ron Cobb and Syd Mead, and any new additions feel like they fit in with the old, unlike the mentioned games which modernised the appearance of things to todays military equpment losing that charm. The only nitpick I would have is the camera control not being able to use the map for move commands and not being able to queue move commands. Face Huggers can be a little bit gamey, and perhaps the intro to bosses at the start of the game is a bit jarring/results in lessons learned from meta gaming re-loads, I don't mind losing squad mates for good when it's fair but some of the deaths have felt a little cheated, but only some. Maybe the dialogue/animations in cutscenes can be a bit stiff, but other cutscenes and reveals are amazing! Overall it is a game that kept me playing for a few missions straight, forcing myself to take a pause, which with age has become increasingly rare, especially at the first playthrough point. But this one has a lot to learn but is really easy to get into and is addictive. TLDR, look I am a few years late, but it's good at worth the price at retail even, not often does a movie IP game go hard, and the Aliens games have been hit and miss, this could have easily been a miss, the dev's could have done half of what they did, done a turn based 30 minute extraction missions game and it probably still would have been engaging and positive, but the level they have gone to with combat playing out in real time is great, buy it!
Лучшая игра про чужого
just perfect. highly remend
sehr gut
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $94.6K | 140 | 63% | $34.99 | |
| $59.1K | 166 | 43% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 23.8K | 44% | $39.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $17.6M | 62.1K | 92% | $12.49 | |
| $17.5M | 26.8K | 60% | $24.99 | |
| $17.7M | 29.4K | 50% | $19.99 |