
Drop into the gripping journey of Aliens: Dark Descent, a squad-based, single-player action game in the iconic Alien franchise. Lead your soldiers in real-time to stop a new and terrifying kind of Xenomorph outbreak on Planet Lethe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 3 → 9.71/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 18.9Kreviews | 88% | — | $17.6M |
| $13.99−65% | 9.1Kratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1064 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Почему я так мало слышал об этой игре??? После прохождения хочется сказать только одно : Ридли а можно снять фильм по этой истории ?!!! Прекрасные кат-сцены,красиво и сочно)Персонажи которым веришь и доверяешь! Из геймлея тут прям сильный хардкор)начинал на сложном,но ближе к концу перестал вывозить...так что последние миссии проходил на среднем)Всё ради того чтоб узнать концовку))) Из минусов могу отметить только оптимизацию...за 36 часов 2-3 вылета...не критично! Фанатам вселенной рекомендую 100%
Terrible story aside, the core gameplay of this RTS is actually pretty solid. Even thought the game has its flaws, like a save-scumming exploit for infinite ammo, totally brain-dead human enemy AI, and so on.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 695.8/day in the week to Jul 16 → 7.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Japanese*languages with full audio support
| $11.99−70% |
| 3.5Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
А почему в "морпехи" набрали одних нервных калек которые своей тени боятся?
最后一关的BUG挺多的,走两步一个BUG,先是拐角遇到破墙的大异形,强制过场动画,但动画期间人物不能动却可以被后面追上来的异形白嫖到死。。最后往外走也有BUG,只要你中间停下来了,人物就再也无法移动卡关了。。。
Incredible game. Scratches a particular itch of top-down scifi-horror that no other game has ever hit for me. Kind of like the creepy Zerg-infested space station levels from the Starcraft games, but a million times better because it's a game built entirely around that concept rather than a side-mission in an RTS. Not sure why support ended, but hopefully we get some campaign expansions someday or a proper sequel.
Very early on there is a very hard sneaking sequence where if you die, you have to watch two cutscenes again. Only one of them is skippable. How did they not anticipate that a player might fail this sequence and perhaps not want to watch the same cutscene over and over again? If you won't let me save the game when I want to, at least make sure the autosaves are at reasonable locations. Thanks.
[b]This game released in 2023 and by 2026 you'd think it'd be in an acceptable release state right? WRONG.[/b] DISPLAY SETTINGS There are display resolution options in Fullscreen Mode, but none in Windowed Mode, Why? This is especially annoying because the game force resizes the window at the title screen, so you need an external means of forcibly changing the game window's dimensions if you want to resize it. CONTROLLER SUPPORT The controller support is garbage, some of the HUD requires you to scroll mono-directionally down though pre-highlighted options with a control stick, but identical style HUD elements require you navigate with the left/right bumpers. Why not use the D-pad like a sane person? USER INTERFACE UI elements regularly break; the indicator that your squad is running will randomly disappear and the button to cancel a marine's action will randomly disappear. That was a fun one, marines move super slow during Suppressing Fire, so imagine dragging one all the way to the APC just to redeploy them elsewhere so you can force them to cancel. AUDIO The audio sucks, the game doesn't respect your volume settings during cutscenes because you're not a developer and you don't know better than they do, so who are you to expect the game not to blow your eyedrums out every single time you load a mission? Speaking of, I had the audio bug out randomly so that I was hearing a persistent rapid UI clicking sound effect throughout the entire stage which persisted [i]through load screens[/i] and I couldn't just quit the game because there is no manual saving and apparently the game only autosaves at the start of days and on the return from missions "during the tutorial". Again, why? The horrendous clicking sound only stopped when one of my marines died, so if you get this bug, just know that there's a great workaround to get it to stop. INTERACTING WITH BODIES Corpses just don't stay down for some reason. You'll drive past numerous aliens you've killed who are just frozen standing upright. I guess that's not so bad except when it happens [i]to your own characters[/i]. One of your guys gets knocked unconscious, but they're [i]still just standing there[/i], you can't interact with them, you can't pick them up, they don't move, [i]they even still have health[/i]. The game says they are in an "unreachable location" even though they're literally just standing next to you. Well, good news, that marine you could have saved? A Praetorian just walks up, grabs him, and drags him to the hive so he's permadead now, so don't even worry about it. SCREW YOUR SENTRY TURRETS, I GUESS So you've played a few hours of Aliens: Dark Descent and you think you got a hang for things. You get to the end of the mission, there's a big wave or a boss fight and then you get to loot the room and evac. Well, consistency's cool and all, but how about we put you in a mission that ends in a standoff in a basement where you get slammed by a massive wave of aliens? Alright, well better huddle up in a corner and set up all of my extremely valuable Sentry Turrets like a normal person would do by this stage in the game. Great, now let's punish you for doing that by playing an ending cutscene that force evacs you, ending the mission and abandoning all of your Sentry Turrets. Crap, well that [i]super sucks[/i], there was more of the stage I wanted to explore and now I have to spend another precious day to go back there and get my turrets back. [i]NOPE.[/i] No turrets for you, we've turned off the elevators so anything down there you might of wanted is lost forever. I lost 6 Sentry Turrets and a campaign day this way. GAMEBREAKING BUGS Yeah, also the game might just hang or softlock at a 0% loading screen. Super cool. Supposedly the PS5 physical release of this game was unbeatable without a Day 1 Patch, and I can't say I'm surprised, this is atrocious. I knew this was an irresponsible use of my money and I have been justly punished for it.
Does for Aliens, what Alien Isolation did for Alien.
Really enjoyed the game, tells a good story and has a great setup! It goes a but crazy with some of the plot at times, which may turn off some of the more purist Aliens fans out there, you might even say it would alienate some fans. Yes, pun intended. Personally i like that the story took a bit of a spin from the same-old-same-old,. I still think it stuck within the limits of whats possible and expected in the Aliens universe, seen crazier things in the comic books, so didn't phaze me. Wouldn't want to spoil the experience, but i want to say that I was initially surprised, but honestly liked seeing where it was going! The gameplay itself feels tight, and the tension is high! It has just the right amount of unit and equipment management without making you exhausted from micromanaging absolutely everything, and the combat feels fluid and challenging. Shooting is mostly determined by the AI of your troops, with some exceptions like special abilities, while majority of your actions are how and when they use their equipment and where to position them, and feels very rewarding once you get the hang of it. The maps tend to throw you into enough situations to get into an unfamiliar setup that you must adapt to, like moving from cramped corridors to open areas with little to no bottlenecks, or places with patrolling enemies forcing you to scout and keeping an eye out to get an edge. It does a good job not just repeating the same flow each time, although there naturally will be more than a few corridors, but they're fun and i don't think it ever overstayed its welcome before moving on to something different. But all in all, i was honestly left with wanting more.. Wish the game had an easy to use map editor for the community to play around with and share creations with one another, would have loved to see fans recreate familiar settings, or get creative with new ideas, and see how far they could push the editor to its limit! would have made for a great sandbox skirmish experience too! Well, it is what it is, but i can still highly recommend the game, whether you're an Aliens fan or not, it's great fun getting attached to your troops, and the feeling of losing the ones you fought to keep alive and strong hurts, but the consequences are part of what makes it so compelling to try harder, and actually make losses matter. If i had to put it into fewer words, i think it's a game that had more potential than it ends up with in the end. Would have loved seeing custom maps and missions shared by players, maybe even dabbled into it myself! But maybe there's room for that in a sequel if one ever comes around, which i hope! Would recommend picking it up on a sale, and also leaving an honest opinion on this page to inspire and give feedback to the devs, because i think they desearve to know what they did well, and what feels missing! To the dev team, Thanks for a great experience, loved the cutscenes! I can tell you love the world and the setting of Aliens, love seeing more colonized worlds that aren't just small towns but actual cities! Hope you're all doing well, and that another game comes around one day!
Dark Descent is kinda difficult and underrated asf! Don't hesitate to try it out. It's really good.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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