
Crowds of blood-thirsty monsters, crawling from every corner of the secret research base. Gloomy basements and modern labs, darkness changing into blazing bulbs. The only usual thing is: you're in a bad place alone, and there's no one to help you!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вблизи йух попадешь, бредятина
7/10
Отвратительная и ленивая поделка, кривая попытка натянуть движок второй части на основу первой.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to like this game for the nostalgia, but the level design in the later stages (specifically around Mission 8) is absolutely infuriating. The core problem isn't that the game is "hard"—it's that the game relies on Checkpoint Starvation. Here is the experience: You spend 30 minutes clearing a map. It's long, tedious, and repetitive. At the very end, you are forced into a sudden difficulty spike (e.g., trying to blow up spawners while being body-blocked by 3 massive Orange Rhinos/armored aliens). If you make ONE mistake or get stuck on geometry for a second, you die. The Punishment: You have to replay the entire 30-minute boring section again. There are no mid-level saves. There are no checkpoints before the boss waves. This isn't a test of skill; it's a test of patience. The game forces you to replay half an hour of "garbage time" just to get another 10-second attempt at the final objective. Even old-school games like Super Mario Bros. weren't this punishing with time loss. I eventually had to use cheats just to skip the level because I refused to waste another hour of my life replaying content I had already beaten. Verdict: Fun for the first few hours, but be prepared for outdated, unfair design that wastes your time in the late game.
转载自评论区:《作弊方式》 先激活游戏的秘籍模式,在游戏过程中按住“Shift”+“Esc”键,这将暂停游戏。 在激活秘籍模式后,你可以输入以下的秘籍代码: * `GOD 1` - 无敌模式 * `GIVEALL` - 获得所有武器和物品 * `INFAMMO` - 无限弹药 * `INVISIBLE 1` - 使47号变得隐形 完成输入后,再次按“Shift”+“Esc”返回到游戏 在游戏中输入: cheate-减少游戏难度 cheath-加进100 cheatw-得到全部武器 cheata-全部武器1000子弹 在游戏过关的店铺输入: cheatm-50000钱
有卡 没中文 没成就 孤胆枪手:重制版 成群嗜血的怪物从秘密研究基地的各个角落蜂拥而出。昏暗的地下室与现代化实验室交替出现,幽暗环境骤然被刺眼的灯光照亮。唯一不变的现实是:你孤身身陷险境,孤立无援! 本作是 2003 年经典爆款游戏的优化重制版本,曾收获全球无数玩家的喜爱。完成各项任务,赚取资金购置武器与物资,在激战点位架设固定炮台,用炸药炸毁怪物刷新点,还能依靠改造植入体与作战无人机进一步强化火力。 你已经无数次拯救这颗残破的星球,但真正的英雄永不停歇! 整装出发,伟业正等待着你! 每张地图拥有近千只怪物,单屏最多同时刷新一百只敌人 三种游戏模式:战役模式、生存模式与炮台守卫战 可选择男性或女性主角,全程热血激战 角色养成升级系统 九款威力强大的杀伤性武器 可选择红色血液或绿色血液效果 种类丰富、设计新颖的敌人单位 贴合战局变化的动态配乐,烘托紧张战斗氛围 实用装备应有尽有:手电筒、医疗包、作战无人机
[h1]Alien Shooter: Revisited[/h1] [h3]Disappointing and Terrible Shooter Adaptation[/h3] [h3]Not really worth trying![/h3] Alien Shooter: Revisited is an unnecessary and uninspired remake of the first entry in the Shooter series. Although this version tries to modernize the original game with some graphical improvements and a few gameplay mechanics from the Alien Shooter 2, in practice it offers a very similar experience to the original, without any truly relevant changes that justify its existence. It also loses part of the charm of the classic game and feels more like a touched-up version than a genuine revisited title. [b]Gameplay: Repetitive shooter with awkward mechanics from the sequel Art: Greatly improved graphics but with a very exaggerated art direction Music: Soundtrack untouched with no major changes on the sound ambience[/b] [h3]Gameplay[/h3] Alien Shooter: Revisited is a dull and generic experience compared to the original game it is based on. The combat feels even rougher, with the character’s aiming feeling stiff and inaccurate with any weapon. Regarding the guns, it keeps all the weapons from the original entry but it doesn't introduce any new weapons and there is no real innovation in this aspect, despite using the same combat system as the sequel it tries to modernize itself with, it doesn’t include any of the weapons seen in the second entry. Another major issue is the character movement. In the original entry, this aspect was already problematic due to the lack of smooth and consistent control. However, in this remake the movement design is terrible, and it is very easy to get stuck on obstacles and walls, which becomes extremely frustrating during tense situations. [h3]Art and World Design[/h3] This revisited version features better graphics that are very similar to those of the sequel, with a new lighting system and slightly more realistic textures. Personally, I found this change very odd and poorly implemented. Instead of giving the game its own visual identity, it imitates the sequel’s visual style but with many exaggerated elements. The lighting is overwhelmingly bright and inconsistent throughout the levels and most of the assets are recycled from the sequel. [h3]Music and Sound effects[/h3] The soundtrack did not receive any relevant changes, it remains exactly the same, energetic and intense as in the original game. Lastly, the sound design is much worse, with very low audio quality and serious mixing issues, as gunshots and explosions sometimes fail to play at all, while other sounds overlap excessively.
难度相比原版简直是超大提升,首先是武器平衡稀烂,除了最终武器射速快一点弹药都是秒没,大部分武器都没有用,而且流程中给的钱很少,我到倒数第三关还在使用撿到的火箭筒,倒数第二关攒出最终武器才多少有了一点点体验,已经接近终盘了;其次是角色脆,同时堆怪严重,装甲都是纸糊的。最后一关简直是我玩过的游戏里最能堆怪的关卡,怪物不仅多,而且一进门会在背后也刷出一波!打完有概率再刷一波,一秒就可以把最强的护甲打烂。作为可以在其他枪手系列游戏困难难度游龙的老手都直呼变态,普通难度最后一关就打了接近一个小时!这作的困难难度我一时半会是没有心力去玩了,打完最后一关我双手都玩酸了
Alien Shooter is a classic for me, something I’d even call an early predecessor to a lot of modern survivor-style games. By today’s standards it’s definitely simple and not very deep, but that doesn’t really take away from its charm. The gameplay is straightforward: you run around, shoot hordes of enemies, upgrade your gear, and try not to get overwhelmed. And honestly, it still feels satisfying. The graphics hold up surprisingly well for their time. They’re not groundbreaking, but there’s something impressive about how many enemies and particle effects the game can throw at you at once, especially considering its age. And that’s part of its charm. The atmosphere is simple but effective, with that old-school top-down action vibe that’s easy to get into. Coming back to it now feels very nostalgic. It’s the kind of game you can jump into for a couple of hours without needing to relearn anything complicated. It doesn’t try to overwhelm you with mechanics, and sometimes that simplicity is exactly what you want. That said, there are some downsides. You’re stuck playing in 4:3 unless you tweak things yourself with mods. The gameplay loop, while fun, feel repetitive after a while since there isn’t a lot of depth or variety compared to modern games. Overall, though, Alien Shooter is a straightforward, nostalgic experience that still manages to be enjoyable. For what it is, it’s a fun throwback that’s definitely worth revisiting, even if just for a few hours.
Посложнее 1 части, в остальном все то же самое
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