
"Alien Maze" is a puzzle game to explore the maze. Players need to reach the exit in a limited time.
Modeled estimate, not a reported figure. How we estimate →
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About
"Alien Maze" is a puzzle game to explore the maze. Players need to reach the exit in a limited time.
The game operation uses the keyboard to operate the movement, and gets the acorn in the maze through the road.
Operation mode
W (upper) S (lower) A (left) D (right)
The labyrinth road is winding. If you are not careful, you will go wrong. Use your brain and get out of the labyrinth.
The game has a built-in one-button unlocking function.You need to press the 2 and 5 keys in Game MainMenu,
Press once to unlock one level, and press twice to unlock all levels.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
给没看到涩涩的xdm讲一下,这个要装DLC的。你点开始游戏后什么都不要动,如果左下角有个红圈写着“Missing”那就代表你还没装DLC。DLC在群里面,群的号码就是那个“技术问题或BUG反馈”的群,在简介里面(687825046) 进群看群公告然后找补丁和安装教程,装好了之后,点开游戏,左下角的红圈就变成了绿圈和“DLC Ready” 赛博说明书在线求赞,屑屑你
overall very good. can recommend it.
[h1]Rompecolas Maze...[/h1] (laberinto rompecolas) o "agárrame las nueces" como sea, ni una pizca de sentido en nada y una gran brocha remojada del mismo. [h2]>A Grandes Rasgos:[/h2] Pues, este titulito basa su gameplay en laberintos... manejamos a un hámster/ardilla con nuestro teclado, que tiene que juntar 2 nueces en 60 segundos inicialmente, la recompensa es un evento H porque... al ratón le gusta el queso, y a la ardilla la tortilla(?); porque es un título hentai, solo gócenlo. Un título muy simple con un arte notable, como la mayoría de los de este developer/editor al parecer, plena adquisición para personitas de cultura que busquen buen arte. [h3]>En Sumario:[/h3] +12 ilustraciones/animaciones de calidad, sin censura contemplando coito. +Tiene actuación de voz que siempre se agradece. +Galería free, que es un must have en estos títulos. +-Logros de mero trámite, pero bugeados... ojo con ello caza logros. -No tiene cromitos por el momento. [h2]Concluyendo:[/h2] Pues... dentro del catálogo H de la plataforma, es un título decente 7/10, el ideal de este developer/editor es brindar calidad y contenido en el arte, en relación al precio, un título con precio justo para lo que brinda, si buscas un gameplay en esto te va a dejar mucho que desear, así que como es costumbre mía decirlo; adquiérelo si apoyas lo lascivo, el arte cumple y el precio es más que justo. [code]Si encontraste útil o divertida esta reseña, considera seguir mi mentor de Steam: [url=store.steampowered.com/curator/33788137] [/url] es gratis~♥ y me ayuda mucho a la hora de redactar.[/code]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Brief maze puzzle game with H-scenes. Simple but sweet :3
黄油评价 还是一样的3分 一样的游戏性粗糙的没有玩的欲望直接跳过 一样的图片质量还行所以勉强及格
更新尼玛隔壁 阴间程序每次把我存档搞没了要重打,我草你麻痹的差评拿好
Alien Maze, developed and published by No.25, is a compact yet curious blend of classic puzzle mechanics and adult visual rewards that manages to turn a familiar genre into something distinctly niche. On the surface, it appears to be a straightforward maze-solving game—simple top-down navigation, item collection, and timed routes—but beneath its minimalist structure lies an unusual incentive system built around gradual visual reveals. It’s a title that straddles two identities: one as a light, time-based puzzle challenge and another as a mildly erotic gallery experience. While it never aims to be deep or complex, Alien Maze finds its charm in its simplicity, offering short bursts of brain-teasing entertainment wrapped in a slightly provocative presentation. At its core, Alien Maze is about precision, timing, and memorization. Each level places the player in a maze filled with dead ends, collectibles, and a single exit. The objective is clear: collect the necessary items scattered throughout the labyrinth and reach the exit before time runs out. The player controls a small character—an alien-like figure—who can move in the four cardinal directions. The controls are snappy and responsive, making movement easy to grasp even for casual players. The time limit on each stage adds just enough pressure to keep things interesting; early mazes give you generous windows to experiment, while later stages tighten the clock, forcing you to plan your route and execute it efficiently. The pacing of this difficulty curve is surprisingly well-tuned, allowing the game to maintain a steady rhythm without overwhelming the player too early. Each level in Alien Maze serves as both a puzzle and a small reward mechanism. Completing a maze not only grants satisfaction from solving a timed challenge but also unlocks a fragment of an image featuring the game’s signature “alien girls.” The artwork, presented in a stylized anime fashion, slowly reveals more as you progress through the game’s sequence of mazes. It’s a mechanic reminiscent of older puzzle games that tie progress to visual incentives, and while it may sound gimmicky, it provides a lighthearted motivation to keep advancing. For players drawn to adult-themed content, this system serves as the primary hook, turning each puzzle into a step toward uncovering a full illustration. For others, it might simply act as a quirky backdrop to otherwise traditional gameplay. The balance between puzzle-solving and visual progression gives the game a unique rhythm, one that alternates between mental focus and reward-driven curiosity. Visually, Alien Maze is functional and modest. The mazes are presented in a clean top-down format with simple wall textures and minimal ornamentation. The focus is on clarity—paths are easy to distinguish, collectibles stand out clearly, and the overall design keeps the screen free of distractions. The real visual emphasis is on the unlockable artwork, which is rendered in a polished anime style with soft colors and smooth shading. The contrast between the utilitarian maze layouts and the expressive illustrations is deliberate, creating a dual aesthetic that appeals to both puzzle fans and those seeking light adult content. The interface itself is minimalist, with a small timer and score display that keeps attention on the maze rather than cluttering the screen. While not visually ambitious, the presentation suits the game’s structure, prioritizing usability over flair. The sound design complements the simplicity of the visuals. Each maze is accompanied by looping background music that’s upbeat and inoffensive, setting a casual tone without becoming distracting. Sound effects are sparse but functional—collecting items, hitting walls, or finishing a level all produce brief audio cues that reinforce feedback. The overall atmosphere is light and almost playful, contrasting with the suggestive nature of the artwork in a way that makes the experience feel tongue-in-cheek rather than exploitative. It’s clear that Alien Maze doesn’t take itself too seriously, and that sense of self-awareness helps make the game more approachable. Progression through the levels is linear, and the difficulty curve is handled through tighter time limits and slightly more complex maze layouts rather than new mechanics. While this design ensures accessibility, it can also lead to a sense of repetition after extended play. Once you’ve solved a handful of mazes, the formula remains largely unchanged: memorize routes, collect items, and finish before the timer hits zero. The challenge lies more in speed and efficiency than in intricate puzzle-solving. To mitigate frustration, the developer included an unlock feature that allows players to skip difficult levels by pressing specific key combinations, ensuring that progress never becomes bottlenecked. This accessibility choice reflects an understanding of the game’s target audience—it’s meant to be light and casual, not punishing or demanding. The result is a relaxed experience that rewards persistence rather than precision mastery. From a technical standpoint, Alien Maze is solid. Built on simple mechanics, it runs smoothly even on low-end systems and loads almost instantly. The Unity-based framework keeps performance issues virtually nonexistent, which suits the game’s compact design. The user interface is clean and intuitive, and the quick reset feature allows players to restart failed attempts without interruption. These design decisions collectively make Alien Maze a breezy experience, something that can be picked up and played in short sessions without significant investment. It’s the kind of game that’s easy to return to casually—solving a few mazes during a break, unlocking a new image, and then putting it down again. However, Alien Maze’s simplicity is both its strength and its limitation. While its core gameplay is smooth and accessible, it doesn’t evolve significantly as the game progresses. The lack of new mechanics or environmental hazards means that the sense of discovery diminishes after a few stages. The appeal of uncovering new artwork becomes the primary motivator, but once those images are fully revealed, there’s little reason to revisit earlier levels. The game’s longevity relies heavily on how much enjoyment you derive from its central loop and the aesthetic rewards tied to it. For those looking for a deep or innovative puzzle experience, it may feel too shallow. Yet for players seeking something straightforward and low-stress, its simplicity is precisely what makes it appealing. Ultimately, Alien Maze is a small, purpose-driven title that delivers exactly what it sets out to: a series of short, fast-paced maze puzzles paired with light adult-themed rewards. It’s not an ambitious or groundbreaking game, but it succeeds within its modest scope. The controls are tight, the presentation is clear, and the structure offers enough progression to remain engaging for its brief runtime. Its mixture of casual gameplay and suggestive art ensures it stands out in its niche, even if it won’t appeal to everyone. Alien Maze feels like the kind of game made with a specific audience in mind—those who enjoy a blend of simple puzzles, timing challenges, and cheeky humor wrapped in anime aesthetics. For its price and size, it’s a charming, undemanding distraction that doesn’t overstay its welcome, proving that even the simplest of mazes can hold a small spark of fun. Rating: 8/10
足控福利
一般,不是很色的起来,不过本身也不是很贵,但还是不推荐,有点浪费时间。
垃圾游戏
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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