
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 18 → 16/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1507 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
That was quite an experience. Honestly, it's the AI that really makes this game. Backtracking was done well - which is really rare in games - while story was so-so and the ending felt super rushed and, in a way, unsatisfying. But what an enemy you have to face, just incredible. Imagine the following: - The stealth works differently here than other games, so first encounters you're scared and trying to figure out how things work - You figure out hiding in lockers (despite the hard sounds you make from absolutely SLAPPING that door) and hiding under tables while being far enough out of sight (important detail...) can hide you from the Xenomorph - A few chapters later, you are again hiding the way you have learned to. You feel more at ease. Only this time, you notice something else - he's not only patrolling like before, he's now also looking under tables. So you hide more in closets, and get the items ready. - After a while, he checks closets and the items aren't working anymore. I have to say ,especially in a long game like this, this makes the main gimmick of this game feel very, very fresh all the time. I give this game a solid [spoiler]5.9/10[/spoiler] 9/10. One of the best horror experiences I played through Note that this is a game where you need to cap your FPS to max 60 otherwise buggy things happen (sometimes, the slomo bug still happened, luckely not that much anymore, like 2 times over the entire game) - but that's no problem for this game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Polish, Russian*, Portuguese - Brazil**languages with full audio support
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PURE FEAR AND PEAK!!!
xenomorph..... 🤤🤤
alot better than i originally though even since my xbox days one i considered alot but never really got to though i think there could be some qol improvements i think the creative vision was pretty solid and for those who like the alien movies feels pretty faithful the ship was actually interconnected and navigating especially in the later half felt kind of nice as a sense of familiarity made the navigations feel in a sense a bit more rewarding not to mention the scope was alot more than i expected a really finely crafted ship with a sense of realism
очень крутая игра в жанре стелса
游戏非常棒,尽管是十几年前的游戏了,恐怖,逃生,潜行一应俱全,期待即将上市的《异形2》大作登场
Incredible game with an incredible xenomorph AI, amazing graphics, atmosphere, and mood that still hold up to this day.
If you haven't played this you owe it to you. This is the best alien game ever. Just play it thank me later.
10/10
Jogo é muito bom, mas ele da uma enjoada e esse preço é triste, muito caro.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 136K | 90% | $29.99 | |
| $111.9M | 105.4K | 98% | $59.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $176.2K | 371 | 64% | $19.99 | |
| — | 0 | — | — | |
| — | 295 | 90% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.6M | 89.1K | 96% | $29.99 | |
| $55.3M | 342.4K | 97% | $9.99 | |
| $55.3M | 48.5K | 90% | $49.99 | |
| $55.4M | 46.3K | 83% | $59.99 | |
| $53.7M | 53.3K | 97% | $59.99 | |
| $55.9M | 97.8K | 94% | $19.99 |