
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 18 → 16/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1535 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
เกมดีครับ เนื้อเรื่องดีครับ เกมยาวไม่เป็นไรครับ แต่ เอเลี่ยนสปอนโคตรน่า่เกลียด ดักทุกทาง เหลี่ยมทุกจุด โกงสัส AI มันไม่ได้่เหี้ยหรอก AI มันโง่ แต่ที่มันเหี้ยคือการเกิดกของมันในแต่ละจุดนี่แหละแล้วมีเยอะเหี้ยๆไม่รู้ว่าจะเยอะไปไหน แล้วของก็กรอปโคตรเหี้ย เอาเป็นอยากทรมานก็ลองซื้อเล่นดูครับส่วนผม ก็ไม่เล่นละไอเหี้ยถ้ามันมีภาคต่อ บาย
Absolutamente brutal. Al principio se hace un poco de bola hasta que empiezas a manejarte con el mapa y demás items, y la cosa va mejorando mucho conforme van pasando las pantallas. Tremendo juego
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Polish, Russian*, Portuguese - Brazil**languages with full audio support
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BAD, HAS ALIENS IN IT
Прошел игру и теперь это точно один из моих любимых хорроров. Игра реально затягивает с головой. Сюжет очень интересный, сами задания здесь хорошие и продуманные, а графика для своего времени выглядит хорошо. Но главный упор здесь сделан на атмосферу. Игра держит просто в постоянном напряжении, благодаря целому букету: это и постоянное преследование, и давящая музыка, и страшные звуки вокруг. Тебя не просто пугают дешевыми скримерами - здесь все время жутко. Сидишь в каком нибудь шкафу и парой реально боишься из него вылезти, но деваться некуда, надо идти. Чужой это вообще отдельная тема. Если кажется, что он куда то уполз по вентиляции, знай: он уже стоит за углом и ждет тебя перед дверью. При этом он не единственный твой враг на станции, так что расслабиться точно не дадут. Правда, со временем к нему привыкаешь и уже не так боишься, как в начале, но напряжение игра все равно держит до самого конца. Здесь нужно во все внимательно вслушиваться и вглядываться, а сам геймплей просто отличный. Где то приходится ползать тихонько, а где то просто бежать напролом. Вообще, игра хорошо держит темп, и когда нужно, становится очень динамичной. В общем, качественная игра. Любителям такого жанра точно стоит поиграть, но обязательно на высокой сложности и в наушниках.
Sevastapole station looms as a decommissioned relic, where Amanda Ripley searches for her mother's flight recorder amid flickering corridors and abandoned workstations. The premise establishes immediate atmospheric stakes, with environmental storytelling through audio logs, notes, and graffiti reconstructing the station's final hours. From the opening walk through dimly lit maintenance tunnels, the visual fidelity captures the 1979 film's aesthetic with surprising precision for a 2014 release. Stealth mechanics demand crouching navigation and careful movement through hostile territory. Core gameplay combines stealth, exploration, and limited combat, where weapons function as last resorts rather than primary tools. The alien's adaptive AI learns from player behaviour, becoming increasingly aggressive and remaining outside vents longer as the journey progresses. Exploration rewards backtracking, with new tools like the ion torch and maintenance jack opening previously locked areas. The save system emits audible beeps at each terminal, creating tension during the vulnerable saving animation. The alien's AI stands as the most distinctive mechanical element, adapting to player patterns and creating genuinely dynamic encounters. Its patrol behaviour shifts throughout the campaign, learning from hiding spots and becoming more persistent in pursuit. The adaptive system sustains tension across the full duration, ensuring no encounter follows the same pattern twice. Facehuggers emerge as unexpectedly lethal threats, their speed and small size making them harder to detect than the alien despite lacking its imposing presence. Late-game patrol patterns occasionally create frustrating bottlenecks, particularly in the medical bay where the alien bounces between adjacent rooms. Some deaths feel unexplained, with the alien appearing without audio cues or environmental warning. Overall, Alien: Isolation delivers atmospheric survival horror anchored by adaptive alien AI and faithful visual design, creating sustained dread that rewards patience over action.
worths you time and and money (since its on discount) even for one playthrough. It deserves to be in anyones classic collection.
Mediocre game, full of bugs.
One of the greatest horror games to ever be created,from suspense to the atmosphere and to the sheer heart in mouth moments when the alien is nearby. cant wait for number 2!
Finde das es ein richtig geiles Game ist, manchmal ist es ein bisschen sehr schwer dafür ist die Musik richtig gut , der verlauf der Story die Ungewissheit wann der Xenomorph rauskommt und vieles mehr fand ich richtig nice. 10 von 10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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