
Welcome, promising young alchemist, to Alchemy Emporium! Manage your new emporium and become the greatest alchemist of all time!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Fatemi capire: il gioco non è segnalato come "early Access" ma è come se lo fosse: bug terribili che ti obbligano ad uscire dal gioco, altri che non ti consentono addirittura di proseguire (vedi la barra che si impalla completamente senza permetterti di fare nulla), devi impazzire per capire le scorte e le pozioni che hai in magazzino in quanto i valori numerici a volte non corrispondono alla realtà.... Dire che sono "perplesso" significa minimizzare il mio stato d'animo attuale. ...E alla fine scopro che è di produzione "italiana". Figa ora capisco tutto.
i wish i could recomend this product i relly do iv wanted an alcamy game like this for so long but it continusly crashis by intracting with the basic ui i have what should relly be overkill for this game becuse i can run cyberpunk on the highest settings but i cant play this game in its curent state
My overall impression of this game is positive despite the shortcomings as mentioned in other reviews. Yes, there is a learning curve and some of the mechanics are not explained well, or at all. However, those types of things can easily be patched and addressed with a tutorial and if you're someone like me who enjoyed potion making in Skyrim, this game has lots to offer. Since the other negative reviews sum up the shortcomings pretty well I'll add my own views on different aspects. Adding flavor text or short, fun descriptions to the ingredients would add a fun lore element to the game. Also, adding more details when selling potions would be helpful. There were many times where a potion was well within a buyer's budget but they still thought it was too expensive so clarifying what specifically the buyer did not like about the potion would be helpful. To sum up, adding some more guides for mechanics and some lore elements would make this game much, much more fun.
Bellissimo gioco da parte di Curtel Games ed XTeam! Un manageriale di alto livello, grafica pazzesca e grande giocabilità. Ho apprezzato molto l'originalità dell'idea, rappresenta un unicum nel panorama dei videogiochi. Da appassionato di storia medioevale, ho sempre sognato di immedesimarmi in un alchimista e preparare pozioni magiche e questo gioco finalmente mi permette di farlo. Si tratta di un manageriale "serio", con un livello di difficoltà giusto che consente di migliorarsi nel tempo e il gioco non perde di appeal neppure dopo decine di partite. Certo, è un gioco di nicchia per appassionati ma secondo me è proprio questo il bello perchè non è il classico videogame con dinamiche ormai conosciute. Qui ti sembra di entrare davvero in un borgo medioevale, l'atmosfera che si respira è tipica e il coinvolgimento è grande. Davvero un gioco riuscito, spero che il titolo abbia il successo che merita.
As someone who is not familiar with store management games I think this game is fun! There are some issues with the UI elements and I encountered some bugs that prevented me from progressing in the game, but other than that it was fun to interact with different elements and to name the potions! I am not sure what is the end goal of the game, so I can see if it becomes repetetive fast, but I would recommend anyone to check this game out who is into those sorts of games.
Una produzione italiana, un gioco manageriale Indie nel quale si può intraprendere la via dell'alchimista. Il gioco ha davvero un sacco di meccaniche, ma dopo un pò le si apprendono lasciandovi libero di diventare il maestro pozionista che avete sempre sognato di diventare! https://youtu.be/MFR27F7q83g
Lo consiglio ma solo quando risolvete i problemi elencati da Lidivien, perchè come è ora il gioco risulta frustrante.
Gioco molto interessante e innovativo, è bello come ogni azione ti porta a capire nuove dinamiche e ti invoglia a scoprire ogni aspetto del gioco. Da amante dei giochi gestionali è fatto davvero bene! gioco fantastico, lo consiglio a tutti!
As it stand it needs work but as the potential to be a great game. When you start up the game, there is some selections that come with perks. As of right now you have no way of telling what the perk does besides judging the name of the perk. As a new player, it can be even harder as you don’t know the game mechanics so it's even harder to choose. How you view the formulas needs changing. There are only two columns that you can view, but you can easily see five columns on the screen. You should also be able to filter the view for game play reasons. For instance, I noticed that a lot of my customers are asking for potions for being an actor, I should be able to narrow the formulas to see what I have already created. Ingrediencies need to be updated to be more user friendly. You can select them in the formulas screen to buy them the next time you are out buying new products. It's more of a broad buy, meaning that you select them and you can easily forget which formula that you need to make. My suggestion would be to have a formula select it for the ingrediencies, then when you go hover over the item in the buy production part of the day you should see which formula/s you need them for and how many of each you already have. I noticed that there is ingrediencies that can buy from the merchant but are unable to use until you buy the right equipment. This should be address as it ruins a player's budget, there should be a red icon on the icon and when you hover over it, it should read something as “Requires ____ to use”. This will lead to less useless purchases. Also, the helper/s are being a tad glitchy, currently I can have two helpers and when I try to put them down for certain tasks, it would glitch up and replace all icons to one helper even though when I go about my work week that is not the case. Just a suggestion to help players, from my understanding there is only a limited amount that a helper can be used in one work week, put in a tally next to the helper to indicate how many more times he can be used. Example, 4/6 next to the main icon on the tope with two of the helper icons on the schedule. If there is no such limitation then its glitching up even more for me. I did not figure out how to use helpers until I was able to use two at once. Please go over the grammar of the perks, I noticed a few errors, for instance the perk “Bookworm”. Also please give more detail to what the perk does. Like “Enhance the Store’s Appeal.” how does this actually impacts me as a gamer, like does it increased the number of customers by 5 or by 10%. Also, when you click on the brain to look at perks, why do the start at level 0, but when you choose them in the per selection it shows Roman number for 1, 2, ext. You should make a change to have them all start as 1 in the perk screen for more consistency. From what I have read, when tasting a potion there is a chance that you get the wrong label. There should be either one of two things that need to happen, either you give no notice that there could be a mistake but give us a percentage gage of the accuracy with it increasing with each time you retaste it. You could even add a new few sub-stat for taste, accuracy, toxify, and sensitivity. Sensitivity being able to replace a white label to something else. That or please just give us an indicator that the label is not correct and needs a retaste to either confirm its correct or wrong. The first option will take time but I believe that it will give the game more substance. Next is the work week, quite a few changes need to be made. Firstly, you should be able to drag each task not just from the task list to the time slot on the schedule, but should be able to take the task from one time slot and put in on another time slot. Instead of tediously double clicking it to delete it and then dragging it down from the task list each time you want to make any changes. Secondly, to be more user friendly especially for new players, you should change the look of the schedule graph. Make it indents in each time slop for both the shape of the duty and helper. It would help new plays connect the dots as to how to use helpers. Lastly, next to both the days and time zones should be a stress meter showing how it would burden you stress budget. I don’t think it has to be elaborate, it can even be a green, yellow, red metric. This will allow us as a player to better understand what we can get away with each week.
Alchemy emporium was a nice surprise. I was expecting a very simple game but I found myself in an extremely complex game, which takes a few hours to fully understand. The notes system helps a lot to improve the gaming experience. The easter eggs are so many and very well done, which is cool. I recommend that you find your favorite blends and push a bit with sales using those, it works well as a strategy. Once the initial obstacle has been overcome (the game is very complex), especially for those expecting a casual game, it becomes very deep and intriguing. Interesting art style, very nice music.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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