
The Encounter and Adventure of Furry Boy Bahaku and White-haired Shota Akuro! A visual novel filled with fun interactions, rich storyline, vibrant characters, and adorable artwork. Solve puzzles through clicking and dragging to uncover the truth behind the ancient ruins!
Modeled estimate, not a reported figure. How we estimate →
Media

About
The content of this game lasts approximately 90 minutes or more, offering a fun and interactive visual novel experience.
You will solve puzzles, complete tasks, and advance the storyline through basic mouse operations like clicking and dragging.
Feel free to purchase this game without hesitation. It’s not too long, and if you don’t like it after playing, you can always request a refund and recommend it to your mischievous friends.
However, if you find the game enjoyable, please don’t refund it—recommend it to your good friends instead. I’m so broke, QAQ!
Outstanding Features:
- Adorable shota and furry characters, along with their pure and passionate friendships.
- Rich and engaging interactive elements, such as simulating petting a puppy or washing off dust...
- An emotionally moving storyline with dual endings.
- Completed chapters can be replayed, allowing you to unlock different endings with minimal effort.
Rich Plot:
A street-dwelling young man named Akuro endured constant bullying until the treasure hunter Bahaku appeared and took him on a journey. Under Bahaku's guidance, Akuro gradually learned how to explore ancient ruins and became a capable treasure hunter in his own right. Their friendship grew stronger with each passing day. However, one day, they uncovered a hidden secret within the ancient ruins...
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Japanese, Polish, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
I played the first Akuro & Bahaku and really enjoyed it for its cute and fun minigames. This second installment seems similar, but it isn't. It's a "visual novel," although the plot is tender and emotional, the playable part is completely missing. It all boils down to an enormous amount of dialogue, sometimes long-winded and boring. The minigames and item search are gone, only small sections appear here and there. The music is always the same and repetitive. I did NOT like it, it's not fun, I got bored, the only interaction is clicking and clicking to scroll through long sections of dialogue. I do NOT recommend it, play the first one. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
请不要在刀子里藏糖,或者把糖磨成刀子,第一次出结局就是坏结局,真的把我狠狠刀了一下!!! 很有趣的故事,虽然时间上比较短暂,但是足够了~不管是阿可还是小白,只在在立绘上满足我的XP,甚至希望能再有一份要求年龄限制的DLC(我接受付费) 不过2的故事的剧情很美好,但是没有了1的那种独特的美感(就是那些图案、符号、神性),如果后续还能出3的话,请务必考虑结合两者的优点以及让人抓狂的解谜,兽人和正太确实很吸引我,可是1里的那些“神秘”更加令人无法忘怀 所以,我会期待3的~ (没有3也没关系,其他兽X太也可以~)
Серендипность (от англ. serendipity) — это счастливая способность делать неожиданные, удачные открытия, интуитивно находя то, что не искалось целенаправленно. Это явление связывает воедино случайность, проницательность и умение замечать подсказки судьбы.
画风还是像以前一样治愈。小白的肌肉和毛发的过渡看起来很平衡,基本没什么违和感。虽然阿可身上并不需要刻画太多毛发的细节,但在肌肉线条和人体上表现的十分优秀! 这一代的游玩风格更像是视觉小说+少量小游戏的玩法。内容更加容易理解,而且操作方面也比前作优化了很多! **玩法剧透警告** 类似“扫雷”玩法的细节感觉还是和上一代一样有一些不足:角色所在的格子下面如果有数字的话还是比较难看清楚的,有时候容易导致误判,但在整体上没有很大的影响。 ***剧情剧透警告*** 目前我只按照自己的理解,“通关”了一次,是刀子。很遗憾我并擅长寻找彩蛋或者解包游戏文件,因此我不能确定这一代是否包含了多个结局(希望如此)。 狐狸老师在玩法和剧情上也增加了很多呼应的细节,比如右下角的加载小人,也可以看得出来狐狸老师这次创作时也投入了很多的精力。 不过说回多结局或彩蛋的话题,我在书店里整理书架时在中间的盒子的字条上看到了一些似乎比较重要的内容。再结合剧情上的一些选择“帮忙做完”或者“直接离开”的选项,其实让我更加怀疑狐狸老师有在埋藏另一条故事线。但我目前无从查证,如果有可能的话,我会尽快发掘相关的信息。 另外,我在首次的遗迹内探险时偶然间发现了一些未探索的格子有“异样的闪光”,但我当时角色等级过低,因此并没能撑到找到那个格子就战败了。我不确定那个“闪光”是否真的存在,也可能是我眼花了,但如果有其他发现了同样内容的玩家,也可以在评论下留言!我真的很想看到一个更好的结局。 最后,狐狸老师创作辛苦了!以及,希望阿可和小白也能和他们梦想的一样一起生活在一起。 bb: 半夜发布后没一会儿就赶快买来玩了,一开始像小孩子一样傻笑着看,然后到后面被刀的人麻了aaaaaaaa 二编: 找到了好结局的触发方式,不过为了不剧透就也就不多说了XD,遗迹内的格子大概是我眼花了所以误解的信息,其他的还请各位去探索吧!
如今经过了几年的沉淀之后,阿可和小白的初遇终于亮相在大家的面前,如今经过游玩后,可以说这就是绝佳的感情之作,据说作者还要出下一部,大家多多支持作者啊。 好结局和坏结局的区别就在于玩家是否能细心的观察每个细节,作者特地允许玩家乱点击就是为了好结局准备的,这游戏是休闲益智,甚至中间章节还有为了第三部准备的魂类元素,玩过扫雷吗,玩过对吧,这是魂系扫雷,要记住将九宫格的扫雷打法融入其中,哦有个小贴士,多提升攻击力哦,后期变成一拳超人就彻底无敌了!!! 咳咳,扯远了,我还是喜欢阿可得女装,真好玩~~~~~。 游戏十分的可品,二人之间超越友情堪比爱情的认识果然是让人无限遐想,仔细一看,还得多谢作者给我们展现这么有爱的故事,总之,大家快来玩,千万不要打出坏结局啊,否则会把你刀的肉疼哦!!!!!
Although the story follows the same two protagonists, it doesn’t really continue from the first part. Instead, it feels more like a reimagining. It begins with Akuro, an ordinary-looking human boy who is actually an outcast from a humanoid, cat-like society. He tries to fit in by crafting ears and a tail out of straw, but the other kids ridicule and bully him relentlessly. Eventually, he’s driven to live on the streets and ends up working in a mine. His situation changes when Bahaku, a young cat treasure hunter, rescues him and takes him on as a partner. Gameplay doesn’t change much from the first part. It’s still a mix of story scenes and simple puzzles, but everything feels more streamlined. You never spend too long on any one puzzle, and the story moves forward at a brisk pace. Each chapter plays out as a sequence of images paired with short narrative moments and easy tasks that unlock the next scene once completed. Everything is controlled with a mouse, and most puzzles are straightforward. You might click on highlighted icons or piece together a simple image. If something isn’t immediately clear, you can move the cursor around and watch for it to change into a hand icon. That usually means you can click, click and hold, or drag something to progress. The most involved section appears later in the game, where you explore a grid of tiles. Each tile can be empty, contain treasure, or hide a monster. Nearby monsters are hinted at with numbers, similar to a minesweeper game. If you land on a monster, you enter combat. During fights, you click to roll a die that can grant attack, shield, or healing, and each round ends with an attack. If you pick up loot, represented as icons tied to those same actions, you can place them onto the grid. These loot items also roll with the dice, but they can land either on a bonus or on an empty space, which gives you nothing. Once placed, they stay on the grid for the duration of the battle, so with a bit of luck, they can work in your favor repeatedly. However, they disappear once the fight ends. At first, you’ll likely lose quickly, which can feel frustrating since progress is slow. But after defeating a few enemies, you start earning diamonds. These can be used after death to boost your stats such as health, damage, or shield, or to buy additional dice. You begin with one die that can roll any of the three actions, but you can purchase up to two more that specialize in a single action, like attack. With the right rolls, you can eliminate most enemies in a single turn. As you defeat more foes, you gain more loot and even upgrade your dice, which adds a satisfying sense of growth. That said, this mini-game lingers a bit too long and starts to feel grindy. The goal in each grid is to find the exit tile, and you need to clear several grids to move on. The problem is that every time you die, you’re sent back to the first grid. Meanwhile, enemies become stronger and gain more dice, meaning they can take you down in a single turn unless you spend time grinding diamonds to improve your stats. It ends up taking more time than the rest of the game combined, which can wear down the pacing. Once you push through this section, there isn’t much left before reaching the ending. Overall, the game has a nice, compact length, and the price is lower than the first part, which feels fair. There aren’t any achievements or extra content waiting at the end, aside from a chapter select, but the experience still feels complete in its own way.
磕死我了
Игра божественна сюжет прост но достаточно цепляем. кря кря кряяяк
画风真的好可爱好可爱,互动情节都很有代入感,[strike] 比如摸摸头 [/strike]。尤其是最后那一段...很难下去手:( 但总之非常好玩! 不过有一点比较尴尬的是,投骰子+扫雷部分一开始玩会比较牢()在装备升级不够的情况下很容易刚走第一步就碰到怪,然后和怪五五开磨了一分多钟战败了[strike] (其实战败动画也很香就是了) [/strike]但随着慢慢升级,会越来越爽! 希望作者继续加油!
有刀哦,推荐想看治愈或者想吃刀的可以试试看,视觉小说类的,互帮互助的冒险,剧情后期会联系起来的。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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