
Build and manage an international airport!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Airport CEO is a tycoon and management game where you take the seat as a CEO of your own airport. You will build the airport’s infrastructure with everything from runways and taxiways, gates and aprons to constructing terminals with check-in, security, restaurants and shops. You will manage the business perspective of the airport by hiring employees and executives, making deals with airline companies and making sure that ends meet by keeping an eye on budget and resources.
You will have to cater to the passengers by keeping waiting time to a minimum, by having friendly and helpful staff around and by making passengers feel secure, keeping any potential incidents at bay; a happy passenger is a spending passenger. Hopefully you won’t run into any problems such as stressed out employee, equipment breakdowns or bad weather which can cause massive delays or even emergency landings. You will be held accountable when things go wrong and filthy rich when things go right.

Your objective is to build and manage your airport to perfection by making strategic decisions, designing the optimal airport layout and ultimately making sure that your passengers and airlines are satisfied. You will need to build the entire airport from scratch including terminal foundations with floors, walls, doors and items as well as the airport infrastructure including runways, taxiways, aprons and other airport infrastructure. Everything in Airport CEO is deeply simulated and it is your job to make sure it all runs smoothly and with a positive bank account.
Airlines and their travelers are an essential element of Airport CEO as they consist of the main source of your airport’s income. Signing contracts with airlines bring cash-flow and passengers to your airport which in term means opportunities for receiving different service fees, as well as passenger expenditures. Airlines come in different sizes and have different requirements on your airport and the services you offer, you are responsible for not only planning the flight schedule but also for meeting and maintaining the needs. Occasionally you will need to handle emergencies and delays due to bad weather or accidents in the area, all which will put your management skills to the test.

Passengers in Airport CEO all have their unique personalities, needs, a background story and most importantly; a flight to catch (on time). Passengers are thoroughly simulated and their decisions, behaviors and opinions about your airport are affected by several factors. Passengers in Airport CEO, just as in real life, must wait in lines, check in, pass security and then entertain themselves until their flight is ready for boarding. Arriving passengers must find their way the baggage claim, get a hold of their bags and maybe pass a customs booth before getting on their airport transfer. Whether they’ll be able to actually catch their flight is up to you: Passengers might have a hard time finding their way around the airport so you build an information desk, passengers might get irritated because of the long security queue and waiting time so you extend its capacity, passengers might complain about the lack of fun things to do in the gate area so you build a duty-free shop or exclusive brand boutiques.
Employees are those you rely on to keep your airport running. Just as passengers they are simulated individuals who have a mind of their own. Employees have a number of different roles and it is your job to make sure that your airport has the right and necessary work force at any time. From passenger service agents, janitors, ramp agents and mechanics, security officers to administrators and executives. The more you expand your airport’s capacity and services, the more versatile and skilled your employees have to be. When employees interact with passengers, they’ll have to be skilled at managing people and stress resistant in order to avoid making mistakes or give bad customer service.

Airports are complex mega-structures with a lot of different buildings and facilities. While a small airport might not need more than a simple grass runway and a terminal, as you grow your airport you will have to expand its facilities ranging from air control towers, larger aircraft stands and taxiways to fire, weather, catering or fuel stations. As your airport grows your terminal grows with it and you will have to make sure that it is equipped with the necessary facilities that passengers are expecting. Building a terminal in Airport CEO is highly customizable where you lay out its shape and interior such floor type, walls, windows and doors. Baggage needs to be processed and transported to the same flight as its owner and its all up to you to avoid bottlenecks and by designing the ultimate airport terminal.
Data, data, data! As the acting CEO of your airport you need to be able to make difficult business decisions based on current operation. In Airport CEO you’re provided with multiple sources of information from which you can draw conclusions and manage your airport. As the CEO you will not only be responsible for the architecture of the airport but also for those working in it. Tired of planning every flight? Establish an informatics department and let an automated system do it for you! Tired of assessing the monthly budget balance? Hire a CFO which can help you cut cost and set prices. Best of luck!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.4Kreviews | 83% | — | $7.4M |
| $6.25−75% | 27ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cram 200 people into a box the size of a fridge before boarding simulator
Airport CEO is one of the best games I have ever seen! The Visuals are great, you will never not know what you are looking at! The AI path finding has some work to be done, but it's not that bad. This game is very relaxing when you get the hang of it and get set up, but occasionally you need to get out of your comfort zone (AKA upgrading something). When you make a major upgrade to the airport it will probably be stressful, (i Example:) You have to tear down a boarding desk so you can replace it with a better one, You will need to turn of the desk and cancel all scheduled flights associated with the desk, then wait a painfully long time for it to be built.(You can speed up the game so it doesn't feel horrible). Regardless of the downsides, this is amazing, it is impressive for an indie game!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Turkish, Czech, Simplified Chinese, Italian, Polish
| $24.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Am Anfang macht es noch Spaß aber um so weiter man kommt um so mehr Fehlermeldungen tauchen auf die man nicht mehr weg bekommt. Der Hausmeister findet den weg zum Aufenthaltsraum nicht und das während er auf dem Sofa im Aufenthaltsraum sitzt. Bei der Erstellung von Terminal-Zonen kommt es leider zwischen den Zonen zu Lücken wo keiner hingeht und Sauber macht. Sobald die Zonen direkt nebeneinander liegen wird eine Zone draus. Man muss also eine Lücke lassen um mehrere Zonen zu erstellen. Es ist ja alles in Kästchen unterteilt. Wenn man mehrere Zonen hat entstehen dadurch eine menge Zwischenräume wo nicht Sauber gemacht wird und dann kommt immer eine Fehlermeldung weil es kein weg dorthin gibt. Es ist nicht gerade gut durchdacht mit den Zonen.
Hab das Spiel lange liegen lassen da die early access Phase sehr durchwachsen war, mit pathfinding Problemen und vor allem Gepäckschwierigkeiten. Jetzt Jahre später läuft es wahnsinnig stabil und hat durch eine grandiose modding community fast jede Fluggesellschaft zur Verfügung die es gibt oder mal gegeben hat, letzteres entfaltet seinen Charme vor allem wenn man das Vintage DLC hat. Absolut empfehlenswert und tatsächlich fertig entwickelt worden, unglaublich.
Great game for a great price. Tutorial could use a bit of work to explain things better... Can't stop playing though!
Un buen simulador de aeropuertos, podrian mejorar el rendimiento o ia de caminos de los pasajeros pero en general muy chulo o hacer mas grande el terreno disponible
Yes very good, can play on budget pc with 60fps
A game complety left dead by its devs, and of course, not really finished, you want to build a huge airport, with well manage systems and path for personnels and vehicules, eh, not here guys... This game will make you loose a lot of your time for nothing, (all the planes start late for the one who knows XD)
This is an incredible game. I've loved so much of it. My only grievance is the horrendous path finding but other than the occasional bug this is a solid game that deserves a try.
The worst and dumpest vehicle path finding I've ever seen in a game , it's so bad it makes the game unplayable
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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