
Build and manage an international airport!
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Airport CEO is a tycoon and management game where you take the seat as a CEO of your own airport. You will build the airport’s infrastructure with everything from runways and taxiways, gates and aprons to constructing terminals with check-in, security, restaurants and shops. You will manage the business perspective of the airport by hiring employees and executives, making deals with airline companies and making sure that ends meet by keeping an eye on budget and resources.
You will have to cater to the passengers by keeping waiting time to a minimum, by having friendly and helpful staff around and by making passengers feel secure, keeping any potential incidents at bay; a happy passenger is a spending passenger. Hopefully you won’t run into any problems such as stressed out employee, equipment breakdowns or bad weather which can cause massive delays or even emergency landings. You will be held accountable when things go wrong and filthy rich when things go right.

Your objective is to build and manage your airport to perfection by making strategic decisions, designing the optimal airport layout and ultimately making sure that your passengers and airlines are satisfied. You will need to build the entire airport from scratch including terminal foundations with floors, walls, doors and items as well as the airport infrastructure including runways, taxiways, aprons and other airport infrastructure. Everything in Airport CEO is deeply simulated and it is your job to make sure it all runs smoothly and with a positive bank account.
Airlines and their travelers are an essential element of Airport CEO as they consist of the main source of your airport’s income. Signing contracts with airlines bring cash-flow and passengers to your airport which in term means opportunities for receiving different service fees, as well as passenger expenditures. Airlines come in different sizes and have different requirements on your airport and the services you offer, you are responsible for not only planning the flight schedule but also for meeting and maintaining the needs. Occasionally you will need to handle emergencies and delays due to bad weather or accidents in the area, all which will put your management skills to the test.

Passengers in Airport CEO all have their unique personalities, needs, a background story and most importantly; a flight to catch (on time). Passengers are thoroughly simulated and their decisions, behaviors and opinions about your airport are affected by several factors. Passengers in Airport CEO, just as in real life, must wait in lines, check in, pass security and then entertain themselves until their flight is ready for boarding. Arriving passengers must find their way the baggage claim, get a hold of their bags and maybe pass a customs booth before getting on their airport transfer. Whether they’ll be able to actually catch their flight is up to you: Passengers might have a hard time finding their way around the airport so you build an information desk, passengers might get irritated because of the long security queue and waiting time so you extend its capacity, passengers might complain about the lack of fun things to do in the gate area so you build a duty-free shop or exclusive brand boutiques.
Employees are those you rely on to keep your airport running. Just as passengers they are simulated individuals who have a mind of their own. Employees have a number of different roles and it is your job to make sure that your airport has the right and necessary work force at any time. From passenger service agents, janitors, ramp agents and mechanics, security officers to administrators and executives. The more you expand your airport’s capacity and services, the more versatile and skilled your employees have to be. When employees interact with passengers, they’ll have to be skilled at managing people and stress resistant in order to avoid making mistakes or give bad customer service.

Airports are complex mega-structures with a lot of different buildings and facilities. While a small airport might not need more than a simple grass runway and a terminal, as you grow your airport you will have to expand its facilities ranging from air control towers, larger aircraft stands and taxiways to fire, weather, catering or fuel stations. As your airport grows your terminal grows with it and you will have to make sure that it is equipped with the necessary facilities that passengers are expecting. Building a terminal in Airport CEO is highly customizable where you lay out its shape and interior such floor type, walls, windows and doors. Baggage needs to be processed and transported to the same flight as its owner and its all up to you to avoid bottlenecks and by designing the ultimate airport terminal.
Data, data, data! As the acting CEO of your airport you need to be able to make difficult business decisions based on current operation. In Airport CEO you’re provided with multiple sources of information from which you can draw conclusions and manage your airport. As the CEO you will not only be responsible for the architecture of the airport but also for those working in it. Tired of planning every flight? Establish an informatics department and let an automated system do it for you! Tired of assessing the monthly budget balance? Hire a CFO which can help you cut cost and set prices. Best of luck!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.7Kreviews | 83% | — | $7.4M |
| $6.25−75% | 27ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like this tycoon game, it was very fun to learn. Yes, you'll do some googling just to figure things out, but personally I prefer that to handholding, and it doesn't teach you how to perfectly build an airport, you have to learn each tool as you go. I really enjoyed it. I cannot stand playing this any more because of the pathing issues. No matter what I did to my service roads and vehicle checkpoints, the fuel deliver tankers would cruise right on through the airport and never enter it to refuel my tanks. Over and over and over, day after day of delaying all flights, I'm just too annoyed with the pathing system. Credit where it's due though, much of the game runs very smoothly, I just don't like little gimmicky bugs that can break the game and ruin my airport.
havalimanına ilginiz varsa bu oyunu biraz öğrendikten sonra deli dehşet saran bi yapısı var.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Turkish, Czech, Simplified Chinese, Italian, Polish
| $24.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gra fajna tylko lekki problem z optymazilacją (nie wiem jak się to pisze sorry)jak np masz 8 tysięcy pasażerów to już mocno laguje i trzeba zmienić grafikę na najgorszą i zaczyna lagować już przy 500 pasażerach wiec z tym jest największy problem.Gra jest podobna do Prison architect i jeszcze kolejnym minusem jest to że jest błędne tłumaczenie na Polski czasami (wiem że fajnie że chociaż jest ale mogli zrobić raz a porządnie)i co mnie najbardziej boli to, to że gra umarła i nie będzie już aktualizacji(nie jestem pewien ale patrząc na to że ostatnia aktualizacja byłą kilka lat temu tak myślę)Cena jest droga ale wycenił bym tą grę na tyle.Ale i tak polecam kupić tą grę na promocji.
Capisco che sia un gioco indie e quindi il QA possa lasciare a desiderare ma non è possibile che dopo 3 giorni che mi scervello per progettare, costruire, chiedere prestiti per fare il gate internazionale per gli aerei grandi, i passeggeri rimangono incastrati nel "tubo" di discesa del gate buggati e non vanno via dicendomi di controllare i muri e i percorsi mentre non c'è nulla di sbagliato (visto che la metà dei passeggeri riesce a scendere), è come se rimanessero incastrati dentro ai muri... Molta potenzialità ma questi bug dopo tante ore di "sforzo" per così dire mi scoraggia veramente a giocare...
Ich liebs nur das Gepäck system ist relativ komplex
kinda buggy once you get into the weeds (the ♥♥♥♥♥♥♥ catering and cleaning vehicles ARGH), but an urban planner's (or ADHD person's) wet dream. (I will say, this doesn't run all that well for being mostly 2D - I get 30-40 fps average, with lows down to the single digits.)
Was a little wary of this due to the reviews mentioning bugs, but I have to say...I am having a great time! really in-depth, but maintains accessibility. Decent tutorial (misses off some later tools, but always easy to find guides online.) Economic system is challenging but fair. it's captured me way more than I expected it to! As for the bugs...sure the odd staff member freaks out and gets stuck, the passengers are a bit like lemmings and funnel themselves into stupid places...but every bug I've seen has righted itself eventually. They're not game-breaking enough to put me off.
Nicht Kaufen. Spiel ist verbugt. Ein sehr schlechtes Tutorial.
很棒的游戏,可惜没有继续开发希望有一天能出3D版本 Great game, too bad it's not being developed any further. Hopefully a 3D version will be released someday.
Да очень рекомендую эту игру, для развитие логистики и мышлением
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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