
Soar through the air and decimate their fleet. Fight off a never-ending onslaught of robotic enemies by combining devastating firepower and unparalleled mobility.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Me costó como 35 pesos MXN, es aburrido a comparación de otros juegos, el trailer lo hace parecer muy épico pero es muy llano. Aunque por el precio creo que como demo técnica está padre, además que sirve para mostrarselo a las visitas jeje
Very fun game I'm sure but doesn't work with the HP Reverb G2.
What an amazing high-energy action packed 3D grid shooter this is! I've been waiting all my life for this one. (I'm nearly 59) I've always been fascinated by (neon) grid shooters and was wondering how far you can push this concept. Well this one exceeded my expectations by far! The feel of actually being there and high speed dogfighting the laser-turrets in total 3D freedom of VR flight is mindboggling and very addicting. Many kudos to the developer! :-)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is to VR what Pac-Man is to arcade and Tetris to Handheld
Great Game! I usually have problems with motion sickness, but for some reason, that doesn't extend to flying in this game. 10/10 would recommend
Overall a fun little wave shooter. Awesome work a 1 person dev team. 1. Flight mechanic feels great! Love flying around in the game. 2. Art style works. looks awesome. Things to work on/improve? 1. Wish the arena is bigger, keep running into walls. 2. Better visual/audio signal when enemy is close by. 3. maybe let user customize the GUI layout? I had a hard time dealing GUI that are locked in front of the camera position 4. Not sure how to describe it, but snap turning with joystick feels a bit awkward
Airborn was a fun VR game to fly around and shoot for a little while. There isn't really much to do in the game though since it's basically rinse and repeat. I did have fun so I do recommend checking it out if you have a VR. I just think picking it up on sale would be better. Maybe down the line we'll see more content and I'd also love to see some achievements. Last thing is if you have a standing fan available I suggest having it blow towards you while playing. Really makes it feel like you're flying through the air.
Great fun! Really feel like our flying, and the gunplay is very satisfying!
Schade, könnte richtig gut sein, ist es aber leider nicht... warum? Weil einfach zu wenig Content da ist. Die Basis des Spiels ist gut: Das Fliegen mit dem Gefühl der Geschwindigkeit, die Steuerung und das Schießen in der Luft fühlen sich sehr gut an und macht auch Spaß. Der Rest ist naja... Wenige interessante Gegner, keine Spieltiefe, keine Story, die Umgebung ist langweilig und eigentlich sieht man alles schon im Trailer, mehr gibt es nicht. Damit wird es schnell langweilig und ich sehe keinen Grund das Spiel wieder zu starten, nach 10 Minuten hat man alles gesehen. Neben Content fehlt auch der Feinschliff und es sieht leider auch nicht danach aus, als würde es noch Updates geben. 3.5/10
[h1]Felky Fun Meter[/h1] [h1]|--------|--| [8/10] Very fun![/h1] [b]- Being able to use different weapons was nice; [b]- Completing mini-quests and leveling up so the game isn't just "Get the highest score" was nice;[/b] [b]- Controls felt smooth and satisfying (at least on Index).[/b] [b]Played this to get used to Motion Sickness in VR and it did its job :D[/b] [b]I only don't recommend this if you have wired-VR without a pulley-system since it requires a lot of real-life rotating to be efficient at navigating and shooting enemies and you will spend more time fighting your cable than your enemies :3[/b]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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