
Shoot, destroy, collect, craft and destroy even more! "Dark Gravity" is a fast-paced, low poly vertical shoot'em up game that features non-linear campaign mode with lots of enemies and bosses. Craft new weapons, upgrade your fighter and build an ultimate aerial war machine!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Simplified Chinese, Turkish, Traditional Chinese, Spanish - Latin America, Japanese +2 more
Reviews
Cool gameplay, plenty of unlockables, and a good presentation are all you need for this enjoyable shoot-em-up. You notice right away the game offers a lot. There is a story, but if you want to know more about the world and characters, you can visit the lobby. Some of the entries will be locked, but you will learn new stuff as you play the game. Another important option is the office that teaches you all you need to know about the game and its mechanics. This is all nice, but the most important this is how it plays. The gameplay follows the basics because your ship is controlled like in any other shoot em’up. You will fly different ships with different stats, but they all have the same capabilities. The most crucial feature is that the main gun may be set to auto-mode, which eliminates the need to keep the button pushed at all times. This feature makes these games much more enjoyable. Three different sorts of power-ups appear during the stage by destroying dropships. They come in a variety of letters (L for laser, R for rockets, etc.), allowing you to easily identify the best ones. The first two types boost your attack capabilities. Some examples are W-shaped shooting pattern or homing rockets. While these fire alongside your main gun, the third type comes with a separate button. This particular weapon is more powerful yet only available for a limited time. But don't worry, it recharges whenever you're not using it. Another thing I appreciate is that you're never vulnerable because dropships appear all the time, including during boss fights. Dodge is a unique mechanic. It allows you to pass through any danger, including lasers and other projectiles. However, its use is linked to some form of stamina mechanism. You can only dodge three times in a row before you need to wait for it to recharge. The recharge speed is acceptable but it still requires you to pay attention because you rarely have it when you need it the most. Enemy attacks might be either small or large. Both may be avoided, but the difference lies in how they harm you. When struck by a tiny bullet, your ship loses its most powerful power-up. If you don't have any extra weapons, you lose one life. Big bullets steal your life immediately and ignore power-ups. The only things you can't avoid are missiles and extremely powerful strikes. While missiles may be destroyed with guns, the powerful attack requires your attention. When all three lives are gone, you will have to retry the stage. There is a campaign of ten missions. Actually, there are a few more, as the path frequently allows you to pick between two or more missions. If you wish to play the remaining missions, you'll need to restart the campaign. The game is definitely not easy because it constantly surprises. A completed mission becomes available for single play at any time. Each completed mission provides you with fresh blueprints, allowing you to construct new equipment in the workshop. This is another reason to play all available missions. The selection of gear is really nice. Aside from new ships and skins, you can create upgrades, passive skills, drones, and a variety of other goodies. The drone is fascinating because it can be controlled by a second player. Another enjoyable aspect is passive skills, which give something extra to your gameplay, such as a mod that displays boss attack range or a shockwave that destroys bullets when you are hit. Then there are upgrades like greater speed or damage, as well as weapons, which save you from having to wait for power-ups. The catch is that you can only equip one of each type, so one drone, one passive ability, one weapon. However, you cannot build anything without the proper resources. There is a lot of it, and each enemy type drops its own material. Because it falls apart after a few seconds, it's best to grab it right away. You also get to keep half of it if you die while on a mission. The game keeps you on track by detailing all of the materials and where you can find them. However, it goes a step further by including drops that are only available in particular situations, such as increased difficulty or boss fights. Overall, this is a nice surprise. It's a bit difficult and there are no achievements, but it still deserves lots of hours of your time.
[h1]能躲避能养成的打飞机游戏![/h1] 记得当年轰动一时的《雷电》之类的打飞机游戏么?在如今这个制作引擎越来越强悍的年代,各种立体的、宇宙的、开放世界的战机游戏层出不绝,但是不是没有一款能让你找回曾经玩《雷电》时的专注和乐趣?《Dark Gravity》这是款带有养成模式的小体量平面打飞机游戏也许能帮到你! 游戏的画面相对比较一般,但符合小体量游戏的标准,虽说没有炫彩夺目的战机外貌,但各种姿势各异的战机品种也相当有意思。战斗时主要就是躲避敌人的攻击并击毁它们,这点所有的打飞机游戏都一样,倒没什么好详解的。值得一提的是游戏是真的有“躲避”功能的,在操作得宜的时候是真能躲避大多数的弹幕的,另外游戏的“子弹”和进阶模式和《雷电》差不多,中弹会掉落“子弹等级”,相当具有记忆的味道!各种类型的子弹也相当绚丽,整体游玩起来在视觉上并不会感觉枯燥和乏味。 在基地修整的时候,我们能利用战斗时拾取的材料在车间里给我们的战机升级、配备新武器和其他装备,这也是游戏有别于其他打飞机游戏的重点之一,可以定制我们喜欢的攻击类型,让战斗的时候更加得心应手!多种多样的武器装备总有一样模式是最适合我们操纵习惯的!因此,不断的战斗获取材料,解锁更多的配备吧! 整体来说,游戏除了画面相对简单了点外,其他各方面,包括战斗手感、难度、游戏机制都相当的不错,如果制作组能在画面上下点功夫,比如把战机弄得更加炫酷一点,相信很快就能让游戏更广为人知的! [quote]欢迎关注我们的鉴赏家:[url= https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url= https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Fun shoot'em up with lots of unlockable upgrades. The campaign must be played twice to see all of the missions, and playing on higher difficulty levels will make rare materials available. It took me 4h to finish the normal campaign on first playthrough, as some bosses were hard.
un grand oui,les graphismes sont vraiment bien,la musique est très agréable,la difficulté bien dosée.il faut collecter des ressources pour améliorer son vaisseau tout en éliminant des ennemis et parfois en détruisant les structures de leurs bases.on peut utiliser plusieurs armes en même temps heureusement car sinon il serait impossible de détruire les vaisseaux ennemis soit parce qu'ils sont très nombreux soit parce qu'ils sont très fort.le jeu est en français et pour l'instant aucun bug.si vous aimez ce genre de jeu n’hésitez pas.
Pretty fun.
看得出来,这款作品作者是投入了大量精力和时间完成的,无论从视觉上还是听觉上都可以说是一场盛宴 可有几点要说明,这些瑕疵会影响游戏体验 导弹无法躲避,一碰就死 这可能是比较伤脑筋的一件事吧,导弹是追踪的无法旋转躲避我理解,但是这可以掉一件武器来解决,秒杀玩家还是有些过了 修改键位 有时,你修改了一处键位,可是它并不起作用,只有改回默认键位才可以正常使用。我觉得这是个BUG,希望后续补丁可以修复 翻译 游戏是机翻的,这没有问题,可是有一些关键的信息应该要核对一下。比如主要被动的“显示老板的攻击范围“直到最近我才理解,原来是”显示BOSS的攻击范围“ 游戏真的很优秀,现在已经玩了九个小时,我想我会继续玩下去,直到解锁100%的内容 希望可以有续作
Um bom Shoot 'em Up bom para passar o tempo com muitos upgrades e customizações. Super recomendado em promoção. https://youtu.be/-Hri5FPu0b4
不是哥,您在设定里头塞个黑共产主义的人物,还敢卖给中国人呢?真是爆笑了
Garbage.
I played this game for 20 minutes. It had been on my wishlist for a really long time, and I had been waiting for it. INCOMING CALLS First of all, as I started it and began the tutorial, the annoying Incoming Calls began. I thought, "OK, this is the tutorial, nothing action-heavy." But no — I reached 2A, and every single minute there was an Incoming Call. It's so frustrating, I can't comprehend it. Suggestion: Make them play in the background, with voice. There’s no other way to include them without breaking the flow of the game or annoying the player. BUILDINGS So, on 2A there are buildings. I died five times because I didn’t know what was going on. After that, I realized there were buildings I was colliding with. I know I got warned about them, but they blend into the environment so smoothly that I just can’t see them — and I think I’m not alone. Suggestion: Highlight buildings in some way, either with an outline or a dedicated color. ROTATING ENEMIES Enemies attacking from behind are my least favorite so far. There’s no way to react — you can’t even see them coming most of the time. Suggestion: Make them stop attacking once they pass the player. Also, their instant rotation is just too fast. CHARACTER PORTRAITS The characters in the dialogue boxes don’t match the overall art style. They look like they were created by a different artist. Suggestion: I’m not an art director or artist, so I don’t really have a good suggestion — sorry! The game is really cool, anyway!
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