
A young high school student goes on an adventure to save her favorite virtual idol, Aiko, from malfunctioning, and gets help from the most unexpected of places.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
メニュー関連はピンクの背景に白い文字なのでモニターによってはものすごく見えにくい。 Renpy製なのでVNTranslatorで自動翻訳出来る。VNTranslatorの翻訳設定はPapagoにしているが、だいたいの意味はわかる(機械翻訳なので意味不明な部分も当然あるが)。 翻訳中はゲーム画面上部に「Clipboard voicing enabled, Press 'shift+C' to disable.」という文がずっと表示されたままになるが、それを消すにはゲームフォルダ→enpyフォルダ→commonフォルダ内にある「00preferences.rpy」というファイルをメモ帳などで開いて、一番下の方にある $ message = _("Clipboard voicing enabled. Press 'shift+C' to disable.")という部分を $ message = _("")に変更して保存すれば画面上部の文章が消える。
люблю эби всем сердцем, но конкретно айдол - безвкусная и дешевая конфетка в блестящей обертке. персонажи, сценарий, картинка - всё скучное и уже после часа чтения начинает давить на голову, отчего хочется побыстрее либо дочитать, либо наконец выключить. но побыстрее ты не дочитаешь - это не самая короткая новелла авторши (и, что удивительно и не сходится со впечатлениями, далеко не первая). и самое печальное - то, что в эту кашу из кучи странных персонажей и не менее странного сюжета явно была вложена любовь деньги не тратьте, лучше почитайте что-нибудь от эби посерьезнее и с историческим контекстом. дарковый жанр ей дается гораздо лучше
Aidol (2018) Pretty good visual novel game with lots of different endings for you to experience. Each play through takes a while to complete so if you are in the mood for some reading, its a good game to pick up. 7/10
I started this game thinking it can't be as bad as people are saying. However, I can agree, it's not that great. The game looks cute, but it did not need to be as long as it was. The issue for me was that I think this game spends way too much time talking about the other characters issues then the actual plot of the game. At the end of the game, I was kinda just happy to be finished it.
这是我玩过的视觉小说里图片人物最丑的。欧美人做的都是什么审美啊。服了! 这货的全成就和全CG还得重复盯着丑女丑男们打好几遍。吐了! 关键是这玩意的成人内容还真就一张 不忍直视的裸照。
Stars received: 2.6/10 _ Note: v.5 [0.0 to 1] = personal impressions [0.4] Controls & Training & Help [0.2] Menu & Settings [0.3] Sound & Music [0.3] Graphics [0.3] Game Design [0.4] Game Story [0.4] Game Content [0.3] Completion time (level/game)? [0] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again) [0] BONUS point: Multi-Player related [0] BONUS point: Review for VR [N] - if Registration is required with providing PII Game description key-points: a VN with a strange story-line Overview: no boys allowed, definitely not for them!
AIdol: Artificial Intelligence Idol, developed and published by MysteryCorgi, is a compact visual novel that blends a near-future sci-fi premise with a personal, emotionally driven story about connection in a digital age. Set in a world where virtual idols dominate entertainment, the game follows Hana, a student whose admiration for a digital performer named Aiko pulls her into a situation that gradually becomes more complex than simple fandom. What starts as a light premise evolves into a reflective narrative that touches on identity, authenticity, and the fragile boundary between artificial intelligence and human emotion. The experience is rooted firmly in visual novel conventions, relying on dialogue, character interactions, and branching choices rather than traditional gameplay systems. Players guide Hana through various decisions that influence her relationships and ultimately determine the direction of the story. While the structure is relatively straightforward, the presence of multiple routes and endings encourages replayability, offering different interpretations of the same central events. The game’s pacing is concise, making it approachable even for those who may not typically invest long hours into narrative-heavy titles. The story places a strong emphasis on its characters, with much of its appeal coming from the relationships that develop throughout the narrative. Hana’s interactions with Aiko and the supporting cast form the emotional core of the experience, with dialogue that aims to balance lighthearted moments with more introspective themes. The writing is at its strongest when focusing on these personal connections, exploring how attachment can form even when one party is not fully human. While the overarching plot introduces elements of mystery and technological intrigue, these aspects often take a secondary role to the interpersonal dynamics. The concept of artificial idols provides an interesting backdrop, hinting at larger questions about the role of technology in shaping human experiences. However, the game approaches these ideas in a relatively gentle and accessible way, choosing to prioritize emotional storytelling over deeper philosophical exploration. This makes the narrative easy to engage with, though it may leave some players wishing for a more thorough examination of its themes. The story occasionally introduces intriguing concepts that are not fully developed, giving the impression of a world with more potential than what is ultimately explored. Visually, the game presents a clean and consistent anime-inspired art style. Character illustrations are expressive enough to convey subtle emotional shifts, which is essential for a dialogue-driven experience. Backgrounds, while functional and fitting for the setting, are somewhat limited in variety, leading to a sense of familiarity as scenes repeat. The overall presentation is modest but effective, supporting the narrative without drawing attention away from it. The lack of voice acting may be noticeable for some players, but it also allows for a smoother reading pace and easier revisiting of different story paths. The soundtrack complements the game’s tone with light, melodic tracks that align with its idol theme. While the music fits well within the context of the story, it is used repeatedly, which can reduce its impact over time. Still, it helps maintain a consistent atmosphere, reinforcing both the brighter and more reflective moments of the narrative. Where AIdol: Artificial Intelligence Idol shows its limitations is in its scope. The story, while engaging, can feel somewhat restrained, with certain plot threads lacking the depth or resolution they seem to promise. The branching paths add variety, but they do not always diverge significantly enough to create entirely distinct experiences. Additionally, minor technical and interface issues occasionally surface, subtly affecting the overall polish of the game. Despite these shortcomings, the game succeeds in delivering a heartfelt and approachable narrative. Its strength lies in its sincerity, offering a story that focuses on emotional connection rather than spectacle or complexity. The relatively short length and multiple endings make it easy to revisit, and its themes resonate most strongly when viewed through the lens of personal relationships rather than broader world-building. In the end, AIdol: Artificial Intelligence Idol stands as a modest but charming visual novel that prioritizes character-driven storytelling. It may not fully explore the depth of its sci-fi premise, but it offers a meaningful experience for players who appreciate intimate narratives and reflective themes. For those drawn to stories about human connection in a technologically evolving world, it provides a thoughtful, if somewhat understated, journey. Rating: 6/10
Aidol did, what „Carpe Diem“ failed at. This novel uses very similar idea, to the second mentioned title, however the execution is significantly better. Aidol is a story about artificial intelligence idol, of whome main protagonist Hana is a fan of. The story focus on both of them. As a fan of Japanese idol media, fictional and real world (Idolm@ster/”Lyrical School”), I was excited to read a VN about this topic, however I was a bit cautious with my hype. Nonetheless, this game didn’t disappoint me. It’s obvious after reading, that the author did good research about the medium, because the events are realistic and plausible. They make sense! What further makes sense are the characters. They have depth and are perfectly written. They feel realistic. They have feelings. They have thoughts. They feel genuine. Especially Hana the main heroine of the story. I ended up really fond of her character. The story offers few different routes, that offer more insight into various characters, so it’s definitely recommended to try them, all to find out more. None of them is boring or redundant. What makes the VN even better is a TONE ( ~2204,62lb) of little references to other works of Ebi, which for nerd like me was a field day!!! Talking about nerd stuff. I absolutely love the creativity of the author and the way she plays with form. I won’t tell spoilers, but there is scene in which one of the characters describes something, that happened in the past and the moment the story in past started, the type of text box changed, to older more “old school” style! (Look “The way we all go”)Like.. Who comes up with stuff like this? Ebi apparently!! That is genius. I love it sooo much! What brought me more enjoyment were visuals of the story. They have unique character and have more detail than usually expected. They are well done and have their own personalities. It’s simply work of art. Bold words! Maybe... But deserved! Aidol soundtrack is partially, eerily similar to “Sweetest monster”, which is most likely because, one of the authors „mock off“ worked on both of them. BGM is one of most important part of idol medium. This game unfortunately offer only one “idol track”, in instrumental and with vocals versions, called “Lost and found”. I will be honest, that at the beginning I didn’t like it, but with time I grew to enjoy it. It fits the character of “Aiko” perfectly, that is why I like it so much! It makes a novel I already enjoyed even more fun! At the beginning, I wasn’t going to give this rating, but I decided that I will now. Rating:100/100 It’s too good to rate it lower.
I told my best friend ever Yuko about the tablet. Also - the art is really pretty and I adore the coloration of the story especially in contrast to a lot of the dystopian themes - however the actual story itself is very parasocial. If it had been an idol that the MC wasn't obsessed with it might have made me feel less icky but goodness did I feel parasocial.
AIdol is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This e-book was slapped together with the godawfully bad RenPy Visual Novel/E-Book construction kit, so just like no professional writing took place here, no professional game development took place either, it's just a product of filling out templates in the construction kit. This E-book features Choose-Your-Own-Adventure elements where you make some decisions that don't do anything to change the fact this is just an E-Book. Nobody finished reading a Choose-Your-Own-Adventure book and said "Boy, what a great game I just played!". Because E-books aren't games. And neither is this. This is a very mediocre E-book/romance novel where you read about some kid who tries to date a robot. Believe it or not, that's not even the worst idea for an E-book I've seen on Steam. Still not a great idea. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. AIdol didn't appeal much to the people who own a copy of the book, either. It has achievements, and they show us a very clear picture that the E-book didn't really capture any interest from readers. The most commonly and easily attained achievement is for reaching one of the endings for the CYOA, and only around 16 percent of readers bothered to get that far. Imagine writing a book and having only 1/8th of the people who read it bother to read it all the way through. AIdol has the eye-watering price of $11 USD, for which you could easily get any number of older AAA games, let alone the sheer number of free games available on Steam. You can get better quality books and comics for free online or from public libraries, or from bookstores for a fraction of the price of this "game". Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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