
The most devious and acclaimed artificial intelligence in strategy gaming is better than ever. A grand strategy/RTS hybrid that reverses many conventions of both genres. Take territory without attracting attention, build your empire with care, and adapt to an ever-evolving galactic battleground.
Modeled estimate, not a reported figure. How we estimate →

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good replay value and wide range of difficulties.
They took what was great about the last one and really improved upon it. I'm absolutely loving it. It can become a real time-sink. (In a positive way, as in you lose track of time.) Word to the wise, don't get overconfident with how you do starting out. When you think your force is large enough, it probably isn't.
Definitely recommended for genre fans. It took me a minute to appreciate the system consolidation from the first game, but the result is a game that's extremely playable with minimal fussing, without losing the depth that was present in the prior title.
日本語化について 本作について XUnity.AutoTranslator-ReiPatcher-5.4.0対応で自動翻訳してくれます また上記成功で日本語対応フォントが入っていれば Configuration\ にあるdisplay_name=""の英文を日本語にすることでの半公式型日本語できます (XUnity.AutoTranslator-ReiPatcherが入れば英語専用ゲームでも外部でフォントが上書きされるので中国語、韓国語等マルチバイト言語+特殊な単語を使用する言語にも翻訳可になります) ただ他のゲーム以上に凄まじくフォルダ別けされていてかなり大変です またプレイ時に重要な変動数値の(今の収入=変動数値)部の単語はこの場所ではないようで今だ不明です なんとなくゲームプログラムと同じような感じがしておりこの部分の日本語化は厳しそうな感じです(今回そこまで詳細な調査せず終了しました) またXUnity.AutoTranslator-ReiPatcherで一部エラー表記確認してます ('テストでは得にエラーは見えてません) このゲームはキャプチャ翻訳でやるのがいいかと思います 個人的に現状このゲームの日本語化はVerupが終了+変動データの日本語化可能なのが確認できて他のゲーム翻訳作業していなければやるかも?レベルです 前作について XUnity.AutoTranslator-ReiPatcherは不可です たしかXUnity.AutoTranslator-ReiPatcher-2.18.0あたりまでははいりますが日本語変換、フォントが適応されません ネットで日本語されてる人がいますがばらしてバイナリ検索、独自にフォント追加という非常に高度な方法が必要です(データは未公開、方法は書かれています)
Oyun hak etmediğinden değil ama, hem uğraşmak istemediğimden hem de oyuna karşı olumsuz düşüncelerim çok olduğundan uzun inceleme yazmayacağım. Oyun bana nerdeyse hiç hitap etmedi...
Yeah just fight the Galatic level AI with your rag tag band of buddies, what could go wrong ?
good game but quite complicated. Tutorial is ok but you are going to learn by loosing. if you are up to this, you will have fun.
Unique asymmetric RTS with some very interesting ideas and intelligent game design. Playing it feels somehow alien because it's so different than the rest of the strategy games I played over the years. Until you figured it out (which takes a while), you will constantly have to think and strategize in order to adapt to the challenges presented to you. The concept of fighting an guerilla war against an overwhelming enemy, trying to keep his attention away from you until you can go for the final strike, solves a lot of the pacing issues you see in other strategy games. You have a clear progression from early game to late game without either becoming too easy. The AI is the smartest I've seen in any RTS (or even any strategy game) at using the tools at its disposal. Within the asymmetric rules of the game, it almost feels like playing against a human, which is really hard to achieve for a programmer. With tons of units, varied factions and game modes, there is also quite a bit of replayability. The presentation is a bit minimalistic but fine for what it is, and I do not feel slowed down by the UI. It's a hidden gem at its price point and deserves more attention.
I like it so, just did the tutorial and gonna dive in later.
i know others have beat this level. in fact, anything before is called "novice", i mean ouch that's ok, i like a challenge. i will beat you game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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