
World's first RPG in which all entities are AI-generated and all game mechanics are AI-directed.
Modeled estimate, not a reported figure. How we estimate →
About
Introducing AI Roguelite, the world's first text-based RPG where every location, NPC, enemy, item, crafting recipe, and game mechanic is 100% determined by artificial intelligence.
If you've ever played other AI "games" such as AI Dungeon and were frustrated by how they didn't feel like a game, then AI Roguelite might be the perfect game for you.
AI-generated entities: What weapons might you find in an underwater city? Which enemies might you find? Where else can you go from there? All these questions are answered by an LLM, so you can explore a truly infinite world.
AI-generated crafting recipes: What item could you make if combining a wooden stick with a rock? What about a computer chip with a zombie brain? The AI decides which item should be produced, based on the names of the ingredients.
AI-generated combat: What happens when you try to attack a "terminator robot" with a "raw salmon"? Instead of traditional item stats, the success/failure of an attack depends heavily on its name and description, the AI-determined plausibility of your proposed action, and a dice roll check on your attributes and skills. The AI then generates a plausible story for what happens when you use it against the enemy. Finally, the AI is fed its own story, from which it tries to figure out whether the enemy was killed, injured, or unharmed.
AI-generated illustrations: Every entity gets an AI-generated image using either your GPU or the cloud.
New: Journey with up to four other party members — each of which can have their own stats, abilities, items, and perks — and take actions on their behalf.
Various options for text and image gen models: Choose from free cloud (works out of the box), paid cloud, custom via API (works with OpenRouter, LMStudio, etc.), and more.
Notice: This game features plausibility and dice roll checks based on your stats, skills, and story context. Actions may be blocked or fail if checks aren't met; this is intentional and not caused by AI censorship. You can bypass these mechanics at any time via options or console commands.
Notice: An optional monthly subscription is available via an in-game link, which enhances the gameplay experience by using more expensive LLMs and image generation services. This is entirely optional and does not impede the default free service in any way. The game works well out of the box with default settings and no additional cost to the player. Ensuring it continues to do so remains the highest priority.
Notice: Users in China may be blocked from official servers because China blocks all Google services. As a workaround, you can find a VPN which doesn't block Google services, or use one of the custom API options.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Indonesian, Japanese, Simplified Chinese +13 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wer glaubt, kostenlose, hochauflösende Bilder zu erhalten, irrt sich. Ich stellte erst nach dem Kauf fest, dass für den Bildgenerator ein monatliches Abonnement für hohe Qualität erforderlich ist. Das ist irreführend, denn diese Information gehört als klarer Hinweis zum Verkaufsangebot. Aus diesem Grund fällt meine Bewertung negativ aus. Für Nutzer, die ausschließlich die Text-KI schätzen, ist die Anwendung ansonsten sehr empfehlenswert.
Still no real crafting logic. Used a cracked empty vial, Used candle wax. Game called it inplausiable. instead of made a sealed vile with something in it. The ai creator said, when it makes something saying its inplausiable it makes a downgraded item. The historical logic: Sealing cracked vessels with wax is literally one of the oldest repair techniques in human history Medieval people sealed wine vessels with wax Sealed candles into holders with wax Waterproofed containers with wax It is not a creative workaround it is established historical fact The AI calling it implausible is historically illiterate The quality logic: Empty cracked vial = broken and useless Sealed vial with contents = functional and valuable That is objectively an upgrade by any measure A lesser quality result would be a vial that is still cracked but slightly less cracked Not a functional sealed container that now holds something What actually happened: The assumption engine saw: Cracked vial + candle wax = unusual combination Unusual combination = implausible Implausible = lesser result , that it failed to even do. Never once checking: Is this historically accurate? Does the logic actually make sense? What would a real medieval person do? The maker made claims to fix the story inventory issue before, but look at that, its still broken. I will not hold my breath, and waste my time waiting on, actually seeing you fix a major bug. As a wise man Kuiil from the The Mandalorian said. " I have spoken." I all ready left your discord again. His word is like the box with a cat and a knife in it. You do not know if its dead or alive, till you actually open it. I of course will never know, since the game wont be installed, to see the updates weeks or months from now.
Тот самый случай... Когда просто затянуло. Что можно в игре? Все что вашей больной фантазии (ладно-ладно, Здоровой фантазии), угодно. Хотим приключения в стиле фэнтези с магией? Пожалуйста. Хотим пост-апок с мутантами и радиацией, возможно даже в стиле Пост советского пространства? Без проблем. Космическая фантастика? Вполне. Чистый выживач на острове один на один с дикой природой? Можно. Хотим эро приключения с кучей интимных моментов? Также без проблем. И пофиг какой ты герой. Слабая мышка что только и умеет что пищать, или полубог что творит всякую чертовщину, игре пофиг что обрабатывать. Скажу честно, единственное что для себя я переделал, это поставил локальный Flux для генерации изображений. Ну не понравились мне модели из коробки... Да, приходится ждать, но как минимум в текст вчитаюсь. А вот когда вышел второй Flux, был просто глотком свежего воздуха из-за скорости... Но да ладно. Я тот чудик, что в первых приключениях, начал приставать до первых НПС и потом говорить врагам "Бухать это хорошо! Попробуй!". После чего "очаровал" врагов и они стали дружественными. А потом и вовсе решил, что с этого момента я дракон и полетел вниз дыша огнем. И пофиг что я потом встретил морскую змею, да начал с ней беседу. Это был угар. Ладно, игра супер для тех, кто готов читать, писать, да ждать. Ибо тут не Моментум скорость. А приходится ждать, как же без этого. Но, я думаю, что люди как минимум умеющие читать, в эту игру играют. А то я разочаруюсь в жизни. И да. Русский в игре есть, на уровне "Переведено нейросетью". Родной язык у игры это Английский понятное дело... Вместо "Поиск полезного", стоит "Поиск корма"... Какого корма? Пхах...
現状でもかなり楽しく遊ばせてもらってます。 AI課金がサブスクで行えますが3段階あり値段が異なります文章の出来に関してはほとんど差が感じられません、ただこちらの打ち込みに対しての反応速度は格段に上がりますのでローカル環境で用意出来ない方は一考の余地は有るかと思います。 ただ画像描写に関してはまだまだでNPCやアイテム単体ならともかく背景や状況描写用のストーリー画は正直イマイチです。ひどい時はまったく文の描写と関係無いような物が生成されてしまうので個人的には文章はもう十分プレイするには問題無いレベルですし画像生成のクオリティを上げていって欲しいと思ってます。 最初に書いた通り楽しく遊ばせては貰っていますし将来性にも期待しておすすめとさせていただきます。
我不知道怎么开始说我的看法,总体来说这个游戏是很有潜力的,用ai味核心驱动故事,同时作者做了不少模块去维持这个故事的游戏性,而非成为ai单一附和人类所说的话。 促使我放弃的大概有两个原因,第一,获得物品和任务的收获等部分,把一些物品信息转移到背包时,我的ai仍在思考,我不太清楚再思考些什么,文本中的收获需要再操作才能进入我已有的部分,可能是考虑到了玩家不一定喜欢,所以给了这个操作。但对我来说这个环节打断了我的连贯性。 第二,我的vpn,不太给力。没这个的话,游戏开展受限,图像语音都没有了。QAQ 对中文潜在玩家说的话:作者专门做了中文汉化,并且在介绍中也提供了避免国内的方法去更好的使用,能感觉得到很有诚意。而且作者都提供了免费的ai,挺值的。 我会尝试和其他人推荐。 补充:作者给出了已有的选项设置去解决第一个问题,Options -> Gameplay -> "Require player confirmation for。这样能减少很多间隔,体验感会变得更好。 I don't know how to start expressing my opinion. Overall, this game has great potential. It uses an AI-driven core to drive the story, and the author has done a lot of modules to maintain the game's gameplay rather than just echoing what humans say through the AI. The reasons that made me give up were probably two. First, when obtaining items and completing tasks, and transferring some item information to the backpack, my AI was still thinking. I wasn't sure what else to think about. The gains mentioned in the text need to be operated on again to enter the existing part I have. Maybe it was considering that players might not like it, so this operation was given. But for me, this step interrupted the continuity. Second, my VPN is not great. Without it, the game development is restricted, and there is no image or voice. QAQ For potential Chinese players: The author has specially done a Chinese localization and also provided methods in the introduction to avoid difficulties in using it in China, which can be felt to be very sincere. And the authors have provided free AI, which is quite worthwhile. I will try to recommend it to others as well. Supplement: The author has provided the existing option settings to address the first issue. Go to Options -> Gameplay -> "Require player confirmation for". This can reduce a lot of intervals, and the experience will become much better.
It has potential but I feel like there is a bit of a lack of control. you cannot manually define certain things ... - classes, you just have to keep generating and hope that eventually it generates the list of classes that you want. - factions, same issue as the classes but at least here you can manually go in and edit the text so it's not quite as bad. - lore, there really isn't much of a way to specify any kind of static lore for the generation of new characters to go off of... it would be nice to have some place to put static lore for I may have a custom race that are known for a specific thing but there really isn't anywhere to tell the game about this. - races, and on that previous note ... there really isn't anywhere to define races which is one of the more important elements when it comes to roleplaying.
Damn, game is fun af, you can craft every world you can think of. It has some issues like npcs duplicating but i think this is a thing that can get fixed. id like an italian TTS tho :( its annoying not having one
Updated review: even though i havent played yet since posting my negative review, i realise at this point already my negative opinion i was forming was my own ignorance. I find AI super cool when it comes to creativity, and think it has a ridiculous amount of potential. The issue i was having was i was annoyed because i seen if you wanted a better AI, you had to pay a subscription. At first i was getting annoyed, because EVERYTHING has to have a subscription now days and i dont know, its been getting under my skin lately. But if you are interested in this game, definitely check out each subscription and what they offer first. And if you dont understand something the subscription is offering, make sure to look it up because me understanding what the premium AI had to offer, it turned my frustation into "okay, this actually make sense, and i know this probably is not cheap for the developer". The developer also responded to my original negative review, and he seemed concerned and wanted to understand, which is a huge bonus to me. He could have simply ignored the review but he didnt which gives me the impression he cares about this
I have no idea how everyone is not playing it, this is pure crack - no other sandbox RPG can even compare. This is the first experience with AI when it feels like a genuine tool (and very good, at that). First review on steam I am writing in over 10 years. Godspeed you crazy dev bastard.
Pecka...nevím co dodat, můžete si vytvořit D&D nebo Zombie doupě, Cyberpunk atd atd, pokud máte dobrý AI model a dobré tagy tak se ve hře dá strávit i 100+h pouze v jednom příběhu
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Disney Classic Games: Aladdin and The Lion King | $178K | 460 | 69% | $19.99 |
| Blastforge Breach | $177.9K | 117 | 84% | $39.99 |
| Pinball Spire | $178K | 573 | 85% | $8.99 |
| Only Up: With Friends | $177.8K | 1.5K | 69% | $4.99 |
| SACRALITH : The Archer`s Tale | $177.8K | 264 | 85% | $19.99 |
| Ashes of the Union | $178.1K | 422 | 64% | $12.99 |