
A living AI-powered cultivation world where characters remember, events evolve, and every adventure can become a new story. Explore, cultivate, create, and shape your own path through an ever-changing world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $0 | 138 | 56% | Free | |
| — | 0 | — | — | |
| approximately $92.2M | 543.4K | 95% | $14.99 | |
| approximately $10.8M | 17.1K | 88% | $18.99 | |
| approximately $7.6M | 23.6K | 86% | $24.99 |