
In Agents of MAYHEM, you run a no-holds barred operation against a shadowy super-villain organization known only as LEGION and their mysterious leader, the Morningstar. Explore the city of Seoul as a variety of Super Agents to thwart LEGION's vile plans to take over the world!
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About
In Agents of MAYHEM, you run a no-holds barred operation against a shadowy super-villain organization known only as LEGION and their mysterious leader, the Morningstar.
Following the global attacks on Devil’s Night, cities of the world are held by the LEGION’s Ministries, bands of powerful villains named for the Seven Deadly Sins.
Seoul is the personal domain of LEGION’s mad scientists, the Ministry of Pride – Doctor Babylon and his rogue’s gallery of supporting villains.
You play as a variety of Super Agents – each with their own distinct look, personality, weapons, and skills. Explore the city of Seoul to rout out LEGION operatives and their vile plans to take over the world.
MAYHEM’s Agents have a license to do what the hell they want, so long as they do whatever it takes to grow the agency and ultimately defeat LEGION.Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Korean, Portuguese - Brazil, Russian, Japanese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
let´s start by saying that i´m furious about how people treated this game. everyone cried and b*tched about this game so hard that i never even tried the game out, 9 years later here i am playing this game and in my surprise, the game is very good. the world is gorgeous, character designs are nice, gameplay is fluid, mechanics are fun, the overall setting of the game is very unique. is it Saints Row? No. but is it a good game? Absolutely! i just treated it as a game of it's own, went in without expectations and i had a blast running, jumping and dashing around the city, doing missions with three characters i can swap between in an instant, with each of them having different movesets, combat styles, weapons and abilities. i´ve seen many good games pulled down by the entitled angry mob of the gaming community, but how this game is treated is particularly criminal. okay now for the negative stuff: 1. the game and the missions can become repetitive after a while (go there, kill enemies, hack device, fight the occasional mini-boss and repeat). if you're not the type of person that enjoys sandbox style games like Saints Row IV, FarCry series, later Assassins Creed games and don't like to just go around in a good looking enviorment and cause mayhem, this game ain't fo you. 2. character skins are 99% just the same outfit with different colors, which is a boner kill. 3. there are no motorcycles in the game :))) yeah, very strange.
To give credit where credit is due, I think the “hero shooter” aspect of this game is very well thought out. I won’t pretend like all the characters are perfectly balanced and there isn’t a huge power gap between some of them, but they all offer very distinct playstyles that will probably appeal to different people. Unfortunately, the positives basically begin and end there. Never before have I seen an open world game so averse to actually utilizing its open world. I wish I was exaggerating when I say that something like 70-80% of the game, including both main and side missions, takes place in linear, nearly identical underground bunkers where you repeat the same set of objectives over and over. Even when you aren’t stuck in one of these horrible bunkers, the actual open world space just isn’t that fun to play around in. I would even go so far as to say it feels like an afterthought, since there aren’t really any interesting activities to do, and you're mainly encouraged to just drive everywhere since none of the heroes have any fun move tech. In spite of all this, I’d say that if you grab this game on sale for like $2, you will probably get some decent fun out of it. Just make sure to stick exclusively to doing the main missions and maybe some of the side missions if they involve characters you like.
With this game, honestly, I made a huge effort to like it. I tried everything, put in quite a few hours, did a lot of side and main content, tried to see everything about the characters, because personally I think the Saints Row franchise, from the first one on Xbox 360 up to Gat Out of Hell, are very good and enjoyable games. Well, maybe the last one I mentioned not so much, it’s kind of crap, but I thought, okay, this is a reboot from Johnny Gat’s perspective like it appeared in the canonical ending of Gat Out of Hell. I said, well, this could be interesting. And seriously, I played it a lot, as much as I could. I tried to make myself like it, tried to get into the story, do everything, but it just doesn’t hook me at all. I’m not enjoying it whatsoever. It’s super boring, super monotonous. There are some characters that are good, but the missions are kind of crap. And honestly, continuing to play, putting more hours into something I’m not enjoying when I could be playing something else that actually makes me feel good instead of like crap, I’d rather just drop it. I know that whenever I make a review it’s of a game that’s 100% completed, with all achievements and trophies unlocked, but the truth is I’m not enjoying this at all. It feels bad to play it. The story is crap. The missions are very monotonous. The gameplay is extremely monotonous. Some characters are cool, but it’s not a good Saints Row, It’s something else. So yeah, if you like Saints Row, don’t touch this, please, because you’re going to have the same experience I had. Volition, you sons of ♥♥♥♥♥♥♥, what does it cost you to port Saints Row 1 from Xbox 360 to PC? Give it a facelift with a remaster, port it to PC, it costs you nothing. If it’s because of music licensing issues, remove it, the tracks are all ♥♥♥♥ anyway. It’s better to have that than this piece of crap.
A reasonably interesting alternate universe to Saints Row, Agents of Mayhem feels like it tried too hard to trend-chase. It resembles a hero shooter, with a roster of predefined agents you can swap between during a mission (you can choose a team of 3 at a time and freely swap between them during the mission, each of them being from a certain archetype and each being customizable to a certain extent). Each agent has certain weapons and gadgets they can use, and the game's not as flexible as any Saints Row title, but they are pretty entertaining to play. It's nice that some Saints Row characters got reimagined, but you still have Johnny Gat, Kenzie, Pierce, Oleg, etc. (although some characters are from DLCs which is ♥♥♥♥). The art style stands out, as it's colorful and not dreary; it has some character. The gameplay is fast-paced and is enjoyable in short bursts. The open world is decently sized; there are some collectibles, but it feels more like a playground rather than a sandbox. AoM has quite a few problems, though: the missions become repetitive fast; the open world isn't very interesting and is boring at times, feels a bit lifeless; there are many locations that feel copy-pasted; enemy variety is limited; the humor most of the time doesn't land well; progression feels grindy; villains aren't memorable, and the story isn't great; after a few hours I feel like I saw everything it had to offer, which is a bit sad. It often feels like a cheaper copy of Saints Row, without all the charm. Still, for fans of Saints Row, it might be worth picking up during a deep discount, as it's mindless fun for a couple of hours. I have mixed feelings, but I've also played it more than I should have, so I'll give it a positive rating, mostly for the nostalgia invoked by some of the characters.
[b] P. S. Cложно пройти игру? Смотри мой гайд: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] ОТЛИЧНИКИ ПОСЛЕ ШКОЛЫ, НО ЭТО ПАРАЛЛЕЛЬНАЯ ВСЕЛЕННАЯ [/h1] Agents of Mayhem — это спин‑офф, который не расширяет вселенную Saints Row, а скорее обесценивает её. Если ты фанат серии и ждёшь от игры хотя бы капли той самой атмосферы банды с Третьей улицы — ПЕРЕЖДИ. Сюжет подан настолько обрывками, что без глубокого знания лора (особенно концовки четвёртой части) вообще непонятно, кто такие Морнинг Стар, LEGION и Персефона и зачем всё это происходит. Никаких дополнительных материалов вроде комиксов, которые могли бы закрыть эти дыры, нет: ты просто смотришь на пафосные сцены и кринжуешь, потому что контекст тебе не дали. Главная проблема геймплея — он заставляет тебя гриндить, а не играть. Чтобы продвигаться по сюжету, нужно прокачивать хаб, а делается это за счёт вербовки и улучшения персонажей: собираешь красные кристаллы, тратишь их на прокачку, и только так получаешь очки для развития базы. То есть прогресс игры искусственно привязан к гринду, а не к прохождению миссий. Открытый мир (Сеул) при этом абсолютно пустой. Сундуки разбросаны рандомно, и в них почти всегда лежат только косметические предметы — никаких полезных бонусов. Побочные задания однотипны («угони», «убей», «зачисти»), а награды за них не мотивируют. Но хуже всего механика баз: если ты не вернёшься и не зачистишь их в течение примерно часа двадцати, враги снова их захватывают, и всё приходится делать заново. Основные миссии тоже не радуют разнообразием: большую часть времени ты бегаешь по одним и тем же улицам и безликим бункерам, сканируешь и уничтожаешь объекты. При этом маркеры заданий на карте свалены в одну кашу: едешь по одному квесту, случайно задеваешь другой (голубой или фиолетовый маркер), активируешь его — и можешь сбросить прогресс текущего задания. Из‑за этого навигация и без того унылого мира становится ещё более раздражающей. Боевая система ощущается сломанной. Врагов не берут часто ни выстрелы в голову, ни привычные тактики, а из‑за обилия взрывов и эффектов на экране ориентироваться в хаосе почти невозможно. Переключаться между тремя активными персонажами в такой обстановке тяжело, а нормальных боссфайтов, которые могли бы разнообразить процесс, практически нет. Баланс между агентами отсутствует: ты быстро понимаешь, что большую часть игры будешь проходить за 2–3 удобных героев, а остальные почти не находят применения. Даже механика модулей и усилений не спасает — она скорее обременяет и чисто лишняя. Визуально и технически игра тоже не впечатляет: графика местами проигрывает даже масляной Saints Row III, FPS нестабильный. Вся ставка сделана на косметику и платные DLC, что выглядит как попытка заработать на фанатах без добавления реального контента. Сложность здесь — это просто ползунок от 1 до 20 очков, который не делает бои умнее, а лишь увеличивает здоровье врагов. В итоге сражения превращаются в утомительное «перестреляй всех», где побеждает не тактика, а терпение. В соло играть в Agents of Mayhem — настоящее мучение: нет ни нормального ритма, ни ощущения прогресса, ни удовольствия от исследования. Для фанатов Saints Row игра ощущается как удар по ностальгии: вместо развития идей франшизы — набор клише и пародийных элементов, которые без контекста вообще не работают. Выкини из игры кровь и забудь про Третью улицу, получился бы какая-нибудь всратая детская каша мала. Но то, что я вижу, это никак не взрослый продукт - и не то, что имеет отношение к SR. Нет ни интересных шуток, ни отсылок - ничего. По сути, Agents of Mayhem — самая бесполезная часть в линейке Saints Row: она не развивает серию, не даёт ничего нового и даже не пытается быть хорошей пародией. Если ты не прошёл предыдущие части, ты ничего не поймёшь, а если прошёл — скорее будешь разочарован. Даже по скидке за 505 тенге можно найти проекты, которые дадут куда больше удовольствия и смысла. [h3] P. S. 2x. Понравился отзыв или мой профиль? Скинь награду Steam на отзыв. Играйте в хорошие игры, а я пройду треш за вас. [/h3]
Great game!
Doesn't work on modern PC's, tried all fixes I could find and not a single one worked. Controller or no controller couldn't get past a black screen, game wouldn't even get far enough to create an ini file or anything. Only paid $3 so whatever , just had a hankerin for random old game i've never played.
Hab mir das Game damals direkt zum Release gekauft und nach ein paar Stunden wieder liegen lassen. Mein Fehler war wahrscheinlich, dass ich ein neues Saints Row erwartet habe. Genau das ist es aber nicht. Dadurch war die Enttäuschung damals größer als sie eigentlich hätte sein müssen. Jetzt habe ich dem Spiel nochmal eine Chance gegeben und muss sagen: Es macht echt Bock. Vor allem das Freischalten neuer Fähigkeiten und der allgemeine Fortschritt im Hauptquartier motivieren ständig weiterzuspielen. Dazu kommt der komplett überdrehte Humor, der zwar nicht jedem gefallen wird, aber perfekt zum Spiel passt. Was das Game für mich wirklich besonders macht, ist das Team-System. Man stellt sich seine eigene Truppe zusammen und jeder Charakter spielt sich anders und bringt eigene Fähigkeiten mit. Dazu kommt, dass man die Charaktere jederzeit on the fly durchwechseln kann. Dadurch bleibt das Gameplay extrem abwechslungsreich und man passt sein Team ständig an die Situation an oder probiert neue Kombinationen aus. Auch das Setting hebt sich angenehm von vielen anderen Open-World-Games ab. Seoul als futuristische Spielwelt sieht man einfach nicht oft und die Stadt hat dadurch ihren eigenen Stil statt der üblichen 08/15-US-Großstadt. Wer hier ein zweites Saints Row erwartet, wird wahrscheinlich wieder enttäuscht sein. Wenn man sich aber auf das einlässt, was das Spiel eigentlich sein will, bekommt man einen spaßigen, chaotischen Action-Shooter mit eigenem Stil.
🎮 [u]Gameplay[/u] 🔲 Excellent ✅ Good 🔲 Average 🔲 Poor 🔲 Staring at Walls is better Agents of Mayhem leans into a squad-based action system where you can swap between the party members which translates into a fast-paced third-person shooter. Players can instantly swap between three agents on the fly, each with their own abilities, weapons, and roles. This creates a dynamic flow in combat, encouraging strategic switching rather than sticking to a single playstyle. Character ability variety is a major strength. From hard-hitting brawlers to ranged specialists and support-focused agents, each member of the roster feels distinct. Combining their skills mid-fight leads to satisfying synergy and tactical depth. However, enemy variety is noticeably lacking. While combat starts off engaging, repeated encounters against similar enemy types begin to wear thin. Over time, this reduces the need to adapt or experiment, making fights feel more routine than strategic. 🌄 [u]Graphics[/u] 🔲 Beautiful ✅ Good 🔲 Decent 🔲 Bad 🔲 Paint.exe The game adopts a bold, cel-shaded comic-book aesthetic that fits its over-the-top tone. Bright colors, exaggerated character designs, and flashy effects give the world a vibrant, Saturday-morning-cartoon energy. While visually appealing, the open world can feel somewhat generic in layout, lacking the distinct environmental identity needed to keep exploration consistently engaging. 🎵 [u]Audio[/u] 🔲 Eargasm ✅ Amazing 🔲 Good 🔲 Not too Bad 🔲 Bad The standout here is the character banter. Agents constantly exchange witty, sarcastic, and often humorous dialogue, bringing personality to every mission. These interactions help maintain energy even during repetitive segments. Sound effects and music complement the action well, though they rarely steal the spotlight from the dialogue. 📖 [u]Story[/u] 🔲 It will replace your life 🔲 Good ✅ Average 🔲 Text or Audio Floating Around 🔲 No story The narrative embraces a lighthearted, comic-inspired tone. It’s fun and self-aware, but doesn’t aim for depth. The plot serves mainly as a vehicle to introduce characters and set up missions rather than deliver a compelling story arc. 🛡️ [u]Difficulty[/u] 🔲 Difficult 🔲 Easy to Learn / Hard to Master ✅ Average 🔲 Easy 🔲 Just press "A" The game strikes a middle ground in difficulty. Success depends more on effectively using your squad’s abilities than precise mechanical skill. Swapping characters at the right time can turn the tide of battle, but overall challenge remains manageable. Higher difficulty options however, will encourage more character swapping which provides a much more meaningful gameplay loop. 🔁 [u]Replay-ability[/u] 🔲 Infinitely replay-able 🔲 Many Times 🔲 A few times ✅ Maybe Once 🔲 No replay value While experimenting with different agent combinations is enjoyable, the lack of enemy variety and mission diversity limits long-term appeal. Once you’ve experienced most agent interactions and abilities, there’s little incentive to return. ⏳ [u]Length[/u] 🔲 To infinity and beyond 🔲 Very Long (50 to 150 hr) ✅ Long (25 to 50 hr) 🔲 Average (10 to 25 hr) 🔲 Short (4 to 10 hr) A standard playthrough falls comfortably within the mid-range. Completionists may spend additional time clearing side activities across the city. 🖥️ [u]Hardware Requirement (1440p / 75+ FPS)[/u] 🔲 Ask NASA if they have a spare computer 🔲 Fast (RTX 4080 equivalent) 🔲 Decent (RTX 2080 equivalent) ✅ Potato (GTX 980 equivalent) 🔲 Check if you can run paint The game is well-optimized and runs smoothly on most systems. 🪲 [u]Bugs[/u] ✅ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Game-breaking bugs 🔲 The game itself is a big terrarium for bugs At launch, the game suffered from a range of technical issues. However, these have since been fully addressed, resulting in a stable and polished experience today. 💸 [u]Worth Buying[/u] 🔲 It’s free! 🔲 Worth the price ✅ Minor sale (<30%) 🔲 Major sale (>70%) 🔲 You could also just burn your money It’s an enjoyable experience for players who value character-driven gameplay and squad mechanics, but its repetitive structure makes it better suited for a discounted purchase. 📝 [u]Rating[/u] 🔲 10 🔲 9 ✅ 8 🔲 7 🔲 6 🔲 5 🔲 4 🔲 3 🔲 2 🔲 1 Agents of Mayhem stands out with its squad-based combat system, diverse character abilities, and entertaining banter. While repetition and limited enemy variety hold it back, it remains a fun, personality-driven action game. 👍 [u]What works:[/u] [list] [*]Engaging squad-based gameplay with on-the-fly character switching. [*]Wide variety of unique agent abilities. [*]Entertaining and constant character banter. [*]Stylish comic-book presentation. [/list] ⚠️ [u]What to know:[/u] [list] [*]Open-world activities become repetitive over time. [/list] 👎 [u]Weak Points:[/u] [list] [*]Lack of diverse enemy encounters. [/list] [u]TL;DR:[/u] Agents of Mayhem offers a fun squad-based action experience with strong character variety and lively banter. While its combat system shines, repetitive missions and limited enemy diversity prevent it from maintaining long-term excitement.
Definition of garbage.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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