
Agent of Chaos is a top-down wave survival game about an avatar of chaos using powerful elemental weapons to defeat hordes of heroes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
So interesting game because , We cannot attack monsters, only the power to fire comes automatically after a certain period of time. My VIDEO here just click and watch : ) Daha iyi oyun olabilirdi eğer vuruş gücünü biz yapabilseydik malesefki disslike video altta izleyebilirsiniz. https://youtu.be/azDgKUQPuKY
[h1]Before I played Agent of Chaos, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Klasik üstten bakışlı arcade oyunu diyebiliriz. Yani yoklukta sarar ama pek fazla oynanacağını düşünmüyorum çünkü rakipleri çok güçlü.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
Диабло на минималках
一款俯视角2D射击游戏,玩家扮演一个邪恶化身,在迷宫里击杀一波一波的人类军队。 剧情几乎等于没有,画面音乐也都比较落伍了。 这个游戏的操作很特殊,角色的攻击是全自动的,而角色的移动是跟着鼠标光标,这时候角色朝向(=攻击方向)也是朝鼠标光标的。需要按一下左键才能把角色的朝向固定下来,这之后再怎么移动,攻击方向也是不变的。再按一下左键可以回到调制朝向的模式,如此反复。按住鼠标左键的时候角色会面向鼠标光标后退。另外每15秒钟角色所使用的魔法会在三向火球、三向闪电和三冰环(最后的第三关还有没有新魔法不清楚)之间切换。 这个操作吧,反正有点别扭,需要适应一阵,不过适应好了之后也不是不能接受。 火球和冰环魔法还比较正常,但是闪电实在太废,首先命中判定范围跟视觉效果不一致,快速移动中很难预判能否打中敌人,然后电击的伤害大致为单个火球的1/3,也就是说一个火球能打死的敌人要电三次。 迷宫里只有两种道具,血瓶和骷髅头(一定时间内对所有敌人一击必杀,但是火球本来也可以对很多敌人一击必杀,所以意义也不是很大)。角色也没有升级装备什么的,游戏玩起来很快就枯燥了。
Без русского.
☀️
DIFICULT GAME, BUT IT IS FUN
GOOD GAME XD
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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