
Ageless is a story driven puzzle platformer where you must alter the age of animals and plant life around you to progress. Play as Kiara, a young girl who braves through heartache and loss as she journeys across a mysterious world to discovers its secrets and herself.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Lost, confused and alone. What will Kiara do when she suddenly finds herself with the power to control the age of flora and fauna? An ability that was bestowed onto her by a magical obelisk.
Traverse a puzzle-platforming world unlike any other, full of myths and magic. Embark on an emotional journey where you will be faced with tough choices and must confront your inner demons.
Follow Kiara as she is thrown into a world of wonder and heart ache. Manipulate the age of animals and plant-life as you find your way through intricate environmental puzzles and defeat the merciless bosses that stand in your way.

Become Ageless: Equipped with a mystical bow, master the art of becoming Ageless. Dash off animals and plant-life to navigate through interesting puzzles and intricate platforming challenges.
Unique Ageing Mechanic: Play with the laws of nature to control the age of animals and plants in order to progress through exciting levels.
Not your Average Fairy-tale: In a tragic story of loss and personal discovery, Kiara must decide if she will use her newfound powers to face her inner demons or run from them.
New Worlds to Discover: Explore new areas filled with unique plants and animals as you progress through the game. Each level is hand drawn to pixel perfection to create a beautiful world.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a hidden gem about manipulating poor animals in a hellish cycle of life and death so that you can cross the proverbial road. And I cannot BELIEVE it has such few review numbers for this good of a game. Its a smart game and its central gimmick of aging and de-aging (and sometime euthanizing) different animals and plants is a very clever one that is fairly unique. It plays as a precision puzzle platformer in my eyes, and it is really well conceived. There are a few minor inconsistencies you might experience, but the game is not at all punishing in that you respawn instantly on the current puzzle/room. I find the story a bit annoying. It reads like a self-help book for kids to young adults. I.. I don't really know. But the gameplay is great and I can see myself finishing this one thru, and that is saying a lot since I usually don't care much for platformers in general. That is how strong the central gimmick is.
This game does have it's good points, but it has a lot of flaws. While Ageless is promoted as a platformer, and it is to a certain extant, it's much more a puzzle game. The first two areas are doable enough but the game gets very difficult starting with the third area. Expect to need a guide. Even with a guide, you will struggle as there are many puzzles that come down to having just the right timing, to the point it's more luck than skill. Additionally, the main character is depressed for nearly the whole game, most of her dialogue is about not feeling happy and wanting a purpose.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Creative mechanics can't overcome my platforming limitations Ageless has one of the most innovative mechanics I've seen in years. Aging creatures forward and backward to solve environmental puzzles is genuinely brilliant, and the emotional story about finding purpose in life hits surprisingly hard. The pixel art is gorgeous, the sound design is spot-on, and every puzzle has a clear logical solution. The problem? Actually executing those solutions requires precision timing that had me rage-quitting after an hour. I knew exactly what to do but couldn't pull off the tight platforming sequences. Spent forever on single puzzles not because they were unclear, but because I couldn't nail the timing. If you love challenging puzzle platformers like Celeste or The Messenger, buy this immediately. The aging mechanic alone makes it worth experiencing. But if precision platforming makes you want to throw controllers, maybe watch someone else play it. Great game, just not for players like me who prefer strategy over dexterity. 7/10 - Excellent for its target audience Playtime: 1.2 hours
I need to point this out right away: If you don't like Mouse + Keyboard controls, you are not gonna like this game. It gets precise at times and if your hands strain easily, this game will not help. That being said, I really loved gameplay using the Time Arrows to makes certain plants/creatures younger or older. This made for some interesting puzzles like the one pictured here for the A collectable that was such a brain twister when I first saw it. I also thought the story was pretty cool, having to deal the stress of wanting to be helpful in life and feeling like a failure every time. Sadly, the presentation is pretty amateur at time and does feel like a Unity game. The menu button UI looks pretty bland. I also wish the music went on longer than 20 seconds for the levels because they had potential to go very hard with the soundtrack. Such a nice hidden gem that could have had better presentation. Just glad the story and gameplay was fun.
Interesting mechanics and good difficulty curve
If when i finish this, i find something worthwhile, ill edit this review. As of now, its a "no". I have just finished the first world. I hate precision platformers, but i have found SEVERAL that made me go "awesome to perfect game", THIS one falls too short of anything near those games. As the tags show, this is a difficult, precision platformer with a female protagonist. Now, none of that is really a problem or a fault, but the way those tags are earned in THIS game is. The "precision" part is unreliable and frustrating and the "difficult"y feals cheap, mainly because A- mostly due to the timing element. You know what you have to do, but if you are late or early for a fraction of a second, you will not actually fail the room, but you will have THAT thing you needed ONE step further misplaced and the only way to get it were you need it will be to restart the room. B-Also, the controls for the special moves are unintuitive and when you (often) have to do several things at the same time or in quick sequence, you end up failing because you touched the wrong key. For instance, there is a dash movement, which you normaly use to move in the direction you want to go, except sometimes, you use it to proppel something OTHER than you in the direction you want while you are shot in the opposite direction Up to this point, fine, git gud, BUT.... C-the hitboxes are insane, and some spaces very narrow (speacially while you are suffocating in some underswater level), couple that with the jankiy movement of the sprite and what you get is a game about trial and error WITH a death counter, AND a grading system YAY!!! is it meant to annoy you? does it do something for the story? who knows? who cares? The part of the "female protagonist" is bad too, but not in the way i have come to expect. Normally, that tag means girlbossing, preaching and insufferable story telling with very obvious self inserts (there are SEVERAL exceptions in the gaming world, but that IS the norm). So far that didnt happen with this game and while there is a possible self insert here, the game does the tag dirty by way of having a bland main character, a cliche story with hints of self therapy from which you are taken away because of the frustrating gameplay..... i mean, if you were gonna do that, what was the point in specifying theres a "female protagonist"? In a note related to all the points, at the end of the first world, there is a "boss" section which consists of you actually running from the boss, while you manipulate your surroundings to put obstacles in his way, and open a way for you, the bad controls, the timed precision nature of the game and the awful checkpoint placement for the section make it fee like a chore mixed with a memo-test rather than a feat of skill.
mu bueno
一坨巧克力颜色的答辩。 hitbox不稳定,存档点尤其是boss战中设置不合理,骑鱼的E按键经常死活按了没反应。 连基本游戏性都做不好。
Such a good idea, but such a bad game. Its not fun at all, u get stuck on stuff that u shouldnt (like that not triggering rhino). Hate this so much, dont recommend to anyone.
Horrid controls and jank floaty physics should not be part of a precision platformer, but they are. i gave it an hour and i'm still not sure why lasted that long. The water section gave me TMNT NES flashbacks and i quit.
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Players by region
Where this game's players are, estimated from review languages.
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