
Celebrating its first year of delighting millions of global players, the award-winning and best-selling strategy franchise continues with Age of Empires IV: Anniversary Edition, putting you at the center of even more epic historical battles that shaped the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 95.8Kreviews | 86% | — | $69.1M |
| $39.99 | 1.4Kratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
zor bir strateji oyunu
喜欢这种画风的rts
Gillar verkligen olika civilsationernas skillnader mellan varandra och djupet i hela spelet.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.2M | 129.5K | 88% | $29.99 | |
| $68.9M | 178.5K | 97% | $29.99 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $69.6M | 58.1K | 80% | $39.99 | |
| $69.8M | 72.8K | 86% | $29.99 | |
| $69.9M | 109.7K | 93% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 16.2K | 82% | $19.99 | |
| $33.1M | 55.1K | 86% | $34.99 | |
| $4.1K | 17 | 76% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $61.2M | 68.8K | 85% | $34.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean*, Portuguese - Brazil*, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese +14 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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虽然很唐 但很快乐 哈哈哈
I really like the game, but after playing almost 200 hours I realized there are some serious issues with it that need fixing. First is the ping problem. The game should allow you to CHOOSE which server you play on, because otherwise, if you happen to be from a place with small player count such as Brazil where I'm from, you will always be at a disadvantage due to how laggy the game will be. I would much prefer to wait in a longer queue rather than waste my time playing with a Chinese player that can acutally micro while I can only A-move my units since there is no point microing with 200ms. Then there is the problem with how bad the tutorial is. It teaches you how to click but thats about it, other than that, you're on your own. If you want to learn how to actually play and win against human opponents, you'll have to find guides and other online material. Also, the game's UI has lack of many features. You have no way to check ping while ingame, the replay system is glitchy, you have no way to seach names in your friends list, and there is no way to find a player's name on the Observe section for watching someone's match. They need to add more input options on the controls panel, they need to help fix the issue with the secondary UI panel access and other things that make your life harder. Then last but not least there's the problem with how the translation is bad and misleading in various occasions. There is a line from JD's tech tree in Portuguese for instance that makes it feel like whoever wrote it had never played the game before. I'm leaving a positive review, considering that I really enjoy the game, but whenever I play it, the ping issue really gets to me. The marketing department should find a way to grow a playerbase in South America or simply add a feature that lets you actually choose what server you play in when playing ranked, as they do in Dota 2.
do not buy the deluxe edition, it does not give you any of the dlc.......
COOL GAME
Love the game still need to learn tho
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.