
Celebrating its first year of delighting millions of global players, the award-winning and best-selling strategy franchise continues with Age of Empires IV: Anniversary Edition, putting you at the center of even more epic historical battles that shaped the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 95.8Kreviews | 86% | — | $69.1M |
| $39.99 | 1.4Kratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
想卖爆的话,为何不出一个三国DLC呢,岳飞传玩的不多啊
更新DLC后各种闪退
DIFICIL DEMAIS ESTOU A MUITO TENTANDO APRENDER VENCER DAS IA MAS MASSA E
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean*, Portuguese - Brazil*, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese +14 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我第一次接触这个系列是在小学,玩的帝国时代二,那时候教会我打游戏的是威廉华莱士。 现如今帝国时代四的苏格兰文明将至,我决定引用《勇敢的心》的历史典故作为这个系列的评测。 “向前冲锋吧,勇敢的心啊,就像你曾经做过的那样,而我将追随你直至死亡。”
The best AOE I've ever played!!! The mechanics, the campaigns, the civilizations, the asymmetry... I decided to give a try to the previous AOE again to be able to catch the difference in the freshest manner possible. It led me to the conclusion that AOE IV is by far the best one: the resource management, the tactics, the difference in productivity and battle power of each civilization is just astounding. It allows you to exploit the best characteristics of each one of the civs. It could seem to be too asymmetrical and thus unfair... but it isn't, I'm positive that you can match any civ with another in equal chances on wining. It really just depends on strategy. That alone speaks highly of the game. Just add the immense amount of historic content and you have a playable library in your hands. I cannot compliment enough the game. Love it.
很好玩
好
訓練頭腦
It's way too hard for a new player. There is no time to chill and build up. I started on intermediate because I played a lot of AoE2 back in the day and figured I knew my way around an RTS. I got my ass kicked in early rushes game after game. So I tried easy - that should be easy right? Nope! Exact same problem getting rushed while I'm still building up. The AI doesn't wait between clicks. It doesn't spend 10 seconds thinking about where to place a granary or lose a minute micro managing a scout. By the time your newbie ass has started building fishing boats it's in feudal age and already has an endless stream of galleys rushing to destroy your docks. I just wanted to chill and play some AoE not "git good", figure out a build order and get my micro up to scratch while I'm playing on ♥♥♥♥♥♥♥ EASY. I'm too old for this ♥♥♥♥.
好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8M | 16.2K | 82% | $19.99 | |
| $33.1M | 55.1K | 86% | $34.99 | |
| $5.3K | 22 | 77% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $61.2M | 68.8K | 85% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.2M | 129.5K | 88% | $29.99 | |
| $68.9M | 178.5K | 97% | $29.99 | |
| $69.6M | 58.1K | 80% | $39.99 | |
| $69.8M | 72.8K | 86% | $29.99 | |
| $68.2M | 172.2K | 98% | $19.99 | |
| $68.1M | 95.9K | 90% | $39.99 |