
Celebrating its first year of delighting millions of global players, the award-winning and best-selling strategy franchise continues with Age of Empires IV: Anniversary Edition, putting you at the center of even more epic historical battles that shaped the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 95.8Kreviews | 86% | — | $69.1M |
| $39.99 | 1.4Kratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its the best military strategy game
还是可以玩的,情怀,各方面精细度多了很多。前提是,不要太纠结于历史,也不要太在意中国阵营这个所谓普通话
[b] "16 yaşımda büyük bir zafer kazandım o an 100 yıl yaşayacağımı hissettim şu an otuzumu göremeyeceğimi biliyorum. Anlayacağın hiçbirimiz sonumuzu seçemiyoruz. bir kral veya güçlü biri bir adamı harekete geçirebilir, bir baba oğlunu harekete geçirebilir, bir insan kendi kendini de harekete geçirebilir ama ruhu kendisine aittir. tanrının huzurunda bana öyle emredildi yada şartlar böyle diyemezsin, bunu unutma" [B] - IV. Baudouin
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean*, Portuguese - Brazil*, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese +14 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A Discussion on the Auto-Attack Mechanism in Empire 4: How the Mali Javelin Throwers Become a Useless Unit As the title suggests, when ranged units auto-attack, they only prioritize attacking the enemy military unit closest to them. They cannot choose whether to prioritize attacking melee or ranged units. Therefore, players must manually direct javelin throwers to attack enemy ranged units; however, it generally takes only 4 to 5 javelin throwers to kill a single archer. If you manually direct them to attack a single archer, even 100 javelin throwers will be just as ineffective as if you had only 5. While grouping javelin throwers into squads could theoretically improve attack efficiency, when you have dozens of them, are you really confident you can manage ten squads of javelin throwers in the chaos of battle? Another flaw caused by the auto-attack mechanism—one that all players are bound to encounter—is that when a selected military unit performs pathfinding and auto-attacks, it automatically attacks enemy structures along the way, which causes significant operational difficulties. I suggest adding two additional functions and buttons to the auto-attack system: one that prioritizes auto-attacking ranged units within range, and another that performs pathfinding and auto-attacks while ignoring military structures. 谈一谈帝国4游戏的自动攻击机制,如何让马里的掷枪兵变成愚蠢的兵种 如题,由于远程兵种在自动攻击时,只会优先攻击最靠近自己的敌方军事单位。而无法选择优先攻击近战军事单位还是远程军事单位。所以掷枪兵只能由玩家手动去攻击敌方远程单位,然而一般4到5个掷枪兵就能杀掉一个弓箭手。如果手动操作攻击一个弓箭手,即便有100个掷枪兵,作用也和只有5个掷枪兵一样。如果是将掷枪兵编组,在理论上确实能提高攻击效率,但是当你拥有几十个掷枪兵时,你确定你能在复杂的战争环境中操作十个掷枪兵的编组? 自动攻击机制造成的缺陷,还有一种情况是所有玩家必定会遇到的,就是被选中的军事单位,在执行寻路自动攻击时,会自动攻击沿路的敌方建筑单位,这造成了很大的操作困扰。 建议自动攻击增加两个分支功能和按键:一个是在攻击范围内,优先自动攻击远程单位。一个寻路自动攻击,忽略军事建筑
挺不错的,上手有点困难,可能是我第一次玩rts吧,但是总体来说挺爽的,就是喜欢玩法兰西造几个金马屠杀对面村民,爽!
age of empires 4 (AOE4) is my favorite game ever and i'd highly recommend it for someone begining in the RTS genre
Bogenere
65 h de pure plaisir
Super fun
Greatest strategy game ever. Been this way since AOE to now. Worth every penny
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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