
This expansion brings three new civilizations of India plus three full new campaigns to Age of Empires II: Definitive Edition for the first time.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Japanese, Korean*, Portuguese - Brazil*, Russian, Simplified Chinese*, Spanish - Latin America*, Traditional Chinese, Turkish +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I paid for these 3 dlcs just for them to be given for free without a f Never pay again
janky civs, introduces several mechanics that don't fit in the game
if u lik rts games u needt this one
[h1]Age of Empires II - Dynasties of India[/h1] [h3]Surprisingly Good Expansion for Unique Asian Civilizations[/h3] [h3]Really worth getting as part of a discounted bundle![/h3] Dynasties of India is the most distinctive and unconventional of the early expansions released for Age of Empires II: Definitive Edition, featuring stories and settings that differ significantly from those of the original game and its first DLCs. From a gameplay perspective, the campaigns are neither particularly complex nor especially challenging. The idea of splitting India into three separate civilizations was a fitting choice within the context of the expansion, as it allowed each campaign to focus on its own historical figures, cultures, and kingdoms from across the Indian subcontinent. However, each civilization feels somewhat incomplete in terms of unit variety, with the Hindustanis relying almost entirely on camel riders, while the Bengalis and Dravidians depend heavily on war elephants. However, the storytelling behind them is where this expansion stands out the most, with memorable characters and narratives that explore themes rarely addressed in previous campaigns, such as regret, corruption, redemption, mourning and religious fundamentalism, from the spiritual and cultural perspectives of Buddhism and Islam. [h3]Babur[/h3] Babur's campaign has reasonably difficult gameplay due to its scenario design. However, many of its missions can be approached quite easily through alliances and aggressive strategies targeting enemy castles, town centers, and the opponent's commanders. The storytelling is remarkably clear and very expressive, vividly describing the people of the steppes, places, and events surrounding the rise of Babur's empire in Hindustan. [h3]Devapala[/h3] This is the campaign with the strongest storytelling of the expansion. The character development of the Emperor Devapala is surprisingly nuanced and cohesive, making him one of the most memorable protagonists in the Dynasties of India DLC. On the other hand, the gameplay is fairly straightforward, reusing a handful of mechanics introduced in previous expansions and featuring missions that can often be completed quite easily by relying almost exclusively on war elephants and siege elephants. However, the main drawback of this approach is that elephant units tend to get stuck on one another due to their large hitbox size, often making them difficult to maneuver in narrow spaces or during large battles. [h3]Rajendra[/h3] Rajendra's campaign is the most demanding and challenging in the expansion in terms of multitasking, resource management, and strategic planning. On the other hand, it is also the campaign with the largest number of gameplay mechanics, including alliances, city control, and the ability to command allied forces through existent taunts. From a narrative standpoint, it is a short but concise campaign that portrays very well themes of corruption, ambition, and the abuse of power.
felice del gioco d sempre
也就巴布尔战役能玩一下,什么破印度文明看着就烦
muy bueno
Its age of empires!
Did you just remove mega-random from both sp and mp? Ok, gonna review bomb for this.
It all went downhill from here, each DLC that came after got worse than the previous. Current devs ruined the original game with ridiculous mechanics that nobody asked for.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Clash of Clans | $2.6B | 61.4M | 90% | Free |
| Plants vs. Zombies™ | $1.9B | 5.7M | 75% | Free |
| Clash Royale | $1.9B | 41.6M | 89% | Free |
| Lords Mobile: Kingdom Wars | $1.9B | 9.2M | 90% | Free |
| Stick War: Legacy | $1B | 3.2M | 96% | Free |
| Evony: The King's Return | $644M | 826.6K | 80% | Free |
Related
| Contra: Operation Galuga | $413.5K | 956 | 87% | $19.99 |
| Yoshiwara Higanbana | $413.6K | 475 | 91% | $44.99 |
| Boo Men | $413.3K | 2.7K | 87% | $7.99 |
| Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island | $413.1K | 480 | 86% | $39.99 |
| PAC-MAN WORLD 2 Re-PAC | $414K | 830 | 91% | $20.99 |
| Havendock | $412.9K | 1.9K | 79% | $5.99 |