
Welcome to Afterlife, a world-building simulation that lets you create the hereafter in the here and now.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian*, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like old fashion game building and a little humor, then this game is for you. I remember when I tried this game out for the first time when I was a kid. It's still a challenge even to this very day.
"Afterlife" is a strategy and simulation game that presents a unique and humorous take on death and the afterlife. By taking on the role of an underworld deity, the player is challenged to manage the population of souls and provide adequate services and infrastructure for the different types of souls. One of the most interesting features of the game is its ability to balance the seriousness of the theme with a humorous and satirical tone. The game doesn't take itself too seriously, and this is reflected in the presentation of the characters and the gameplay. However, despite the lighthearted approach, the game also explores some deeper themes about life and death. By managing the population of souls, the player is forced to consider the needs and desires of the dead, and make decisions that affect their quality of life in the underworld. In terms of gameplay, "Afterlife" is a challenging game that requires planning and strategy. The player must manage resources, build structures, and deal with problems to keep the underworld running smoothly. Overall, "Afterlife" is a classic game that presents a unique and humorous take on death and the afterlife. With its challenging gameplay and deeper themes, it's a game worth playing for fans of strategy and simulation.
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Se que este juego está olvidado por lo que investigué, y veo que son pocas las personas que saben de su existencia y me parece algo injusto teniendo en cuenta de que es un juego bastante complejo y completo en sus mecánicas además de que se puede volver bastante entretenido. Títulos como Caesar o SimCity que tenían su dificultad lograron triunfar y ser éxitos. Pero bueno, lo empecé a jugar y parece bastante divertido, supe de el por un video sobre la evolución de los City Builders, además me sorprendió que fuera un juego de LucasArts (ahora de Disney). La verdad el juego me parece una joya olvidada en el tiempo. Lo recomiendo para la persona que le guste este género de videojuegos.
Yeah it's a pretty tough game, but it's fun once you get the hang of it AND get over the maddening 90s UI. The MAIN draw of this game is its legendary pixel art. I wish lucasarts was around for longer so more peeps could appreciate their works.
지금 놀기에는 너무 옛날 게임이죠. 하는건 완전한 심시티2000입니다. 거기에 스킨을 씌웠다고 해도 믿을만한 구성을 보이죠. 게임 초반에 1500년(?)근처는 적자에 시달리는데 이걸 극복하는게 많이 버는 거 보다 적자 해소(노동자가 천사/악마인데 애내들 비용 줄이기..OTL)가 더 키인게 키포인트. 천국이나 지옥이나 똑같은 구성 같은데 좀더 특성이 있더군요. 천국은 너무 모여있음 안되고, 지옥은 즘 모여서 다른 사람 벌받는것도 같이 봐야 효과가 좋은 그런 식이라 특성은 즘 있습니다. 대출도 조금 다르고요. 나중에 최종 건물 나오고 나면 더이상 할 것이 없어지긴 하는데. 뭐 그때까지는 땅이 쫍아서 어려울거에요.(건물당 들어가는 인구를 압축 시키는 방법이 있는데 모른다면 모든 땅을 이용해도 안 될거에요) 뭐 이런류의 게임을 좋아하신다면 클래식하죠. 놀만한 가치는 있어요 가격이 저렴하기도 하고. 아참 alife.ini 파일에서 해상도를 수동 조작하고, 실행은 윈도우용 실행파일로 하셔야 도스박스로 도는 버전보다 쾌적할거에요.
quando era criança não entendi nada hoje em dia ta pior,trem difícil do cão
Juego exigente de ir despacio y microgestionando todo. Lo más atractivo son las descripciones de los edificios, la música, sonidos y colores.
Afterlife is a nice throwback to the good ol days of Sim City like games but this time your building the Heaven and Hell for the Sims that you brutally killed with a tornado or meteor while playing Sim City!
Fun game. I remember I got this years ago with the Lucast Arts package of games. Got endless hours of play.
A classic city builder with unique, wonderful flavor. It's a game I keep on coming back to, even after many years.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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