
Afterimage is a hand-drawn 2D action adventure that emphasizes fast-paced combat with diversified character builds, non-linear levels, and a gripping story set in the ruins of a fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 7.86/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.5Kreviews | 77% | — | $3.5M |
| $24.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]很平庸的一个游戏[/h1] 游玩过程中可以感受到制作组有很大的野心,但也许是经验和能力不够,也可能是项目管理出了问题,最终呈现出的效果有很多问题。 [hr][/hr] [h2]探索方面[/h2] 体验是最严重的,也是最糟糕的。地图虽然做得非常大,但是很空。 有非常多无意义的小岔路和弯弯绕绕,想完全探索一张地图需要花费大量的时间,但并不能得到足够的探索反馈。 探索过程中大多数时候的反馈就是一些打钱的矿石和血药之类的东西。 如果中期能给一个类似于夜之仪式里那个和忍者赛跑以后获得的跑得超快的技能的话,地图问题会改善很多。 但没有,这就导致大多数时候的探索都是很乏味——探索让玩家感到乏味,我觉得这对类银河城游戏来说是致命的问题; [hr][/hr] [h2]战斗方面[/h2] 不知道是不是因为我玩的时候制作组大幅调低了数值,感觉从中期开始就成了割草游戏,我也没刻意刷级,莫名其妙就等级碾压了,boss跟小怪站撸就杀了。 但很窝火的一点是我的进攻老是被敌人打断,要是有个霸体类饰品就好了,至少我能割草割得很爽; [hr][/hr] [h2]整体设计[/h2] 我能感觉出来制作组是想往恶魔城的方向靠的,但我理解不了地图为什么不学恶魔城设计成那种房间式的地图,已有的这种地图设计刷起来真的很不方便,完全失去恶魔城那种刷刷刷的乐趣,我觉得这是很大的一个设计失误; [hr][/hr] [h2]画面方面[/h2] 虽然后期看习惯了,但我不得不说这画面有一种奇怪的廉价感,解释不来,但观感确实感觉很廉价,没有独特的风格; [hr][/hr] [h2]剧情方面[/h2] 确实看得出来想认真做,但是探索方面的问题太严重了,大大降低了玩家在品味剧情时候的连贯感,导致我完全没兴趣看剧情。而且有一说一,配音挺烂的,其实不如不做; [hr][/hr] [h2]总地来说[/h2] 是一款步子迈得太大结果扯着蛋的游戏。 很可惜。 但确实游玩价值不高。
制作组在可以做新按钮执行指令或者做简单指令的情况下制作了几个按钮同时摁才能激发的跑图机制,又傻又欠抽,极度不建议入手,还有那个蠢得要命的传送功能,咋的让人跑图是为了防退款么????????还有那个引导,算了,爱咋咋地吧。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 957ratings |
| 92% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
É um excelente jogo!! História bacana, gráficos lindos, muito bom mesmo, porém chega um ponto que o jogo vai ficando grande... e maior... e maior, ai começa a ficar cansativo pq se não focar só nele, você se perde, e foi nesse ponto em que eu parei, passei quase 1 mês off, mas quando voltei não lembrava mais de nada... mas no geral se você curte um metroidvania, tem tempo para jogar com FOCO! Eu super recomendo, acredito que eventualmente eu devo voltar a jogar pq é um lindo game, e uma jogabilidade muito boa! Cenários, trilha sonora e efeitos sonoros são realmente um espetáculo!
一坨屎味的巧克力。游玩体验非常糟糕,不会打第二遍了。 出色的美术给了它很好的品相,游玩过程中全是辛酸苦辣。量大管饱实则又臭又长,无处不在的跳跳乐更是给你意外的惊喜口牙!打通关了也不知道剧情讲了个什么,闪避的性能还可以但就是不给你无敌,撞到怪就扣血,后期才给无敌,所以要赤前中期整个一大坨。战斗体验甚至比不上莉莉。 整个游戏偏向恶魔城,如果有很喜欢恶魔城的推荐试一下,如果喜欢战斗爽的类银那玩这游戏就是坐牢
Un metroivania con un mundo demasiado grande para su bien. Que no se me mal entienda, se aprecia que mas juegos dentro del genero tengan mapas enormes para perderse explorando. Pero en este caso las mecánicas propias del juego hacen de la exploración del mapa algo tedioso y aburrido. Empezando por el combate, este no ofrece dificultad alguna casi en ningún momento, la mayoría de los enemigos no ofrecen un verdadero reto ya que en general hacen poco daño (y vos mucho) por lo que es mas rápido siempre tanquearse los ataques de cada enemigo y seguir sin importar la curación porque el personaje tiene una habilíad para curase o sino están las posiciones. Piensen en otros metroivaneas donde explorar un área nueva en ocasiones es un reto por los enemigos, los patrones que debemos aprender, que habilidades son mas eficientes . Acá no hay nada de eso incluso con los jefes, exactamente todos los pasé sin aprenderme sus patrones de ataqué para esquivar. Y digo para qué tener tantos jefes si muchos de ellos los derrotas y no te dan ninguna habilidad que te sirva para entrar a nuevas áreas. El diseño artístico está bueno pero una ves que lleves un par de horas el gameplay no acompaña.
太折磨了
有冲刺却无法豁免碰撞伤害,碰撞到还会打断动作往后一哆嗦,真的挺无语的,地图大又空,缺乏指引,玩了几个小时完全谜语人,整些云里雾里的词汇让人完全看不懂也是国产通病了
Легендарная игра
Tudo nesse jogo é incrível, fácil fácil um dos melhores q eu joguei na minha vida.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 2.9K | 65% | $59.99 | |
| $3.5M | 3.7K | 92% | $29.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 5.8K | 93% | $24.99 | |
| $3.5M | 7K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.8K | 72 | 85% | $5.59 | |
| $1M | 2.1K | 83% | $24.99 | |
| $127.8K | 606 | 83% | $9.99 | |
| $12.6K | 25 | 96% | $19.99 | |
| $3.6K | 34 | 82% | $11.99 | |
| — | 0 | — | — |